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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the implementation of the FencedAllocator class. | 5 // This file contains the implementation of the FencedAllocator class. |
| 6 | 6 |
| 7 #include "gpu/command_buffer/client/fenced_allocator.h" | 7 #include "gpu/command_buffer/client/fenced_allocator.h" |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
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| 27 return (size + (kAllocAlignment - 1)) & ~(kAllocAlignment - 1); | 27 return (size + (kAllocAlignment - 1)) & ~(kAllocAlignment - 1); |
| 28 } | 28 } |
| 29 | 29 |
| 30 } // namespace | 30 } // namespace |
| 31 | 31 |
| 32 #ifndef _MSC_VER | 32 #ifndef _MSC_VER |
| 33 const FencedAllocator::Offset FencedAllocator::kInvalidOffset; | 33 const FencedAllocator::Offset FencedAllocator::kInvalidOffset; |
| 34 #endif | 34 #endif |
| 35 | 35 |
| 36 FencedAllocator::FencedAllocator(unsigned int size, | 36 FencedAllocator::FencedAllocator(unsigned int size, |
| 37 CommandBufferHelper *helper) | 37 CommandBufferHelper* helper, |
| 38 const base::Closure& poll_callback) |
| 38 : helper_(helper), | 39 : helper_(helper), |
| 40 poll_callback_(poll_callback), |
| 39 bytes_in_use_(0) { | 41 bytes_in_use_(0) { |
| 40 Block block = { FREE, 0, RoundDown(size), kUnusedToken }; | 42 Block block = { FREE, 0, RoundDown(size), kUnusedToken }; |
| 41 blocks_.push_back(block); | 43 blocks_.push_back(block); |
| 42 } | 44 } |
| 43 | 45 |
| 44 FencedAllocator::~FencedAllocator() { | 46 FencedAllocator::~FencedAllocator() { |
| 45 // Free blocks pending tokens. | 47 // Free blocks pending tokens. |
| 46 for (unsigned int i = 0; i < blocks_.size(); ++i) { | 48 for (unsigned int i = 0; i < blocks_.size(); ++i) { |
| 47 if (blocks_[i].state == FREE_PENDING_TOKEN) { | 49 if (blocks_[i].state == FREE_PENDING_TOKEN) { |
| 48 i = WaitForTokenAndFreeBlock(i); | 50 i = WaitForTokenAndFreeBlock(i); |
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| 196 BlockIndex index) { | 198 BlockIndex index) { |
| 197 Block &block = blocks_[index]; | 199 Block &block = blocks_[index]; |
| 198 DCHECK_EQ(block.state, FREE_PENDING_TOKEN); | 200 DCHECK_EQ(block.state, FREE_PENDING_TOKEN); |
| 199 helper_->WaitForToken(block.token); | 201 helper_->WaitForToken(block.token); |
| 200 block.state = FREE; | 202 block.state = FREE; |
| 201 return CollapseFreeBlock(index); | 203 return CollapseFreeBlock(index); |
| 202 } | 204 } |
| 203 | 205 |
| 204 // Frees any blocks pending a token for which the token has been read. | 206 // Frees any blocks pending a token for which the token has been read. |
| 205 void FencedAllocator::FreeUnused() { | 207 void FencedAllocator::FreeUnused() { |
| 206 int32 last_token_read = helper_->last_token_read(); | 208 // Free any potential blocks that has its lifetime handled outside. |
| 209 poll_callback_.Run(); |
| 210 |
| 207 for (unsigned int i = 0; i < blocks_.size();) { | 211 for (unsigned int i = 0; i < blocks_.size();) { |
| 208 Block& block = blocks_[i]; | 212 Block& block = blocks_[i]; |
| 209 if (block.state == FREE_PENDING_TOKEN && block.token <= last_token_read) { | 213 if (block.state == FREE_PENDING_TOKEN && |
| 214 helper_->HasTokenPassed(block.token)) { |
| 210 block.state = FREE; | 215 block.state = FREE; |
| 211 i = CollapseFreeBlock(i); | 216 i = CollapseFreeBlock(i); |
| 212 } else { | 217 } else { |
| 213 ++i; | 218 ++i; |
| 214 } | 219 } |
| 215 } | 220 } |
| 216 } | 221 } |
| 217 | 222 |
| 218 // If the block is exactly the requested size, simply mark it IN_USE, otherwise | 223 // If the block is exactly the requested size, simply mark it IN_USE, otherwise |
| 219 // split it and mark the first one (of the requested size) IN_USE. | 224 // split it and mark the first one (of the requested size) IN_USE. |
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| 239 // The blocks are in offset order, so we can do a binary search. | 244 // The blocks are in offset order, so we can do a binary search. |
| 240 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) { | 245 FencedAllocator::BlockIndex FencedAllocator::GetBlockByOffset(Offset offset) { |
| 241 Block templ = { IN_USE, offset, 0, kUnusedToken }; | 246 Block templ = { IN_USE, offset, 0, kUnusedToken }; |
| 242 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(), | 247 Container::iterator it = std::lower_bound(blocks_.begin(), blocks_.end(), |
| 243 templ, OffsetCmp()); | 248 templ, OffsetCmp()); |
| 244 DCHECK(it != blocks_.end() && it->offset == offset); | 249 DCHECK(it != blocks_.end() && it->offset == offset); |
| 245 return it-blocks_.begin(); | 250 return it-blocks_.begin(); |
| 246 } | 251 } |
| 247 | 252 |
| 248 } // namespace gpu | 253 } // namespace gpu |
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