Index: gpu/command_buffer/service/feature_info.cc |
diff --git a/gpu/command_buffer/service/feature_info.cc b/gpu/command_buffer/service/feature_info.cc |
index a7ca864576f3394cfd6a296a7497ea8559146190..0114d14b48cf1d2fe1f62f9184b8c8bfbe67af97 100644 |
--- a/gpu/command_buffer/service/feature_info.cc |
+++ b/gpu/command_buffer/service/feature_info.cc |
@@ -71,7 +71,6 @@ FeatureInfo::FeatureFlags::FeatureFlags() |
npot_ok(false), |
enable_texture_float_linear(false), |
enable_texture_half_float_linear(false), |
- chromium_webglsl(false), |
chromium_stream_texture(false), |
angle_translated_shader_source(false), |
angle_pack_reverse_row_order(false), |
@@ -132,69 +131,23 @@ FeatureInfo::FeatureInfo() { |
} |
} |
-// Helps query for extensions. |
-class ExtensionHelper { |
- public: |
- ExtensionHelper(const char* extensions, const char* desired_features) |
- : desire_all_features_(false) { |
- // Check for "*" |
- if (desired_features && |
- desired_features[0] == '*' && |
- desired_features[1] == '\0') { |
- desired_features = NULL; |
- } |
- |
- have_extensions_.Init(extensions); |
- desired_extensions_.Init(desired_features); |
- |
- if (!desired_features) { |
- desire_all_features_ = true; |
- } |
- } |
- |
- // Returns true if extension exists. |
- bool Have(const char* extension) { |
- return have_extensions_.Contains(extension); |
- } |
- |
- // Returns true of an extension is desired. It may not exist. |
- bool Desire(const char* extension) { |
- return desire_all_features_ || desired_extensions_.Contains(extension); |
- } |
- |
- // Returns true if an extension exists and is desired. |
- bool HaveAndDesire(const char* extension) { |
- return Have(extension) && Desire(extension); |
- } |
- |
- private: |
- bool desire_all_features_; |
- |
- // Extensions that exist. |
- StringSet have_extensions_; |
- |
- // Extensions that are desired but may not exist. |
- StringSet desired_extensions_; |
-}; |
- |
bool FeatureInfo::Initialize(const char* allowed_features) { |
disallowed_features_ = DisallowedFeatures(); |
- AddFeatures(allowed_features); |
+ AddFeatures(); |
return true; |
} |
bool FeatureInfo::Initialize(const DisallowedFeatures& disallowed_features, |
const char* allowed_features) { |
disallowed_features_ = disallowed_features; |
- AddFeatures(allowed_features); |
+ AddFeatures(); |
return true; |
} |
-void FeatureInfo::AddFeatures(const char* desired_features) { |
+void FeatureInfo::AddFeatures() { |
// Figure out what extensions to turn on. |
- ExtensionHelper ext( |
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)), |
- desired_features); |
+ StringSet extensions( |
+ reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); |
// NOTE: We need to check both GL_VENDOR and GL_RENDERER because for example |
// Sandy Bridge on Linux reports: |
@@ -251,39 +204,41 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
AddExtensionString("GL_CHROMIUM_resource_safe"); |
AddExtensionString("GL_CHROMIUM_set_visibility"); |
AddExtensionString("GL_CHROMIUM_strict_attribs"); |
+ AddExtensionString("GL_CHROMIUM_stream_texture"); |
AddExtensionString("GL_CHROMIUM_texture_mailbox"); |
AddExtensionString("GL_EXT_debug_marker"); |
+ feature_flags_.chromium_stream_texture = true; |
+ |
+ // OES_vertex_array_object is emulated if not present natively, |
+ // so the extension string is always exposed. |
+ AddExtensionString("GL_OES_vertex_array_object"); |
+ |
if (!disallowed_features_.gpu_memory_manager) |
AddExtensionString("GL_CHROMIUM_gpu_memory_manager"); |
- if (ext.Have("GL_ANGLE_translated_shader_source")) { |
+ if (extensions.Contains("GL_ANGLE_translated_shader_source")) { |
feature_flags_.angle_translated_shader_source = true; |
} |
- // Only turn this feature on if it is requested. Not by default. |
- if (desired_features && ext.Desire("GL_CHROMIUM_webglsl")) { |
- AddExtensionString("GL_CHROMIUM_webglsl"); |
- feature_flags_.chromium_webglsl = true; |
- } |
- |
// Check if we should allow GL_EXT_texture_compression_dxt1 and |
// GL_EXT_texture_compression_s3tc. |
bool enable_dxt1 = false; |
bool enable_dxt3 = false; |
bool enable_dxt5 = false; |
- bool have_s3tc = ext.Have("GL_EXT_texture_compression_s3tc"); |
- bool have_dxt3 = have_s3tc || ext.Have("GL_ANGLE_texture_compression_dxt3"); |
- bool have_dxt5 = have_s3tc || ext.Have("GL_ANGLE_texture_compression_dxt5"); |
+ bool have_s3tc = extensions.Contains("GL_EXT_texture_compression_s3tc"); |
+ bool have_dxt3 = |
+ have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt3"); |
+ bool have_dxt5 = |
+ have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt5"); |
- if (ext.Desire("GL_EXT_texture_compression_dxt1") && |
- (ext.Have("GL_EXT_texture_compression_dxt1") || have_s3tc)) { |
+ if (extensions.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc) { |
enable_dxt1 = true; |
} |
- if (have_dxt3 && ext.Desire("GL_CHROMIUM_texture_compression_dxt3")) { |
+ if (have_dxt3) { |
enable_dxt3 = true; |
} |
- if (have_dxt5 && ext.Desire("GL_CHROMIUM_texture_compression_dxt5")) { |
+ if (have_dxt5) { |
enable_dxt5 = true; |
} |
@@ -314,7 +269,7 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
} |
// Check if we should enable GL_EXT_texture_filter_anisotropic. |
- if (ext.HaveAndDesire("GL_EXT_texture_filter_anisotropic")) { |
+ if (extensions.Contains("GL_EXT_texture_filter_anisotropic")) { |
AddExtensionString("GL_EXT_texture_filter_anisotropic"); |
validators_.texture_parameter.AddValue( |
GL_TEXTURE_MAX_ANISOTROPY_EXT); |
@@ -335,11 +290,9 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
// get rid of it. |
// |
bool enable_depth_texture = false; |
- if ((ext.Desire("GL_GOOGLE_depth_texture") || |
- ext.Desire("GL_CHROMIUM_depth_texture")) && |
- (ext.Have("GL_ARB_depth_texture") || |
- ext.Have("GL_OES_depth_texture") || |
- ext.Have("GL_ANGLE_depth_texture"))) { |
+ if (extensions.Contains("GL_ARB_depth_texture") || |
+ extensions.Contains("GL_OES_depth_texture") || |
+ extensions.Contains("GL_ANGLE_depth_texture")) { |
enable_depth_texture = true; |
} |
@@ -354,9 +307,8 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
validators_.pixel_type.AddValue(GL_UNSIGNED_INT); |
} |
- if (ext.Desire("GL_OES_packed_depth_stencil") && |
- (ext.Have("GL_EXT_packed_depth_stencil") || |
- ext.Have("GL_OES_packed_depth_stencil"))) { |
+ if (extensions.Contains("GL_EXT_packed_depth_stencil") || |
+ extensions.Contains("GL_OES_packed_depth_stencil")) { |
AddExtensionString("GL_OES_packed_depth_stencil"); |
if (enable_depth_texture) { |
texture_format_validators_[GL_DEPTH_STENCIL].AddValue( |
@@ -368,43 +320,34 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8); |
} |
- if (ext.Desire("GL_OES_vertex_array_object")) { |
- if (ext.Have("GL_OES_vertex_array_object") || |
- ext.Have("GL_ARB_vertex_array_object") || |
- ext.Have("GL_APPLE_vertex_array_object")) { |
- feature_flags_.native_vertex_array_object = true; |
- } |
- |
- // OES_vertex_array_object is emulated if not present natively, |
- // so the extension string is always exposed. |
- AddExtensionString("GL_OES_vertex_array_object"); |
+ if (extensions.Contains("GL_OES_vertex_array_object") || |
+ extensions.Contains("GL_ARB_vertex_array_object") || |
+ extensions.Contains("GL_APPLE_vertex_array_object")) { |
+ feature_flags_.native_vertex_array_object = true; |
} |
- if (ext.Desire("GL_OES_element_index_uint")) { |
- if (ext.Have("GL_OES_element_index_uint") || gfx::HasDesktopGLFeatures()) { |
- AddExtensionString("GL_OES_element_index_uint"); |
- validators_.index_type.AddValue(GL_UNSIGNED_INT); |
- } |
+ if (extensions.Contains("GL_OES_element_index_uint") || |
+ gfx::HasDesktopGLFeatures()) { |
+ AddExtensionString("GL_OES_element_index_uint"); |
+ validators_.index_type.AddValue(GL_UNSIGNED_INT); |
} |
bool enable_texture_format_bgra8888 = false; |
bool enable_read_format_bgra = false; |
// Check if we should allow GL_EXT_texture_format_BGRA8888 |
- if (ext.Desire("GL_EXT_texture_format_BGRA8888") && |
- (ext.Have("GL_EXT_texture_format_BGRA8888") || |
- ext.Have("GL_APPLE_texture_format_BGRA8888") || |
- ext.Have("GL_EXT_bgra"))) { |
+ if (extensions.Contains("GL_EXT_texture_format_BGRA8888") || |
+ extensions.Contains("GL_APPLE_texture_format_BGRA8888") || |
+ extensions.Contains("GL_EXT_bgra")) { |
enable_texture_format_bgra8888 = true; |
} |
- if (ext.HaveAndDesire("GL_EXT_bgra")) { |
+ if (extensions.Contains("GL_EXT_bgra")) { |
enable_texture_format_bgra8888 = true; |
enable_read_format_bgra = true; |
} |
- if (ext.Desire("GL_EXT_read_format_bgra") && |
- (ext.Have("GL_EXT_read_format_bgra") || |
- ext.Have("GL_EXT_bgra"))) { |
+ if (extensions.Contains("GL_EXT_read_format_bgra") || |
+ extensions.Contains("GL_EXT_bgra")) { |
enable_read_format_bgra = true; |
} |
@@ -420,18 +363,15 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
validators_.read_pixel_format.AddValue(GL_BGRA_EXT); |
} |
- if (ext.Desire("GL_OES_rgb8_rgba8")) { |
- if (ext.Have("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) { |
- AddExtensionString("GL_OES_rgb8_rgba8"); |
- validators_.render_buffer_format.AddValue(GL_RGB8_OES); |
- validators_.render_buffer_format.AddValue(GL_RGBA8_OES); |
- } |
+ if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) { |
+ AddExtensionString("GL_OES_rgb8_rgba8"); |
+ validators_.render_buffer_format.AddValue(GL_RGB8_OES); |
+ validators_.render_buffer_format.AddValue(GL_RGBA8_OES); |
} |
// Check if we should allow GL_OES_texture_npot |
- if (ext.Desire("GL_OES_texture_npot") && |
- (ext.Have("GL_ARB_texture_non_power_of_two") || |
- ext.Have("GL_OES_texture_npot"))) { |
+ if (extensions.Contains("GL_ARB_texture_non_power_of_two") || |
+ extensions.Contains("GL_OES_texture_npot")) { |
AddExtensionString("GL_OES_texture_npot"); |
npot_ok = true; |
} |
@@ -443,31 +383,26 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
bool enable_texture_half_float = false; |
bool enable_texture_half_float_linear = false; |
- bool have_arb_texture_float = ext.Have("GL_ARB_texture_float"); |
+ bool have_arb_texture_float = extensions.Contains("GL_ARB_texture_float"); |
- if (have_arb_texture_float && ext.Desire("GL_ARB_texture_float")) { |
+ if (have_arb_texture_float) { |
enable_texture_float = true; |
enable_texture_float_linear = true; |
enable_texture_half_float = true; |
enable_texture_half_float_linear = true; |
} else { |
- if (ext.HaveAndDesire("GL_OES_texture_float") || |
- (have_arb_texture_float && |
- ext.Desire("GL_OES_texture_float"))) { |
+ if (extensions.Contains("GL_OES_texture_float") || have_arb_texture_float) { |
enable_texture_float = true; |
- if (ext.HaveAndDesire("GL_OES_texture_float_linear") || |
- (have_arb_texture_float && |
- ext.Desire("GL_OES_texture_float_linear"))) { |
+ if (extensions.Contains("GL_OES_texture_float_linear") || |
+ have_arb_texture_float) { |
enable_texture_float_linear = true; |
} |
} |
- if (ext.HaveAndDesire("GL_OES_texture_half_float") || |
- (have_arb_texture_float && |
- ext.Desire("GL_OES_texture_half_float"))) { |
+ if (extensions.Contains("GL_OES_texture_half_float") || |
+ have_arb_texture_float) { |
enable_texture_half_float = true; |
- if (ext.HaveAndDesire("GL_OES_texture_half_float_linear") || |
- (have_arb_texture_float && |
- ext.Desire("GL_OES_texture_half_float_linear"))) { |
+ if (extensions.Contains("GL_OES_texture_half_float_linear") || |
+ have_arb_texture_float) { |
enable_texture_half_float_linear = true; |
} |
} |
@@ -502,15 +437,15 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
} |
// Check for multisample support |
- bool ext_has_multisample = ext.Have("GL_EXT_framebuffer_multisample"); |
+ bool ext_has_multisample = |
+ extensions.Contains("GL_EXT_framebuffer_multisample"); |
if (!is_qualcomm || feature_flags_.disable_workarounds) { |
// Some Android Qualcomm drivers falsely report this ANGLE extension string. |
// See http://crbug.com/165736 |
- ext_has_multisample |= ext.Have("GL_ANGLE_framebuffer_multisample"); |
+ ext_has_multisample |= |
+ extensions.Contains("GL_ANGLE_framebuffer_multisample"); |
} |
- if (!disallowed_features_.multisampling && |
- ext.Desire("GL_CHROMIUM_framebuffer_multisample") && |
- ext_has_multisample) { |
+ if (!disallowed_features_.multisampling && ext_has_multisample) { |
feature_flags_.chromium_framebuffer_multisample = true; |
validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT); |
validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT); |
@@ -520,22 +455,20 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
AddExtensionString("GL_CHROMIUM_framebuffer_multisample"); |
} |
- if (ext.HaveAndDesire("GL_OES_depth24") || |
- (gfx::HasDesktopGLFeatures() && ext.Desire("GL_OES_depth24"))) { |
+ if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures()) { |
AddExtensionString("GL_OES_depth24"); |
validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24); |
} |
- if (ext.HaveAndDesire("GL_OES_standard_derivatives") || |
- (gfx::HasDesktopGLFeatures() && |
- ext.Desire("GL_OES_standard_derivatives"))) { |
+ if (extensions.Contains("GL_OES_standard_derivatives") || |
+ gfx::HasDesktopGLFeatures()) { |
AddExtensionString("GL_OES_standard_derivatives"); |
feature_flags_.oes_standard_derivatives = true; |
validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); |
validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); |
} |
- if (ext.HaveAndDesire("GL_OES_EGL_image_external")) { |
+ if (extensions.Contains("GL_OES_EGL_image_external")) { |
AddExtensionString("GL_OES_EGL_image_external"); |
feature_flags_.oes_egl_image_external = true; |
validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES); |
@@ -544,22 +477,17 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES); |
} |
- if (ext.HaveAndDesire("GL_OES_compressed_ETC1_RGB8_texture")) { |
+ if (extensions.Contains("GL_OES_compressed_ETC1_RGB8_texture")) { |
AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture"); |
validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES); |
} |
- if (ext.Desire("GL_CHROMIUM_stream_texture")) { |
- AddExtensionString("GL_CHROMIUM_stream_texture"); |
- feature_flags_.chromium_stream_texture = true; |
- } |
- |
// Ideally we would only expose this extension on Mac OS X, to |
// support GL_CHROMIUM_iosurface and the compositor. We don't want |
// applications to start using it; they should use ordinary non- |
// power-of-two textures. However, for unit testing purposes we |
// expose it on all supported platforms. |
- if (ext.HaveAndDesire("GL_ARB_texture_rectangle")) { |
+ if (extensions.Contains("GL_ARB_texture_rectangle")) { |
AddExtensionString("GL_ARB_texture_rectangle"); |
feature_flags_.arb_texture_rectangle = true; |
validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB); |
@@ -586,20 +514,19 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
enable_texture_half_float_linear; |
feature_flags_.npot_ok |= npot_ok; |
- if (ext.Desire("GL_ANGLE_pack_reverse_row_order") && |
- ext.Have("GL_ANGLE_pack_reverse_row_order")) { |
+ if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) { |
AddExtensionString("GL_ANGLE_pack_reverse_row_order"); |
feature_flags_.angle_pack_reverse_row_order = true; |
validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); |
validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); |
} |
- if (ext.HaveAndDesire("GL_ANGLE_texture_usage")) { |
+ if (extensions.Contains("GL_ANGLE_texture_usage")) { |
AddExtensionString("GL_ANGLE_texture_usage"); |
validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE); |
} |
- if (ext.HaveAndDesire("GL_EXT_texture_storage")) { |
+ if (extensions.Contains("GL_EXT_texture_storage")) { |
AddExtensionString("GL_EXT_texture_storage"); |
validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT); |
if (enable_texture_format_bgra8888) |
@@ -625,9 +552,11 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
} |
bool have_ext_occlusion_query_boolean = |
- ext.Have("GL_EXT_occlusion_query_boolean"); |
- bool have_arb_occlusion_query2 = ext.Have("GL_ARB_occlusion_query2"); |
- bool have_arb_occlusion_query = ext.Have("GL_ARB_occlusion_query"); |
+ extensions.Contains("GL_EXT_occlusion_query_boolean"); |
+ bool have_arb_occlusion_query2 = |
+ extensions.Contains("GL_ARB_occlusion_query2"); |
+ bool have_arb_occlusion_query = |
+ extensions.Contains("GL_ARB_occlusion_query"); |
bool ext_occlusion_query_disallowed = false; |
#if defined(OS_LINUX) |
@@ -638,7 +567,6 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
#endif |
if (!ext_occlusion_query_disallowed && |
- ext.Desire("GL_EXT_occlusion_query_boolean") && |
(have_ext_occlusion_query_boolean || |
have_arb_occlusion_query2 || |
have_arb_occlusion_query)) { |
@@ -651,10 +579,9 @@ void FeatureInfo::AddFeatures(const char* desired_features) { |
!have_arb_occlusion_query2; |
} |
- if (ext.Desire("GL_ANGLE_instanced_arrays") && |
- (ext.Have("GL_ANGLE_instanced_arrays") || |
- (ext.Have("GL_ARB_instanced_arrays") && |
- ext.Have("GL_ARB_draw_instanced")))) { |
+ if (extensions.Contains("GL_ANGLE_instanced_arrays") || |
+ (extensions.Contains("GL_ARB_instanced_arrays") && |
+ extensions.Contains("GL_ARB_draw_instanced"))) { |
AddExtensionString("GL_ANGLE_instanced_arrays"); |
feature_flags_.angle_instanced_arrays = true; |
validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); |