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Side by Side Diff: cc/gl_renderer.h

Issue 11649005: cc: Support anti-aliasing for solid color layers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase and add DrawQuad::AntiAliasing struct. Created 7 years, 11 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
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161 // Texture shaders. 161 // Texture shaders.
162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram; 162 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram;
163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pVaryingAlpha> TextureProgramFlip; 163 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pVaryingAlpha> TextureProgramFlip;
164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram; 164 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram;
165 165
166 // Video shaders. 166 // Video shaders.
167 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram; 167 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram;
168 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram; 168 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram;
169 169
170 // Special purpose / effects shaders. 170 // Special purpose / effects shaders.
171 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr am; 171 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> SolidColorProg ram;
172 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColorAA> SolidColorPr ogramAA;
172 173
173 const TileProgram* tileProgram(); 174 const TileProgram* tileProgram();
174 const TileProgramOpaque* tileProgramOpaque(); 175 const TileProgramOpaque* tileProgramOpaque();
175 const TileProgramAA* tileProgramAA(); 176 const TileProgramAA* tileProgramAA();
176 const TileProgramSwizzle* tileProgramSwizzle(); 177 const TileProgramSwizzle* tileProgramSwizzle();
177 const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque(); 178 const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque();
178 const TileProgramSwizzleAA* tileProgramSwizzleAA(); 179 const TileProgramSwizzleAA* tileProgramSwizzleAA();
179 const TileCheckerboardProgram* tileCheckerboardProgram(); 180 const TileCheckerboardProgram* tileCheckerboardProgram();
180 181
181 const RenderPassProgram* renderPassProgram(); 182 const RenderPassProgram* renderPassProgram();
182 const RenderPassProgramAA* renderPassProgramAA(); 183 const RenderPassProgramAA* renderPassProgramAA();
183 const RenderPassMaskProgram* renderPassMaskProgram(); 184 const RenderPassMaskProgram* renderPassMaskProgram();
184 const RenderPassMaskProgramAA* renderPassMaskProgramAA(); 185 const RenderPassMaskProgramAA* renderPassMaskProgramAA();
185 186
186 const TextureProgram* textureProgram(); 187 const TextureProgram* textureProgram();
187 const TextureProgramFlip* textureProgramFlip(); 188 const TextureProgramFlip* textureProgramFlip();
188 const TextureIOSurfaceProgram* textureIOSurfaceProgram(); 189 const TextureIOSurfaceProgram* textureIOSurfaceProgram();
189 190
190 const VideoYUVProgram* videoYUVProgram(); 191 const VideoYUVProgram* videoYUVProgram();
191 const VideoStreamTextureProgram* videoStreamTextureProgram(); 192 const VideoStreamTextureProgram* videoStreamTextureProgram();
192 193
193 const SolidColorProgram* solidColorProgram(); 194 const SolidColorProgram* solidColorProgram();
195 const SolidColorProgramAA* solidColorProgramAA();
194 196
195 scoped_ptr<TileProgram> m_tileProgram; 197 scoped_ptr<TileProgram> m_tileProgram;
196 scoped_ptr<TileProgramOpaque> m_tileProgramOpaque; 198 scoped_ptr<TileProgramOpaque> m_tileProgramOpaque;
197 scoped_ptr<TileProgramAA> m_tileProgramAA; 199 scoped_ptr<TileProgramAA> m_tileProgramAA;
198 scoped_ptr<TileProgramSwizzle> m_tileProgramSwizzle; 200 scoped_ptr<TileProgramSwizzle> m_tileProgramSwizzle;
199 scoped_ptr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque; 201 scoped_ptr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque;
200 scoped_ptr<TileProgramSwizzleAA> m_tileProgramSwizzleAA; 202 scoped_ptr<TileProgramSwizzleAA> m_tileProgramSwizzleAA;
201 scoped_ptr<TileCheckerboardProgram> m_tileCheckerboardProgram; 203 scoped_ptr<TileCheckerboardProgram> m_tileCheckerboardProgram;
202 204
203 scoped_ptr<RenderPassProgram> m_renderPassProgram; 205 scoped_ptr<RenderPassProgram> m_renderPassProgram;
204 scoped_ptr<RenderPassProgramAA> m_renderPassProgramAA; 206 scoped_ptr<RenderPassProgramAA> m_renderPassProgramAA;
205 scoped_ptr<RenderPassMaskProgram> m_renderPassMaskProgram; 207 scoped_ptr<RenderPassMaskProgram> m_renderPassMaskProgram;
206 scoped_ptr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA; 208 scoped_ptr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA;
207 209
208 scoped_ptr<TextureProgram> m_textureProgram; 210 scoped_ptr<TextureProgram> m_textureProgram;
209 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; 211 scoped_ptr<TextureProgramFlip> m_textureProgramFlip;
210 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; 212 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram;
211 213
212 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; 214 scoped_ptr<VideoYUVProgram> m_videoYUVProgram;
213 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; 215 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram;
214 216
215 scoped_ptr<SolidColorProgram> m_solidColorProgram; 217 scoped_ptr<SolidColorProgram> m_solidColorProgram;
218 scoped_ptr<SolidColorProgramAA> m_solidColorProgramAA;
216 219
217 OutputSurface* m_outputSurface; 220 OutputSurface* m_outputSurface;
218 WebKit::WebGraphicsContext3D* m_context; 221 WebKit::WebGraphicsContext3D* m_context;
219 222
220 gfx::Rect m_swapBufferRect; 223 gfx::Rect m_swapBufferRect;
221 gfx::Rect m_scissorRect; 224 gfx::Rect m_scissorRect;
222 bool m_isViewportChanged; 225 bool m_isViewportChanged;
223 bool m_isBackbufferDiscarded; 226 bool m_isBackbufferDiscarded;
224 bool m_discardBackbufferWhenNotVisible; 227 bool m_discardBackbufferWhenNotVisible;
225 bool m_isUsingBindUniform; 228 bool m_isUsingBindUniform;
(...skipping 17 matching lines...) Expand all
243 #if DEBUG_GL_CALLS && !defined(NDEBUG) 246 #if DEBUG_GL_CALLS && !defined(NDEBUG)
244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
245 #else 248 #else
246 #define GLC(context, x) (x) 249 #define GLC(context, x) (x)
247 #endif 250 #endif
248 251
249 252
250 } 253 }
251 254
252 #endif // CC_GL_RENDERER_H_ 255 #endif // CC_GL_RENDERER_H_
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