Index: cc/layer_animation_controller_unittest.cc |
diff --git a/cc/layer_animation_controller_unittest.cc b/cc/layer_animation_controller_unittest.cc |
index f93ea7cb54ca1ace1d7f9c71d2e2d0b38e4d0fad..4db652ad6620d325361f46b1a051eeb16d7d01f3 100644 |
--- a/cc/layer_animation_controller_unittest.cc |
+++ b/cc/layer_animation_controller_unittest.cc |
@@ -4,7 +4,7 @@ |
#include "cc/layer_animation_controller.h" |
-#include "cc/active_animation.h" |
+#include "cc/animation.h" |
#include "cc/animation_curve.h" |
#include "cc/test/animation_test_common.h" |
#include "testing/gmock/include/gmock/gmock.h" |
@@ -19,9 +19,9 @@ void expectTranslateX(double translateX, const gfx::Transform& matrix) |
EXPECT_FLOAT_EQ(translateX, matrix.matrix().getDouble(0, 3)); |
} |
-scoped_ptr<ActiveAnimation> createActiveAnimation(scoped_ptr<AnimationCurve> curve, int id, ActiveAnimation::TargetProperty property) |
+scoped_ptr<Animation> createAnimation(scoped_ptr<AnimationCurve> curve, int id, Animation::TargetProperty property) |
{ |
- return ActiveAnimation::create(curve.Pass(), 0, id, property); |
+ return Animation::create(curve.Pass(), 0, id, property); |
} |
TEST(LayerAnimationControllerTest, syncNewAnimation) |
@@ -33,14 +33,14 @@ TEST(LayerAnimationControllerTest, syncNewAnimation) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
addOpacityTransitionToController(*controller, 1, 0, 1, false); |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
} |
// If an animation is started on the impl thread before it is ticked on the main |
@@ -54,14 +54,14 @@ TEST(LayerAnimationControllerTest, doNotClobberStartTimes) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
addOpacityTransitionToController(*controller, 1, 0, 1, false); |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
AnimationEventsVector events; |
controllerImpl->animate(1, &events); |
@@ -69,11 +69,11 @@ TEST(LayerAnimationControllerTest, doNotClobberStartTimes) |
// Synchronize the start times. |
EXPECT_EQ(1u, events.size()); |
controller->OnAnimationStarted(events[0]); |
- EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime()); |
+ EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime()); |
// Start the animation on the main thread. Should not affect the start time. |
controller->animate(1.5, 0); |
- EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime()); |
+ EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime()); |
} |
TEST(LayerAnimationControllerTest, syncPauseAndResume) |
@@ -85,37 +85,37 @@ TEST(LayerAnimationControllerTest, syncPauseAndResume) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
addOpacityTransitionToController(*controller, 1, 0, 1, false); |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
// Start the animations on each controller. |
AnimationEventsVector events; |
controllerImpl->animate(0, &events); |
controller->animate(0, 0); |
- EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
- EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
+ EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState()); |
// Pause the main-thread animation. |
controller->suspendAnimations(1); |
- EXPECT_EQ(ActiveAnimation::Paused, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_EQ(Animation::Paused, controller->getAnimation(0, Animation::Opacity)->runState()); |
// The pause run state change should make it to the impl thread controller. |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- EXPECT_EQ(ActiveAnimation::Paused, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_EQ(Animation::Paused, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
// Resume the main-thread animation. |
controller->resumeAnimations(2); |
- EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState()); |
// The pause run state change should make it to the impl thread controller. |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
} |
TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation) |
@@ -127,28 +127,28 @@ TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
int animationId = addOpacityTransitionToController(*controller, 1, 0, 1, false); |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)); |
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
// Notify main thread controller that the animation has started. |
- AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, ActiveAnimation::Opacity, 0); |
+ AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, Animation::Opacity, 0); |
controller->OnAnimationStarted(animationStartedEvent); |
// Force animation to complete on impl thread. |
controllerImpl->removeAnimation(animationId); |
- EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation::Opacity)); |
+ EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity)); |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
// Even though the main thread has a 'new' animation, it should not be pushed because the animation has already completed on the impl thread. |
- EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation::Opacity)); |
+ EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity)); |
} |
// Tests that transitioning opacity from 0 to 1 works as expected. |
@@ -159,7 +159,7 @@ TEST(LayerAnimationControllerTest, TrivialTransition) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
controller->addAnimation(toAdd.Pass()); |
controller->animate(0, events.get()); |
@@ -178,7 +178,7 @@ TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
toAdd->setNeedsSynchronizedStartTime(true); |
// We should pause at the first keyframe indefinitely waiting for that animation to start. |
@@ -194,7 +194,7 @@ TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe |
EXPECT_EQ(0, dummy.opacity()); |
// Send the synchronized start time. |
- controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, ActiveAnimation::Opacity, 2)); |
+ controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); |
controller->animate(5, events.get()); |
EXPECT_EQ(1, dummy.opacity()); |
EXPECT_FALSE(controller->hasActiveAnimation()); |
@@ -208,8 +208,8 @@ TEST(LayerAnimationControllerTest, TrivialQueuing) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
controller->animate(0, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
@@ -229,13 +229,13 @@ TEST(LayerAnimationControllerTest, Interrupt) |
FakeLayerAnimationValueObserver dummy; |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
controller->animate(0, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
EXPECT_EQ(0, dummy.opacity()); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
- toAdd->setRunState(ActiveAnimation::WaitingForNextTick, 0); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
+ toAdd->setRunState(Animation::WaitingForNextTick, 0); |
controller->addAnimation(toAdd.Pass()); |
// Since the animation was in the WaitingForNextTick state, it should start right in |
@@ -256,9 +256,9 @@ TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Transform)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, Animation::Transform)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, Animation::Transform)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
controller->animate(0, events.get()); |
EXPECT_EQ(0, dummy.opacity()); |
@@ -283,9 +283,9 @@ TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, Animation::Transform)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
// Animations with id 1 should both start now. |
controller->animate(0, events.get()); |
@@ -313,8 +313,8 @@ TEST(LayerAnimationControllerTest, ScheduleAnimation) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
+ toAdd->setRunState(Animation::WaitingForStartTime, 0); |
toAdd->setStartTime(1); |
controller->addAnimation(toAdd.Pass()); |
@@ -337,10 +337,10 @@ TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
+ toAdd->setRunState(Animation::WaitingForStartTime, 0); |
toAdd->setStartTime(1); |
controller->addAnimation(toAdd.Pass()); |
@@ -368,14 +368,14 @@ TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationW |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
+ toAdd->setRunState(Animation::WaitingForStartTime, 0); |
toAdd->setStartTime(1); |
controller->addAnimation(toAdd.Pass()); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, Animation::Opacity)); |
// First 2s opacity transition should start immediately. |
controller->animate(0, events.get()); |
@@ -404,7 +404,7 @@ TEST(LayerAnimationControllerTest, TrivialLooping) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
toAdd->setIterations(3); |
controller->addAnimation(toAdd.Pass()); |
@@ -441,7 +441,7 @@ TEST(LayerAnimationControllerTest, InfiniteLooping) |
controller->addObserver(&dummy); |
const int id = 1; |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity)); |
toAdd->setIterations(-1); |
controller->addAnimation(toAdd.Pass()); |
@@ -462,8 +462,8 @@ TEST(LayerAnimationControllerTest, InfiniteLooping) |
EXPECT_TRUE(controller->hasActiveAnimation()); |
EXPECT_EQ(0.75, dummy.opacity()); |
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); |
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Aborted, 0.75); |
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 0.75); |
EXPECT_FALSE(controller->hasActiveAnimation()); |
EXPECT_EQ(0.75, dummy.opacity()); |
} |
@@ -477,7 +477,7 @@ TEST(LayerAnimationControllerTest, PauseResume) |
controller->addObserver(&dummy); |
const int id = 1; |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity)); |
controller->animate(0, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
@@ -486,15 +486,15 @@ TEST(LayerAnimationControllerTest, PauseResume) |
EXPECT_TRUE(controller->hasActiveAnimation()); |
EXPECT_EQ(0.5, dummy.opacity()); |
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); |
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Paused, 0.5); |
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Paused, 0.5); |
controller->animate(1024, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
EXPECT_EQ(0.5, dummy.opacity()); |
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); |
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Running, 1024); |
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Running, 1024); |
controller->animate(1024.25, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
@@ -512,9 +512,9 @@ TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) |
controller->addObserver(&dummy); |
const int id = 1; |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Transform)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); |
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, Animation::Transform)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity)); |
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
controller->animate(0, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
@@ -523,8 +523,8 @@ TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) |
EXPECT_TRUE(controller->hasActiveAnimation()); |
EXPECT_EQ(0.5, dummy.opacity()); |
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); |
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Aborted, 1); |
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 1); |
controller->animate(1, events.get()); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
EXPECT_EQ(1, dummy.opacity()); |
@@ -543,13 +543,13 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) |
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
controller->addObserver(&dummy); |
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, ActiveAnimation::Opacity)); |
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, Animation::Opacity)); |
toAdd->setNeedsSynchronizedStartTime(true); |
controller->addAnimation(toAdd.Pass()); |
controller->animate(0, 0); |
EXPECT_TRUE(controller->hasActiveAnimation()); |
- ActiveAnimation* activeAnimation = controller->getActiveAnimation(0, ActiveAnimation::Opacity); |
+ Animation* activeAnimation = controller->getAnimation(0, Animation::Opacity); |
EXPECT_TRUE(activeAnimation); |
EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime()); |
@@ -557,9 +557,9 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) |
controller->pushAnimationUpdatesTo(controllerImpl.get()); |
- activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity); |
+ activeAnimation = controllerImpl->getAnimation(0, Animation::Opacity); |
EXPECT_TRUE(activeAnimation); |
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->runState()); |
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, activeAnimation->runState()); |
} |
} // namespace |