DescriptionAura: A little lighter GL synchronization
On the consumeTextureCHROMIUM(), we only need to synchronize on the channel. This can be accomplished with a shallowFlushCHROMIUM() rather than a flush(), the latter which implies a service side glFlush().
BUG=none
TEST=by hand
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=175796
Patch Set 1 #Patch Set 2 : Remove unnecessary BindAndApplyTextureParameters #Patch Set 3 : Fix unittests #Patch Set 4 : Bind the textures because client side expects it. #
Messages
Total messages: 16 (0 generated)
|