| Index: chrome/test/data/v8_benchmark/splay.js
|
| diff --git a/chrome/test/data/v8_benchmark/splay.js b/chrome/test/data/v8_benchmark/splay.js
|
| deleted file mode 100644
|
| index 6b4f56d3213846574ca1ac3c75a52e4ae0dcc66c..0000000000000000000000000000000000000000
|
| --- a/chrome/test/data/v8_benchmark/splay.js
|
| +++ /dev/null
|
| @@ -1,394 +0,0 @@
|
| -// Copyright 2009 the V8 project authors. All rights reserved.
|
| -// Redistribution and use in source and binary forms, with or without
|
| -// modification, are permitted provided that the following conditions are
|
| -// met:
|
| -//
|
| -// * Redistributions of source code must retain the above copyright
|
| -// notice, this list of conditions and the following disclaimer.
|
| -// * Redistributions in binary form must reproduce the above
|
| -// copyright notice, this list of conditions and the following
|
| -// disclaimer in the documentation and/or other materials provided
|
| -// with the distribution.
|
| -// * Neither the name of Google Inc. nor the names of its
|
| -// contributors may be used to endorse or promote products derived
|
| -// from this software without specific prior written permission.
|
| -//
|
| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| -
|
| -// This benchmark is based on a JavaScript log processing module used
|
| -// by the V8 profiler to generate execution time profiles for runs of
|
| -// JavaScript applications, and it effectively measures how fast the
|
| -// JavaScript engine is at allocating nodes and reclaiming the memory
|
| -// used for old nodes. Because of the way splay trees work, the engine
|
| -// also has to deal with a lot of changes to the large tree object
|
| -// graph.
|
| -
|
| -var Splay = new BenchmarkSuite('Splay', 81491, [
|
| - new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown)
|
| -]);
|
| -
|
| -
|
| -// Configuration.
|
| -var kSplayTreeSize = 8000;
|
| -var kSplayTreeModifications = 80;
|
| -var kSplayTreePayloadDepth = 5;
|
| -
|
| -var splayTree = null;
|
| -
|
| -
|
| -function GeneratePayloadTree(depth, tag) {
|
| - if (depth == 0) {
|
| - return {
|
| - array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
|
| - string : 'String for key ' + tag + ' in leaf node'
|
| - };
|
| - } else {
|
| - return {
|
| - left: GeneratePayloadTree(depth - 1, tag),
|
| - right: GeneratePayloadTree(depth - 1, tag)
|
| - };
|
| - }
|
| -}
|
| -
|
| -
|
| -function GenerateKey() {
|
| - // The benchmark framework guarantees that Math.random is
|
| - // deterministic; see base.js.
|
| - return Math.random();
|
| -}
|
| -
|
| -
|
| -function InsertNewNode() {
|
| - // Insert new node with a unique key.
|
| - var key;
|
| - do {
|
| - key = GenerateKey();
|
| - } while (splayTree.find(key) != null);
|
| - var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key));
|
| - splayTree.insert(key, payload);
|
| - return key;
|
| -}
|
| -
|
| -
|
| -
|
| -function SplaySetup() {
|
| - splayTree = new SplayTree();
|
| - for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode();
|
| -}
|
| -
|
| -
|
| -function SplayTearDown() {
|
| - // Allow the garbage collector to reclaim the memory
|
| - // used by the splay tree no matter how we exit the
|
| - // tear down function.
|
| - var keys = splayTree.exportKeys();
|
| - splayTree = null;
|
| -
|
| - // Verify that the splay tree has the right size.
|
| - var length = keys.length;
|
| - if (length != kSplayTreeSize) {
|
| - throw new Error("Splay tree has wrong size");
|
| - }
|
| -
|
| - // Verify that the splay tree has sorted, unique keys.
|
| - for (var i = 0; i < length - 1; i++) {
|
| - if (keys[i] >= keys[i + 1]) {
|
| - throw new Error("Splay tree not sorted");
|
| - }
|
| - }
|
| -}
|
| -
|
| -
|
| -function SplayRun() {
|
| - // Replace a few nodes in the splay tree.
|
| - for (var i = 0; i < kSplayTreeModifications; i++) {
|
| - var key = InsertNewNode();
|
| - var greatest = splayTree.findGreatestLessThan(key);
|
| - if (greatest == null) splayTree.remove(key);
|
| - else splayTree.remove(greatest.key);
|
| - }
|
| -}
|
| -
|
| -
|
| -/**
|
| - * Constructs a Splay tree. A splay tree is a self-balancing binary
|
| - * search tree with the additional property that recently accessed
|
| - * elements are quick to access again. It performs basic operations
|
| - * such as insertion, look-up and removal in O(log(n)) amortized time.
|
| - *
|
| - * @constructor
|
| - */
|
| -function SplayTree() {
|
| -};
|
| -
|
| -
|
| -/**
|
| - * Pointer to the root node of the tree.
|
| - *
|
| - * @type {SplayTree.Node}
|
| - * @private
|
| - */
|
| -SplayTree.prototype.root_ = null;
|
| -
|
| -
|
| -/**
|
| - * @return {boolean} Whether the tree is empty.
|
| - */
|
| -SplayTree.prototype.isEmpty = function() {
|
| - return !this.root_;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * Inserts a node into the tree with the specified key and value if
|
| - * the tree does not already contain a node with the specified key. If
|
| - * the value is inserted, it becomes the root of the tree.
|
| - *
|
| - * @param {number} key Key to insert into the tree.
|
| - * @param {*} value Value to insert into the tree.
|
| - */
|
| -SplayTree.prototype.insert = function(key, value) {
|
| - if (this.isEmpty()) {
|
| - this.root_ = new SplayTree.Node(key, value);
|
| - return;
|
| - }
|
| - // Splay on the key to move the last node on the search path for
|
| - // the key to the root of the tree.
|
| - this.splay_(key);
|
| - if (this.root_.key == key) {
|
| - return;
|
| - }
|
| - var node = new SplayTree.Node(key, value);
|
| - if (key > this.root_.key) {
|
| - node.left = this.root_;
|
| - node.right = this.root_.right;
|
| - this.root_.right = null;
|
| - } else {
|
| - node.right = this.root_;
|
| - node.left = this.root_.left;
|
| - this.root_.left = null;
|
| - }
|
| - this.root_ = node;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * Removes a node with the specified key from the tree if the tree
|
| - * contains a node with this key. The removed node is returned. If the
|
| - * key is not found, an exception is thrown.
|
| - *
|
| - * @param {number} key Key to find and remove from the tree.
|
| - * @return {SplayTree.Node} The removed node.
|
| - */
|
| -SplayTree.prototype.remove = function(key) {
|
| - if (this.isEmpty()) {
|
| - throw Error('Key not found: ' + key);
|
| - }
|
| - this.splay_(key);
|
| - if (this.root_.key != key) {
|
| - throw Error('Key not found: ' + key);
|
| - }
|
| - var removed = this.root_;
|
| - if (!this.root_.left) {
|
| - this.root_ = this.root_.right;
|
| - } else {
|
| - var right = this.root_.right;
|
| - this.root_ = this.root_.left;
|
| - // Splay to make sure that the new root has an empty right child.
|
| - this.splay_(key);
|
| - // Insert the original right child as the right child of the new
|
| - // root.
|
| - this.root_.right = right;
|
| - }
|
| - return removed;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * Returns the node having the specified key or null if the tree doesn't contain
|
| - * a node with the specified key.
|
| - *
|
| - * @param {number} key Key to find in the tree.
|
| - * @return {SplayTree.Node} Node having the specified key.
|
| - */
|
| -SplayTree.prototype.find = function(key) {
|
| - if (this.isEmpty()) {
|
| - return null;
|
| - }
|
| - this.splay_(key);
|
| - return this.root_.key == key ? this.root_ : null;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * @return {SplayTree.Node} Node having the maximum key value.
|
| - */
|
| -SplayTree.prototype.findMax = function(opt_startNode) {
|
| - if (this.isEmpty()) {
|
| - return null;
|
| - }
|
| - var current = opt_startNode || this.root_;
|
| - while (current.right) {
|
| - current = current.right;
|
| - }
|
| - return current;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * @return {SplayTree.Node} Node having the maximum key value that
|
| - * is less than the specified key value.
|
| - */
|
| -SplayTree.prototype.findGreatestLessThan = function(key) {
|
| - if (this.isEmpty()) {
|
| - return null;
|
| - }
|
| - // Splay on the key to move the node with the given key or the last
|
| - // node on the search path to the top of the tree.
|
| - this.splay_(key);
|
| - // Now the result is either the root node or the greatest node in
|
| - // the left subtree.
|
| - if (this.root_.key < key) {
|
| - return this.root_;
|
| - } else if (this.root_.left) {
|
| - return this.findMax(this.root_.left);
|
| - } else {
|
| - return null;
|
| - }
|
| -};
|
| -
|
| -
|
| -/**
|
| - * @return {Array<*>} An array containing all the keys of tree's nodes.
|
| - */
|
| -SplayTree.prototype.exportKeys = function() {
|
| - var result = [];
|
| - if (!this.isEmpty()) {
|
| - this.root_.traverse_(function(node) { result.push(node.key); });
|
| - }
|
| - return result;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * Perform the splay operation for the given key. Moves the node with
|
| - * the given key to the top of the tree. If no node has the given
|
| - * key, the last node on the search path is moved to the top of the
|
| - * tree. This is the simplified top-down splaying algorithm from:
|
| - * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
|
| - *
|
| - * @param {number} key Key to splay the tree on.
|
| - * @private
|
| - */
|
| -SplayTree.prototype.splay_ = function(key) {
|
| - if (this.isEmpty()) {
|
| - return;
|
| - }
|
| - // Create a dummy node. The use of the dummy node is a bit
|
| - // counter-intuitive: The right child of the dummy node will hold
|
| - // the L tree of the algorithm. The left child of the dummy node
|
| - // will hold the R tree of the algorithm. Using a dummy node, left
|
| - // and right will always be nodes and we avoid special cases.
|
| - var dummy, left, right;
|
| - dummy = left = right = new SplayTree.Node(null, null);
|
| - var current = this.root_;
|
| - while (true) {
|
| - if (key < current.key) {
|
| - if (!current.left) {
|
| - break;
|
| - }
|
| - if (key < current.left.key) {
|
| - // Rotate right.
|
| - var tmp = current.left;
|
| - current.left = tmp.right;
|
| - tmp.right = current;
|
| - current = tmp;
|
| - if (!current.left) {
|
| - break;
|
| - }
|
| - }
|
| - // Link right.
|
| - right.left = current;
|
| - right = current;
|
| - current = current.left;
|
| - } else if (key > current.key) {
|
| - if (!current.right) {
|
| - break;
|
| - }
|
| - if (key > current.right.key) {
|
| - // Rotate left.
|
| - var tmp = current.right;
|
| - current.right = tmp.left;
|
| - tmp.left = current;
|
| - current = tmp;
|
| - if (!current.right) {
|
| - break;
|
| - }
|
| - }
|
| - // Link left.
|
| - left.right = current;
|
| - left = current;
|
| - current = current.right;
|
| - } else {
|
| - break;
|
| - }
|
| - }
|
| - // Assemble.
|
| - left.right = current.left;
|
| - right.left = current.right;
|
| - current.left = dummy.right;
|
| - current.right = dummy.left;
|
| - this.root_ = current;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * Constructs a Splay tree node.
|
| - *
|
| - * @param {number} key Key.
|
| - * @param {*} value Value.
|
| - */
|
| -SplayTree.Node = function(key, value) {
|
| - this.key = key;
|
| - this.value = value;
|
| -};
|
| -
|
| -
|
| -/**
|
| - * @type {SplayTree.Node}
|
| - */
|
| -SplayTree.Node.prototype.left = null;
|
| -
|
| -
|
| -/**
|
| - * @type {SplayTree.Node}
|
| - */
|
| -SplayTree.Node.prototype.right = null;
|
| -
|
| -
|
| -/**
|
| - * Performs an ordered traversal of the subtree starting at
|
| - * this SplayTree.Node.
|
| - *
|
| - * @param {function(SplayTree.Node)} f Visitor function.
|
| - * @private
|
| - */
|
| -SplayTree.Node.prototype.traverse_ = function(f) {
|
| - var current = this;
|
| - while (current) {
|
| - var left = current.left;
|
| - if (left) left.traverse_(f);
|
| - f(current);
|
| - current = current.right;
|
| - }
|
| -};
|
|
|