Index: ui/gl/gl_implementation_win.cc |
=================================================================== |
--- ui/gl/gl_implementation_win.cc (revision 174988) |
+++ ui/gl/gl_implementation_win.cc (working copy) |
@@ -115,14 +115,12 @@ |
if (!PathService::Get(base::DIR_MODULE, &module_path)) |
return false; |
- // Attempt to load D3DX and its dependencies using the default search path |
+ // Attempt to load the D3DX shader compiler using the default search path |
// and if that fails, using an absolute path. This is to ensure these DLLs |
// are loaded before ANGLE is loaded in case they are not in the default |
// search path. |
LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dcompiler_%d.dll", |
kPinnedD3DXVersion)); |
- LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dx9_%d.dll", |
- kPinnedD3DXVersion)); |
FilePath gles_path; |
const CommandLine* command_line = CommandLine::ForCurrentProcess(); |