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Issue 11759008: Introduce ENABLE_LATIN_1 compile flag (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fix FilterASCII Created 7 years, 11 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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77 // Allocates a pre-tenured empty AccessorPair. 77 // Allocates a pre-tenured empty AccessorPair.
78 Handle<AccessorPair> NewAccessorPair(); 78 Handle<AccessorPair> NewAccessorPair();
79 79
80 Handle<TypeFeedbackInfo> NewTypeFeedbackInfo(); 80 Handle<TypeFeedbackInfo> NewTypeFeedbackInfo();
81 81
82 Handle<String> LookupUtf8Symbol(Vector<const char> str); 82 Handle<String> LookupUtf8Symbol(Vector<const char> str);
83 Handle<String> LookupUtf8Symbol(const char* str) { 83 Handle<String> LookupUtf8Symbol(const char* str) {
84 return LookupUtf8Symbol(CStrVector(str)); 84 return LookupUtf8Symbol(CStrVector(str));
85 } 85 }
86 Handle<String> LookupSymbol(Handle<String> str); 86 Handle<String> LookupSymbol(Handle<String> str);
87 Handle<String> LookupOneByteSymbol(Vector<const char> str); 87 Handle<String> LookupOneByteSymbol(Vector<const uint8_t> str);
88 Handle<String> LookupOneByteSymbol(Handle<SeqOneByteString>, 88 Handle<String> LookupOneByteSymbol(Handle<SeqOneByteString>,
89 int from, 89 int from,
90 int length); 90 int length);
91 Handle<String> LookupTwoByteSymbol(Vector<const uc16> str); 91 Handle<String> LookupTwoByteSymbol(Vector<const uc16> str);
92 92
93 93
94 // String creation functions. Most of the string creation functions take 94 // String creation functions. Most of the string creation functions take
95 // a Heap::PretenureFlag argument to optionally request that they be 95 // a Heap::PretenureFlag argument to optionally request that they be
96 // allocated in the old generation. The pretenure flag defaults to 96 // allocated in the old generation. The pretenure flag defaults to
97 // DONT_TENURE. 97 // DONT_TENURE.
98 // 98 //
99 // Creates a new String object. There are two String encodings: ASCII and 99 // Creates a new String object. There are two String encodings: ASCII and
100 // two byte. One should choose between the three string factory functions 100 // two byte. One should choose between the three string factory functions
101 // based on the encoding of the string buffer that the string is 101 // based on the encoding of the string buffer that the string is
102 // initialized from. 102 // initialized from.
103 // - ...FromAscii initializes the string from a buffer that is ASCII 103 // - ...FromAscii initializes the string from a buffer that is ASCII
104 // encoded (it does not check that the buffer is ASCII encoded) and 104 // encoded (it does not check that the buffer is ASCII encoded) and
105 // the result will be ASCII encoded. 105 // the result will be ASCII encoded.
106 // - ...FromUtf8 initializes the string from a buffer that is UTF-8 106 // - ...FromUtf8 initializes the string from a buffer that is UTF-8
107 // encoded. If the characters are all single-byte characters, the 107 // encoded. If the characters are all single-byte characters, the
108 // result will be ASCII encoded, otherwise it will converted to two 108 // result will be ASCII encoded, otherwise it will converted to two
109 // byte. 109 // byte.
110 // - ...FromTwoByte initializes the string from a buffer that is two 110 // - ...FromTwoByte initializes the string from a buffer that is two
111 // byte encoded. If the characters are all single-byte characters, 111 // byte encoded. If the characters are all single-byte characters,
112 // the result will be converted to ASCII, otherwise it will be left as 112 // the result will be converted to ASCII, otherwise it will be left as
113 // two byte. 113 // two byte.
114 // 114 //
115 // ASCII strings are pretenured when used as keys in the SourceCodeCache. 115 // ASCII strings are pretenured when used as keys in the SourceCodeCache.
116 Handle<String> NewStringFromAscii( 116 Handle<String> NewStringFromOneByte(
117 Vector<const uint8_t> str,
118 PretenureFlag pretenure = NOT_TENURED);
119 // TODO(dcarney): remove this function.
120 inline Handle<String> NewStringFromAscii(
117 Vector<const char> str, 121 Vector<const char> str,
118 PretenureFlag pretenure = NOT_TENURED); 122 PretenureFlag pretenure = NOT_TENURED) {
123 return NewStringFromOneByte(Vector<const uint8_t>::cast(str), pretenure);
124 }
119 125
120 // UTF8 strings are pretenured when used for regexp literal patterns and 126 // UTF8 strings are pretenured when used for regexp literal patterns and
121 // flags in the parser. 127 // flags in the parser.
122 Handle<String> NewStringFromUtf8( 128 Handle<String> NewStringFromUtf8(
123 Vector<const char> str, 129 Vector<const char> str,
124 PretenureFlag pretenure = NOT_TENURED); 130 PretenureFlag pretenure = NOT_TENURED);
125 131
126 Handle<String> NewStringFromTwoByte( 132 Handle<String> NewStringFromTwoByte(
127 Vector<const uc16> str, 133 Vector<const uc16> str,
128 PretenureFlag pretenure = NOT_TENURED); 134 PretenureFlag pretenure = NOT_TENURED);
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512 // Update the map cache in the native context with (keys, map) 518 // Update the map cache in the native context with (keys, map)
513 Handle<MapCache> AddToMapCache(Handle<Context> context, 519 Handle<MapCache> AddToMapCache(Handle<Context> context,
514 Handle<FixedArray> keys, 520 Handle<FixedArray> keys,
515 Handle<Map> map); 521 Handle<Map> map);
516 }; 522 };
517 523
518 524
519 } } // namespace v8::internal 525 } } // namespace v8::internal
520 526
521 #endif // V8_FACTORY_H_ 527 #endif // V8_FACTORY_H_
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