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Issue 11710004: cc: Block the main thread for texture layers during impl-side painting (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: TRACE_EVENT_INSTANT Created 7 years, 11 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/texture_layer.h" 5 #include "cc/texture_layer.h"
6 6
7 #include "cc/layer_tree_host.h" 7 #include "cc/layer_tree_host.h"
8 #include "cc/texture_layer_client.h" 8 #include "cc/texture_layer_client.h"
9 #include "cc/texture_layer_impl.h" 9 #include "cc/texture_layer_impl.h"
10 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 10 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
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149 textureLayer->setPremultipliedAlpha(m_premultipliedAlpha); 149 textureLayer->setPremultipliedAlpha(m_premultipliedAlpha);
150 textureLayer->setTextureId(m_textureId); 150 textureLayer->setTextureId(m_textureId);
151 m_contentCommitted = drawsContent(); 151 m_contentCommitted = drawsContent();
152 } 152 }
153 153
154 bool TextureLayer::blocksPendingCommit() const 154 bool TextureLayer::blocksPendingCommit() const
155 { 155 {
156 // Double-buffered texture layers need to be blocked until they can be made 156 // Double-buffered texture layers need to be blocked until they can be made
157 // triple-buffered. Single-buffered layers already prevent draws, so 157 // triple-buffered. Single-buffered layers already prevent draws, so
158 // can block too for simplicity. 158 // can block too for simplicity.
159 return true; 159 return drawsContent();
160 } 160 }
161 161
162 } // namespace cc 162 } // namespace cc
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