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Issue 11783037: Not for review: Enable accelerated animations for orphaned layers (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Wait for layout to complete before starting orphaned animations Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_widget.h" 5 #include "content/renderer/render_widget.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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908 animation_floor_time_ = now + animationInterval; 908 animation_floor_time_ = now + animationInterval;
909 // Set a timer to call us back after animationInterval before 909 // Set a timer to call us back after animationInterval before
910 // running animation callbacks so that if a callback requests another 910 // running animation callbacks so that if a callback requests another
911 // we'll be sure to run it at the proper time. 911 // we'll be sure to run it at the proper time.
912 animation_timer_.Stop(); 912 animation_timer_.Stop();
913 animation_timer_.Start(FROM_HERE, animationInterval, this, 913 animation_timer_.Start(FROM_HERE, animationInterval, this,
914 &RenderWidget::AnimationCallback); 914 &RenderWidget::AnimationCallback);
915 animation_update_pending_ = false; 915 animation_update_pending_ = false;
916 if (is_accelerated_compositing_active_ && web_layer_tree_view_) { 916 if (is_accelerated_compositing_active_ && web_layer_tree_view_) {
917 web_layer_tree_view_->layer_tree_host()->updateAnimations( 917 web_layer_tree_view_->layer_tree_host()->updateAnimations(
918 base::TimeTicks::Now()); 918 base::TimeTicks::Now(),
919 now);
919 } else { 920 } else {
920 webwidget_->animate(0.0); 921 webwidget_->animate(0.0);
921 } 922 }
922 return; 923 return;
923 } 924 }
924 TRACE_EVENT0("renderer", "EarlyOut_AnimatedTooRecently"); 925 TRACE_EVENT0("renderer", "EarlyOut_AnimatedTooRecently");
925 if (!animation_timer_.IsRunning()) { 926 if (!animation_timer_.IsRunning()) {
926 // This code uses base::Time::Now() to calculate the floor and next fire 927 // This code uses base::Time::Now() to calculate the floor and next fire
927 // time because javascript's Date object uses base::Time::Now(). The 928 // time because javascript's Date object uses base::Time::Now(). The
928 // message loop uses base::TimeTicks, which on windows can have a 929 // message loop uses base::TimeTicks, which on windows can have a
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2107 bool RenderWidget::WillHandleGestureEvent( 2108 bool RenderWidget::WillHandleGestureEvent(
2108 const WebKit::WebGestureEvent& event) { 2109 const WebKit::WebGestureEvent& event) {
2109 return false; 2110 return false;
2110 } 2111 }
2111 2112
2112 bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const { 2113 bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const {
2113 return true; 2114 return true;
2114 } 2115 }
2115 2116
2116 } // namespace content 2117 } // namespace content
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