| Index: cc/shader.cc
|
| diff --git a/cc/shader.cc b/cc/shader.cc
|
| index c52423103e8b2a96b6cfdec9abc48787406d546e..3458ae13e1a44a25a8bab99da5ef9801391facfa 100644
|
| --- a/cc/shader.cc
|
| +++ b/cc/shader.cc
|
| @@ -852,6 +852,49 @@ std::string FragmentShaderColor::getShaderString() const
|
| );
|
| }
|
|
|
| +FragmentShaderColorAA::FragmentShaderColorAA()
|
| + : m_edgeLocation(-1)
|
| + , m_colorLocation(-1)
|
| +{
|
| +}
|
| +
|
| +void FragmentShaderColorAA::init(WebGraphicsContext3D* context, unsigned program, bool usingBindUniform, int* baseUniformIndex)
|
| +{
|
| + static const char* shaderUniforms[] = {
|
| + "edge",
|
| + "color",
|
| + };
|
| + int locations[2];
|
| +
|
| + getProgramUniformLocations(context, program, shaderUniforms, arraysize(shaderUniforms), arraysize(locations), locations, usingBindUniform, baseUniformIndex);
|
| +
|
| + m_edgeLocation = locations[0];
|
| + m_colorLocation = locations[1];
|
| + DCHECK(m_edgeLocation != -1 && m_colorLocation != -1);
|
| +}
|
| +
|
| +std::string FragmentShaderColorAA::getShaderString() const
|
| +{
|
| + return SHADER(
|
| + precision mediump float;
|
| + uniform vec4 color;
|
| + uniform vec3 edge[8];
|
| + void main()
|
| + {
|
| + vec3 pos = vec3(gl_FragCoord.xy, 1);
|
| + float a0 = clamp(dot(edge[0], pos), 0.0, 1.0);
|
| + float a1 = clamp(dot(edge[1], pos), 0.0, 1.0);
|
| + float a2 = clamp(dot(edge[2], pos), 0.0, 1.0);
|
| + float a3 = clamp(dot(edge[3], pos), 0.0, 1.0);
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| + float a4 = clamp(dot(edge[4], pos), 0.0, 1.0);
|
| + float a5 = clamp(dot(edge[5], pos), 0.0, 1.0);
|
| + float a6 = clamp(dot(edge[6], pos), 0.0, 1.0);
|
| + float a7 = clamp(dot(edge[7], pos), 0.0, 1.0);
|
| + gl_FragColor = color * min(min(a0, a2) * min(a1, a3), min(a4, a6) * min(a5, a7));
|
| + }
|
| + );
|
| +}
|
| +
|
| FragmentShaderCheckerboard::FragmentShaderCheckerboard()
|
| : m_alphaLocation(-1)
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| , m_texTransformLocation(-1)
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|
|