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Side by Side Diff: gpu/command_buffer/client/fenced_allocator.cc

Issue 116863003: gpu: Reuse transfer buffers more aggresively (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: [WIP] gpu: Reuse transfer buffers more aggresively Created 6 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the implementation of the FencedAllocator class. 5 // This file contains the implementation of the FencedAllocator class.
6 6
7 #include "gpu/command_buffer/client/fenced_allocator.h" 7 #include "gpu/command_buffer/client/fenced_allocator.h"
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
(...skipping 24 matching lines...) Expand all
35 35
36 FencedAllocator::FencedAllocator(unsigned int size, 36 FencedAllocator::FencedAllocator(unsigned int size,
37 CommandBufferHelper *helper) 37 CommandBufferHelper *helper)
38 : helper_(helper), 38 : helper_(helper),
39 bytes_in_use_(0) { 39 bytes_in_use_(0) {
40 Block block = { FREE, 0, RoundDown(size), kUnusedToken }; 40 Block block = { FREE, 0, RoundDown(size), kUnusedToken };
41 blocks_.push_back(block); 41 blocks_.push_back(block);
42 } 42 }
43 43
44 FencedAllocator::~FencedAllocator() { 44 FencedAllocator::~FencedAllocator() {
45 // Free blocks pending tokens. 45 // Free blocks pending tokens and serials.
46 for (unsigned int i = 0; i < blocks_.size(); ++i) { 46 for (unsigned int i = 0; i < blocks_.size(); ++i) {
47 if (blocks_[i].state == FREE_PENDING_TOKEN) { 47 if (blocks_[i].state == FREE_PENDING_TOKEN) {
48 i = WaitForTokenAndFreeBlock(i); 48 i = WaitForTokenAndFreeBlock(i);
49 } else if (blocks_[i].state == FREE_PENDING_SERIAL) {
50 Block &block = blocks_[i];
51 block.state = FREE;
52 CollapseFreeBlock(i);
piman 2014/01/11 02:02:32 This is probably ok in the current use, if we can
jadahl 2014/01/16 16:24:39 Where do you suggest we document this? Here?
49 } 53 }
50 } 54 }
51 // These checks are not valid if the service has crashed or lost the context. 55 // These checks are not valid if the service has crashed or lost the context.
52 // DCHECK_EQ(blocks_.size(), 1u); 56 // DCHECK_EQ(blocks_.size(), 1u);
53 // DCHECK_EQ(blocks_[0].state, FREE); 57 // DCHECK_EQ(blocks_[0].state, FREE);
54 } 58 }
55 59
56 // Looks for a non-allocated block that is big enough. Search in the FREE 60 // Looks for a non-allocated block that is big enough. Search in the FREE
57 // blocks first (for direct usage), first-fit, then in the FREE_PENDING_TOKEN 61 // blocks first (for direct usage), first-fit, then in the FREE_PENDING_TOKEN
58 // blocks, waiting for them. The current implementation isn't smart about 62 // blocks, waiting for them. The current implementation isn't smart about
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 void FencedAllocator::FreePendingToken( 110 void FencedAllocator::FreePendingToken(
107 FencedAllocator::Offset offset, int32 token) { 111 FencedAllocator::Offset offset, int32 token) {
108 BlockIndex index = GetBlockByOffset(offset); 112 BlockIndex index = GetBlockByOffset(offset);
109 Block &block = blocks_[index]; 113 Block &block = blocks_[index];
110 if (block.state == IN_USE) 114 if (block.state == IN_USE)
111 bytes_in_use_ -= block.size; 115 bytes_in_use_ -= block.size;
112 block.state = FREE_PENDING_TOKEN; 116 block.state = FREE_PENDING_TOKEN;
113 block.token = token; 117 block.token = token;
114 } 118 }
115 119
120 void FencedAllocator::FreePendingSerial(
121 FencedAllocator::Offset offset, uint32 serial) {
122 BlockIndex index = GetBlockByOffset(offset);
123 Block &block = blocks_[index];
124 if (block.state == IN_USE)
125 bytes_in_use_ -= block.size;
126 block.state = FREE_PENDING_SERIAL;
127 block.serial = serial;
128 }
129
116 // Gets the max of the size of the blocks marked as free. 130 // Gets the max of the size of the blocks marked as free.
117 unsigned int FencedAllocator::GetLargestFreeSize() { 131 unsigned int FencedAllocator::GetLargestFreeSize() {
118 FreeUnused(); 132 FreeUnused();
119 unsigned int max_size = 0; 133 unsigned int max_size = 0;
120 for (unsigned int i = 0; i < blocks_.size(); ++i) { 134 for (unsigned int i = 0; i < blocks_.size(); ++i) {
121 Block &block = blocks_[i]; 135 Block &block = blocks_[i];
122 if (block.state == FREE) 136 if (block.state == FREE)
123 max_size = std::max(max_size, block.size); 137 max_size = std::max(max_size, block.size);
124 } 138 }
125 return max_size; 139 return max_size;
126 } 140 }
127 141
128 // Gets the size of the largest segment of blocks that are either FREE or 142 // Gets the size of the largest segment of blocks that are either FREE or
129 // FREE_PENDING_TOKEN. 143 // FREE_PENDING_TOKEN.
130 unsigned int FencedAllocator::GetLargestFreeOrPendingSize() { 144 unsigned int FencedAllocator::GetLargestFreeOrPendingSize() {
131 unsigned int max_size = 0; 145 unsigned int max_size = 0;
132 unsigned int current_size = 0; 146 unsigned int current_size = 0;
133 for (unsigned int i = 0; i < blocks_.size(); ++i) { 147 for (unsigned int i = 0; i < blocks_.size(); ++i) {
134 Block &block = blocks_[i]; 148 Block &block = blocks_[i];
135 if (block.state == IN_USE) { 149 if (block.state == IN_USE || block.state == FREE_PENDING_SERIAL) {
136 max_size = std::max(max_size, current_size); 150 max_size = std::max(max_size, current_size);
137 current_size = 0; 151 current_size = 0;
138 } else { 152 } else {
139 DCHECK(block.state == FREE || block.state == FREE_PENDING_TOKEN); 153 DCHECK(block.state == FREE || block.state == FREE_PENDING_TOKEN);
140 current_size += block.size; 154 current_size += block.size;
141 } 155 }
142 } 156 }
143 return std::max(max_size, current_size); 157 return std::max(max_size, current_size);
144 } 158 }
145 159
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
197 Block &block = blocks_[index]; 211 Block &block = blocks_[index];
198 DCHECK_EQ(block.state, FREE_PENDING_TOKEN); 212 DCHECK_EQ(block.state, FREE_PENDING_TOKEN);
199 helper_->WaitForToken(block.token); 213 helper_->WaitForToken(block.token);
200 block.state = FREE; 214 block.state = FREE;
201 return CollapseFreeBlock(index); 215 return CollapseFreeBlock(index);
202 } 216 }
203 217
204 // Frees any blocks pending a token for which the token has been read. 218 // Frees any blocks pending a token for which the token has been read.
205 void FencedAllocator::FreeUnused() { 219 void FencedAllocator::FreeUnused() {
206 int32 last_token_read = helper_->last_token_read(); 220 int32 last_token_read = helper_->last_token_read();
221 uint32 last_serial_read = helper_->last_serial_read();
207 for (unsigned int i = 0; i < blocks_.size();) { 222 for (unsigned int i = 0; i < blocks_.size();) {
208 Block& block = blocks_[i]; 223 Block& block = blocks_[i];
209 if (block.state == FREE_PENDING_TOKEN && block.token <= last_token_read) { 224 if (block.state == FREE_PENDING_TOKEN && block.token <= last_token_read) {
210 block.state = FREE; 225 block.state = FREE;
211 i = CollapseFreeBlock(i); 226 i = CollapseFreeBlock(i);
227 } else if (block.state == FREE_PENDING_SERIAL &&
228 block.serial <= last_serial_read) {
reveman 2014/01/11 23:39:04 maybe use a switch statement here and above
229 block.state = FREE;
230 i = CollapseFreeBlock(i);
212 } else { 231 } else {
213 ++i; 232 ++i;
214 } 233 }
215 } 234 }
216 } 235 }
217 236
218 // If the block is exactly the requested size, simply mark it IN_USE, otherwise 237 // If the block is exactly the requested size, simply mark it IN_USE, otherwise
219 // split it and mark the first one (of the requested size) IN_USE. 238 // split it and mark the first one (of the requested size) IN_USE.
220 FencedAllocator::Offset FencedAllocator::AllocInBlock(BlockIndex index, 239 FencedAllocator::Offset FencedAllocator::AllocInBlock(BlockIndex index,
221 unsigned int size) { 240 unsigned int size) {
222 Block &block = blocks_[index]; 241 Block &block = blocks_[index];
223 DCHECK_GE(block.size, size); 242 DCHECK_GE(block.size, size);
224 DCHECK_EQ(block.state, FREE); 243 DCHECK_EQ(block.state, FREE);
225 Offset offset = block.offset; 244 Offset offset = block.offset;
226 bytes_in_use_ += size; 245 bytes_in_use_ += size;
227 if (block.size == size) { 246 if (block.size == size) {
228 block.state = IN_USE; 247 block.state = IN_USE;
229 return offset; 248 return offset;
230 } 249 }
231 Block newblock = { FREE, offset + size, block.size - size, kUnusedToken}; 250 Block newblock = {
251 FREE, offset + size,
252 block.size - size,
253 kUnusedToken,
254 kUnusedSerial
255 };
232 block.state = IN_USE; 256 block.state = IN_USE;
233 block.size = size; 257 block.size = size;
234 // this is the last thing being done because it may invalidate block; 258 // this is the last thing being done because it may invalidate block;
235 blocks_.insert(blocks_.begin() + index + 1, newblock); 259 blocks_.insert(blocks_.begin() + index + 1, newblock);
236 return offset; 260 return offset;
237 } 261 }
238 262
239 // The blocks are in offset order, so we can do a binary search. 263 // The blocks are in offset order, so we can do a binary search.
240 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) { 264 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) {
241 Block templ = { IN_USE, offset, 0, kUnusedToken }; 265 Block templ = {
266 IN_USE,
267 offset,
268 0,
269 kUnusedToken,
270 kUnusedSerial
271 };
242 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(), 272 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(),
243 templ, OffsetCmp()); 273 templ, OffsetCmp());
244 DCHECK(it != blocks_.end() && it->offset == offset); 274 DCHECK(it != blocks_.end() && it->offset == offset);
245 return it-blocks_.begin(); 275 return it-blocks_.begin();
246 } 276 }
247 277
248 } // namespace gpu 278 } // namespace gpu
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