| Index: ui/gl/gl_implementation_win.cc
|
| ===================================================================
|
| --- ui/gl/gl_implementation_win.cc (revision 174988)
|
| +++ ui/gl/gl_implementation_win.cc (working copy)
|
| @@ -115,14 +115,12 @@
|
| if (!PathService::Get(base::DIR_MODULE, &module_path))
|
| return false;
|
|
|
| - // Attempt to load D3DX and its dependencies using the default search path
|
| + // Attempt to load the D3DX shader compiler using the default search path
|
| // and if that fails, using an absolute path. This is to ensure these DLLs
|
| // are loaded before ANGLE is loaded in case they are not in the default
|
| // search path.
|
| LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dcompiler_%d.dll",
|
| kPinnedD3DXVersion));
|
| - LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dx9_%d.dll",
|
| - kPinnedD3DXVersion));
|
|
|
| FilePath gles_path;
|
| const CommandLine* command_line = CommandLine::ForCurrentProcess();
|
|
|