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Unified Diff: cc/animation_unittest.cc

Issue 11636051: Rename ActiveAnimation -> Animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 11 months ago
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Index: cc/animation_unittest.cc
diff --git a/cc/animation_unittest.cc b/cc/animation_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..d767f70b6a330f33443d70c58775aed33ef3ba88
--- /dev/null
+++ b/cc/animation_unittest.cc
@@ -0,0 +1,218 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/animation.h"
+
+#include "cc/test/animation_test_common.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace cc {
+namespace {
+
+scoped_ptr<Animation> createAnimation(int iterations, double duration)
+{
+ scoped_ptr<Animation> toReturn(Animation::create(make_scoped_ptr(new FakeFloatAnimationCurve(duration)).PassAs<AnimationCurve>(), 0, 1, Animation::Opacity));
+ toReturn->setIterations(iterations);
+ return toReturn.Pass();
+}
+
+scoped_ptr<Animation> createAnimation(int iterations)
+{
+ return createAnimation(iterations, 1);
+}
+
+TEST(AnimationTest, TrimTimeZeroIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(AnimationTest, TrimTimeOneIteration)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(2));
+}
+
+TEST(AnimationTest, TrimTimeInfiniteIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1.5));
+}
+
+TEST(AnimationTest, TrimTimeAlternating)
+{
+ scoped_ptr<Animation> anim(createAnimation(-1));
+ anim->setAlternatesDirection(true);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(0.75, anim->trimTimeToCurrentIteration(1.25));
+}
+
+TEST(AnimationTest, TrimTimeStartTime)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setStartTime(4);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(4));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(4.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(6));
+}
+
+TEST(AnimationTest, TrimTimeTimeOffset)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setTimeOffset(4);
+ anim->setStartTime(4);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(AnimationTest, TrimTimePauseResume)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ anim->setRunState(Animation::Paused, 0.5);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ anim->setRunState(Animation::Running, 1024);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
+}
+
+TEST(AnimationTest, TrimTimeSuspendResume)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ anim->suspend(0.5);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ anim->resume(1024);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
+}
+
+TEST(AnimationTest, TrimTimeZeroDuration)
+{
+ scoped_ptr<Animation> anim(createAnimation(0, 0));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(AnimationTest, IsFinishedAtZeroIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(0));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(-1));
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ EXPECT_TRUE(anim->isFinishedAt(1));
+}
+
+TEST(AnimationTest, IsFinishedAtOneIteration)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(-1));
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ EXPECT_TRUE(anim->isFinishedAt(1));
+ EXPECT_TRUE(anim->isFinishedAt(2));
+}
+
+TEST(AnimationTest, IsFinishedAtInfiniteIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(-1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ EXPECT_FALSE(anim->isFinishedAt(0.5));
+ EXPECT_FALSE(anim->isFinishedAt(1));
+ EXPECT_FALSE(anim->isFinishedAt(1.5));
+}
+
+TEST(AnimationTest, IsFinishedAtNotRunning)
+{
+ scoped_ptr<Animation> anim(createAnimation(0));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::Paused, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::WaitingForNextTick, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::WaitingForTargetAvailability, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::WaitingForStartTime, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::Finished, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+}
+
+TEST(AnimationTest, IsFinished)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Paused, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForNextTick, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForTargetAvailability, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForStartTime, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Finished, 0);
+ EXPECT_TRUE(anim->isFinished());
+ anim->setRunState(Animation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinished());
+}
+
+TEST(AnimationTest, IsFinishedNeedsSynchronizedStartTime)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Paused, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForNextTick, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForTargetAvailability, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForStartTime, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Finished, 0);
+ EXPECT_TRUE(anim->isFinished());
+ anim->setRunState(Animation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinished());
+}
+
+TEST(AnimationTest, RunStateChangesIgnoredWhileSuspended)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->suspend(0);
+ EXPECT_EQ(Animation::Paused, anim->runState());
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(Animation::Paused, anim->runState());
+ anim->resume(0);
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(Animation::Running, anim->runState());
+}
+
+} // namespace
+} // namespace cc
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