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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layer_animation_controller.h" | 5 #include "cc/layer_animation_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "cc/animation.h" | 9 #include "cc/animation.h" |
10 #include "cc/animation_registrar.h" | 10 #include "cc/animation_registrar.h" |
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224 { | 224 { |
225 if (!m_observers.HasObserver(observer)) | 225 if (!m_observers.HasObserver(observer)) |
226 m_observers.AddObserver(observer); | 226 m_observers.AddObserver(observer); |
227 } | 227 } |
228 | 228 |
229 void LayerAnimationController::removeObserver(LayerAnimationValueObserver* obser
ver) | 229 void LayerAnimationController::removeObserver(LayerAnimationValueObserver* obser
ver) |
230 { | 230 { |
231 m_observers.RemoveObserver(observer); | 231 m_observers.RemoveObserver(observer); |
232 } | 232 } |
233 | 233 |
| 234 bool LayerAnimationController::hasNonOrphanedObserver() |
| 235 { |
| 236 if (m_observers.might_have_observers()) { |
| 237 ObserverListBase<LayerAnimationValueObserver>::Iterator it(m_observers); |
| 238 LayerAnimationValueObserver* obs; |
| 239 while ((obs = it.GetNext()) != NULL) { |
| 240 if (!obs->IsOrphaned()) |
| 241 return true; |
| 242 } |
| 243 } |
| 244 return false; |
| 245 } |
| 246 |
234 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr
oller* controllerImpl) const | 247 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr
oller* controllerImpl) const |
235 { | 248 { |
236 // Any new animations owned by the main thread's controller are cloned and a
dde to the impl thread's controller. | 249 // Any new animations owned by the main thread's controller are cloned and a
dde to the impl thread's controller. |
237 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 250 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
238 // If the animation is already running on the impl thread, there is no n
eed to copy it over. | 251 // If the animation is already running on the impl thread, there is no n
eed to copy it over. |
239 if (controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activ
eAnimations[i]->targetProperty())) | 252 if (controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activ
eAnimations[i]->targetProperty())) |
240 continue; | 253 continue; |
241 | 254 |
242 // If the animation is not running on the impl thread, it does not neces
sarily mean that it needs | 255 // If the animation is not running on the impl thread, it does not neces
sarily mean that it needs |
243 // to be copied over and started; it may have already finished. In this
case, the impl thread animation | 256 // to be copied over and started; it may have already finished. In this
case, the impl thread animation |
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500 ObserverListBase<LayerAnimationValueObserver>::Iterator it(m_observers); | 513 ObserverListBase<LayerAnimationValueObserver>::Iterator it(m_observers); |
501 LayerAnimationValueObserver* obs; | 514 LayerAnimationValueObserver* obs; |
502 while ((obs = it.GetNext()) != NULL) | 515 while ((obs = it.GetNext()) != NULL) |
503 if (obs->IsActive()) | 516 if (obs->IsActive()) |
504 return true; | 517 return true; |
505 } | 518 } |
506 return false; | 519 return false; |
507 } | 520 } |
508 | 521 |
509 } // namespace cc | 522 } // namespace cc |
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