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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_DELEGATED_RENDERER_LAYER_IMPL_H_ | 5 #ifndef CC_DELEGATED_RENDERER_LAYER_IMPL_H_ |
6 #define CC_DELEGATED_RENDERER_LAYER_IMPL_H_ | 6 #define CC_DELEGATED_RENDERER_LAYER_IMPL_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
10 #include "cc/scoped_ptr_vector.h" | 10 #include "cc/scoped_ptr_vector.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { | 14 class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { |
15 public: | 15 public: |
16 static scoped_ptr<DelegatedRendererLayerImpl> create(LayerTreeImpl* treeImpl , int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(treeImpl, id)) ; } | 16 static scoped_ptr<DelegatedRendererLayerImpl> create(LayerTreeImpl* treeImpl , int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(treeImpl, id)) ; } |
17 virtual ~DelegatedRendererLayerImpl(); | 17 virtual ~DelegatedRendererLayerImpl(); |
18 | 18 |
19 virtual bool hasDelegatedContent() const OVERRIDE; | 19 virtual bool hasDelegatedContent() const OVERRIDE; |
20 virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE; | 20 virtual bool hasContributingDelegatedRenderPasses() const OVERRIDE; |
21 | 21 |
22 // This gives ownership of the RenderPasses to the layer. | 22 // This gives ownership of the RenderPasses to the layer. |
23 void setRenderPasses(ScopedPtrVector<RenderPass>&); | 23 void setRenderPasses(ScopedPtrVector<RenderPass>&); |
24 void clearRenderPasses(); | 24 void clearRenderPasses(); |
25 | 25 |
26 // Set the size at which the frame should be displayed, with the origin at t he layer's origin. | |
27 // This must always contain at least the layer's bounds. A value of (0, 0) i mplies that the | |
28 // frame should be displayed to fit exactly in the layer's bounds. | |
29 void setDisplaySize(gfx::Size displaySize) { m_displaySize = displaySize; } | |
piman
2013/01/19 02:02:47
You need a way to set this from the main thread :)
danakj
2013/01/19 02:10:26
Ya, setting the frames as well. I thought I'd leav
| |
30 | |
26 virtual void didLoseOutputSurface() OVERRIDE; | 31 virtual void didLoseOutputSurface() OVERRIDE; |
27 | 32 |
28 virtual RenderPass::Id firstContributingRenderPassId() const OVERRIDE; | 33 virtual RenderPass::Id firstContributingRenderPassId() const OVERRIDE; |
29 virtual RenderPass::Id nextContributingRenderPassId(RenderPass::Id) const OV ERRIDE; | 34 virtual RenderPass::Id nextContributingRenderPassId(RenderPass::Id) const OV ERRIDE; |
30 | 35 |
31 void appendContributingRenderPasses(RenderPassSink&); | 36 void appendContributingRenderPasses(RenderPassSink&); |
32 virtual void appendQuads(QuadSink&, AppendQuadsData&) OVERRIDE; | 37 virtual void appendQuads(QuadSink&, AppendQuadsData&) OVERRIDE; |
33 | 38 |
34 private: | 39 private: |
35 DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl, int id); | 40 DelegatedRendererLayerImpl(LayerTreeImpl* treeImpl, int id); |
36 | 41 |
37 RenderPass::Id convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPa ssId) const; | 42 RenderPass::Id convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPa ssId) const; |
38 | 43 |
39 void appendRenderPassQuads(QuadSink&, AppendQuadsData&, const RenderPass* fr omDelegatedRenderPass) const; | 44 void appendRenderPassQuads(QuadSink&, AppendQuadsData&, const RenderPass* fr omDelegatedRenderPass, gfx::Size frameSize) const; |
40 | 45 |
41 virtual const char* layerTypeAsString() const OVERRIDE; | 46 virtual const char* layerTypeAsString() const OVERRIDE; |
42 | 47 |
43 ScopedPtrVector<RenderPass> m_renderPassesInDrawOrder; | 48 ScopedPtrVector<RenderPass> m_renderPassesInDrawOrder; |
44 base::hash_map<RenderPass::Id, int> m_renderPassesIndexById; | 49 base::hash_map<RenderPass::Id, int> m_renderPassesIndexById; |
50 gfx::Size m_displaySize; | |
45 }; | 51 }; |
46 | 52 |
47 } | 53 } |
48 | 54 |
49 #endif // CC_DELEGATED_RENDERER_LAYER_IMPL_H_ | 55 #endif // CC_DELEGATED_RENDERER_LAYER_IMPL_H_ |
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