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Unified Diff: cc/layer_animation_controller_unittest.cc

Issue 11636051: Rename ActiveAnimation -> Animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 11 months ago
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Index: cc/layer_animation_controller_unittest.cc
diff --git a/cc/layer_animation_controller_unittest.cc b/cc/layer_animation_controller_unittest.cc
index f93ea7cb54ca1ace1d7f9c71d2e2d0b38e4d0fad..4db652ad6620d325361f46b1a051eeb16d7d01f3 100644
--- a/cc/layer_animation_controller_unittest.cc
+++ b/cc/layer_animation_controller_unittest.cc
@@ -4,7 +4,7 @@
#include "cc/layer_animation_controller.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_curve.h"
#include "cc/test/animation_test_common.h"
#include "testing/gmock/include/gmock/gmock.h"
@@ -19,9 +19,9 @@ void expectTranslateX(double translateX, const gfx::Transform& matrix)
EXPECT_FLOAT_EQ(translateX, matrix.matrix().getDouble(0, 3));
}
-scoped_ptr<ActiveAnimation> createActiveAnimation(scoped_ptr<AnimationCurve> curve, int id, ActiveAnimation::TargetProperty property)
+scoped_ptr<Animation> createAnimation(scoped_ptr<AnimationCurve> curve, int id, Animation::TargetProperty property)
{
- return ActiveAnimation::create(curve.Pass(), 0, id, property);
+ return Animation::create(curve.Pass(), 0, id, property);
}
TEST(LayerAnimationControllerTest, syncNewAnimation)
@@ -33,14 +33,14 @@ TEST(LayerAnimationControllerTest, syncNewAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
}
// If an animation is started on the impl thread before it is ticked on the main
@@ -54,14 +54,14 @@ TEST(LayerAnimationControllerTest, doNotClobberStartTimes)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
AnimationEventsVector events;
controllerImpl->animate(1, &events);
@@ -69,11 +69,11 @@ TEST(LayerAnimationControllerTest, doNotClobberStartTimes)
// Synchronize the start times.
EXPECT_EQ(1u, events.size());
controller->OnAnimationStarted(events[0]);
- EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime());
+ EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime());
// Start the animation on the main thread. Should not affect the start time.
controller->animate(1.5, 0);
- EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime());
+ EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime());
}
TEST(LayerAnimationControllerTest, syncPauseAndResume)
@@ -85,37 +85,37 @@ TEST(LayerAnimationControllerTest, syncPauseAndResume)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
// Start the animations on each controller.
AnimationEventsVector events;
controllerImpl->animate(0, &events);
controller->animate(0, 0);
- EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
- EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState());
// Pause the main-thread animation.
controller->suspendAnimations(1);
- EXPECT_EQ(ActiveAnimation::Paused, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Paused, controller->getAnimation(0, Animation::Opacity)->runState());
// The pause run state change should make it to the impl thread controller.
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_EQ(ActiveAnimation::Paused, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Paused, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
// Resume the main-thread animation.
controller->resumeAnimations(2);
- EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState());
// The pause run state change should make it to the impl thread controller.
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
}
TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation)
@@ -127,28 +127,28 @@ TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
int animationId = addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
// Notify main thread controller that the animation has started.
- AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, ActiveAnimation::Opacity, 0);
+ AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, Animation::Opacity, 0);
controller->OnAnimationStarted(animationStartedEvent);
// Force animation to complete on impl thread.
controllerImpl->removeAnimation(animationId);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity));
controller->pushAnimationUpdatesTo(controllerImpl.get());
// Even though the main thread has a 'new' animation, it should not be pushed because the animation has already completed on the impl thread.
- EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity));
}
// Tests that transitioning opacity from 0 to 1 works as expected.
@@ -159,7 +159,7 @@ TEST(LayerAnimationControllerTest, TrivialTransition)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
controller->addAnimation(toAdd.Pass());
controller->animate(0, events.get());
@@ -178,7 +178,7 @@ TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
toAdd->setNeedsSynchronizedStartTime(true);
// We should pause at the first keyframe indefinitely waiting for that animation to start.
@@ -194,7 +194,7 @@ TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe
EXPECT_EQ(0, dummy.opacity());
// Send the synchronized start time.
- controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, ActiveAnimation::Opacity, 2));
+ controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, Animation::Opacity, 2));
controller->animate(5, events.get());
EXPECT_EQ(1, dummy.opacity());
EXPECT_FALSE(controller->hasActiveAnimation());
@@ -208,8 +208,8 @@ TEST(LayerAnimationControllerTest, TrivialQueuing)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -229,13 +229,13 @@ TEST(LayerAnimationControllerTest, Interrupt)
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0, dummy.opacity());
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForNextTick, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForNextTick, 0);
controller->addAnimation(toAdd.Pass());
// Since the animation was in the WaitingForNextTick state, it should start right in
@@ -256,9 +256,9 @@ TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_EQ(0, dummy.opacity());
@@ -283,9 +283,9 @@ TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
// Animations with id 1 should both start now.
controller->animate(0, events.get());
@@ -313,8 +313,8 @@ TEST(LayerAnimationControllerTest, ScheduleAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForStartTime, 0);
toAdd->setStartTime(1);
controller->addAnimation(toAdd.Pass());
@@ -337,10 +337,10 @@ TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForStartTime, 0);
toAdd->setStartTime(1);
controller->addAnimation(toAdd.Pass());
@@ -368,14 +368,14 @@ TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationW
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForStartTime, 0);
toAdd->setStartTime(1);
controller->addAnimation(toAdd.Pass());
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, Animation::Opacity));
// First 2s opacity transition should start immediately.
controller->animate(0, events.get());
@@ -404,7 +404,7 @@ TEST(LayerAnimationControllerTest, TrivialLooping)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
toAdd->setIterations(3);
controller->addAnimation(toAdd.Pass());
@@ -441,7 +441,7 @@ TEST(LayerAnimationControllerTest, InfiniteLooping)
controller->addObserver(&dummy);
const int id = 1;
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity));
toAdd->setIterations(-1);
controller->addAnimation(toAdd.Pass());
@@ -462,8 +462,8 @@ TEST(LayerAnimationControllerTest, InfiniteLooping)
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.75, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Aborted, 0.75);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 0.75);
EXPECT_FALSE(controller->hasActiveAnimation());
EXPECT_EQ(0.75, dummy.opacity());
}
@@ -477,7 +477,7 @@ TEST(LayerAnimationControllerTest, PauseResume)
controller->addObserver(&dummy);
const int id = 1;
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -486,15 +486,15 @@ TEST(LayerAnimationControllerTest, PauseResume)
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.5, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Paused, 0.5);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Paused, 0.5);
controller->animate(1024, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.5, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Running, 1024);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Running, 1024);
controller->animate(1024.25, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -512,9 +512,9 @@ TEST(LayerAnimationControllerTest, AbortAGroupedAnimation)
controller->addObserver(&dummy);
const int id = 1;
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -523,8 +523,8 @@ TEST(LayerAnimationControllerTest, AbortAGroupedAnimation)
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.5, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Aborted, 1);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 1);
controller->animate(1, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(1, dummy.opacity());
@@ -543,13 +543,13 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, Animation::Opacity));
toAdd->setNeedsSynchronizedStartTime(true);
controller->addAnimation(toAdd.Pass());
controller->animate(0, 0);
EXPECT_TRUE(controller->hasActiveAnimation());
- ActiveAnimation* activeAnimation = controller->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* activeAnimation = controller->getAnimation(0, Animation::Opacity);
EXPECT_TRUE(activeAnimation);
EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime());
@@ -557,9 +557,9 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded)
controller->pushAnimationUpdatesTo(controllerImpl.get());
- activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity);
+ activeAnimation = controllerImpl->getAnimation(0, Animation::Opacity);
EXPECT_TRUE(activeAnimation);
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->runState());
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, activeAnimation->runState());
}
} // namespace
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