| Index: cc/active_animation.h
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| diff --git a/cc/active_animation.h b/cc/active_animation.h
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| deleted file mode 100644
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| index 413e9f2053197930e5bce6ce4979ca8f6276b020..0000000000000000000000000000000000000000
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| --- a/cc/active_animation.h
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| +++ /dev/null
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| @@ -1,162 +0,0 @@
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| -// Copyright 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_ACTIVE_ANIMATION_H_
|
| -#define CC_ACTIVE_ANIMATION_H_
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| -
|
| -#include "base/basictypes.h"
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| -#include "base/memory/scoped_ptr.h"
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| -#include "cc/cc_export.h"
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| -
|
| -namespace cc {
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| -
|
| -class AnimationCurve;
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| -
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| -// An ActiveAnimation, contains all the state required to play an AnimationCurve.
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| -// Specifically, the affected property, the run state (paused, finished, etc.),
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| -// loop count, last pause time, and the total time spent paused.
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| -class CC_EXPORT ActiveAnimation {
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| -public:
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| - // Animations begin in one of the 'waiting' states. Animations waiting for the next tick
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| - // will start the next time the controller animates. Animations waiting for target
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| - // availibility will run as soon as their target property is free (and all the animations
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| - // animating with it are also able to run). Animations waiting for their start time to
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| - // come have be scheduled to run at a particular point in time. When this time arrives,
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| - // the controller will move the animations into the Running state. Running animations
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| - // may toggle between Running and Paused, and may be stopped by moving into either the
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| - // Aborted or Finished states. A Finished animation was allowed to run to completion, but
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| - // an Aborted animation was not.
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| - enum RunState {
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| - WaitingForNextTick = 0,
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| - WaitingForTargetAvailability,
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| - WaitingForStartTime,
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| - WaitingForDeletion,
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| - Running,
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| - Paused,
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| - Finished,
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| - Aborted,
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| - // This sentinel must be last.
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| - RunStateEnumSize
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| - };
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| -
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| - enum TargetProperty {
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| - Transform = 0,
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| - Opacity,
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| - // This sentinel must be last.
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| - TargetPropertyEnumSize
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| - };
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| -
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| - static scoped_ptr<ActiveAnimation> create(scoped_ptr<AnimationCurve>, int animationId, int groupId, TargetProperty);
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| -
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| - virtual ~ActiveAnimation();
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| -
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| - int id() const { return m_id; }
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| - int group() const { return m_group; }
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| - TargetProperty targetProperty() const { return m_targetProperty; }
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| -
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| - RunState runState() const { return m_runState; }
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| - void setRunState(RunState, double monotonicTime);
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| -
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| - // This is the number of times that the animation will play. If this
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| - // value is zero the animation will not play. If it is negative, then
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| - // the animation will loop indefinitely.
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| - int iterations() const { return m_iterations; }
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| - void setIterations(int n) { m_iterations = n; }
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| -
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| - double startTime() const { return m_startTime; }
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| - void setStartTime(double monotonicTime) { m_startTime = monotonicTime; }
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| - bool hasSetStartTime() const { return !!m_startTime; }
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| -
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| - double timeOffset() const { return m_timeOffset; }
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| - void setTimeOffset(double monotonicTime) { m_timeOffset = monotonicTime; }
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| -
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| - void suspend(double monotonicTime);
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| - void resume(double monotonicTime);
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| -
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| - // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
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| - bool alternatesDirection() const { return m_alternatesDirection; }
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| - void setAlternatesDirection(bool alternates) { m_alternatesDirection = alternates; }
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| -
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| - bool isFinishedAt(double monotonicTime) const;
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| - bool isFinished() const { return m_runState == Finished
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| - || m_runState == Aborted
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| - || m_runState == WaitingForDeletion; }
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| -
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| - AnimationCurve* curve() { return m_curve.get(); }
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| - const AnimationCurve* curve() const { return m_curve.get(); }
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| -
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| - // If this is true, even if the animation is running, it will not be tickable until
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| - // it is given a start time. This is true for animations running on the main thread.
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| - bool needsSynchronizedStartTime() const { return m_needsSynchronizedStartTime; }
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| - void setNeedsSynchronizedStartTime(bool needsSynchronizedStartTime) { m_needsSynchronizedStartTime = needsSynchronizedStartTime; }
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| -
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| - // Takes the given absolute time, and using the start time and the number
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| - // of iterations, returns the relative time in the current iteration.
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| - double trimTimeToCurrentIteration(double monotonicTime) const;
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| -
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| - enum InstanceType {
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| - ControllingInstance = 0,
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| - NonControllingInstance
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| - };
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| -
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| - scoped_ptr<ActiveAnimation> clone(InstanceType) const;
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| - scoped_ptr<ActiveAnimation> cloneAndInitialize(InstanceType, RunState initialRunState, double startTime) const;
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| - bool isControllingInstance() const { return m_isControllingInstance; }
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| -
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| - void pushPropertiesTo(ActiveAnimation*) const;
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| -
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| -private:
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| - ActiveAnimation(scoped_ptr<AnimationCurve>, int animationId, int groupId, TargetProperty);
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| -
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| - scoped_ptr<AnimationCurve> m_curve;
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| -
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| - // IDs are not necessarily unique.
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| - int m_id;
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| -
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| - // Animations that must be run together are called 'grouped' and have the same group id
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| - // Grouped animations are guaranteed to start at the same time and no other animations
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| - // may animate any of the group's target properties until all animations in the
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| - // group have finished animating. Note: an active animation's group id and target
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| - // property uniquely identify that animation.
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| - int m_group;
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| -
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| - TargetProperty m_targetProperty;
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| - RunState m_runState;
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| - int m_iterations;
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| - double m_startTime;
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| - bool m_alternatesDirection;
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| -
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| - // The time offset effectively pushes the start of the animation back in time. This is
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| - // used for resuming paused animations -- an animation is added with a non-zero time
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| - // offset, causing the animation to skip ahead to the desired point in time.
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| - double m_timeOffset;
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| -
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| - bool m_needsSynchronizedStartTime;
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| -
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| - // When an animation is suspended, it behaves as if it is paused and it also ignores
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| - // all run state changes until it is resumed. This is used for testing purposes.
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| - bool m_suspended;
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| -
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| - // These are used in trimTimeToCurrentIteration to account for time
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| - // spent while paused. This is not included in AnimationState since it
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| - // there is absolutely no need for clients of this controller to know
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| - // about these values.
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| - double m_pauseTime;
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| - double m_totalPausedTime;
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| -
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| - // Animations lead dual lives. An active animation will be conceptually owned by
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| - // two controllers, one on the impl thread and one on the main. In reality, there
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| - // will be two separate ActiveAnimation instances for the same animation. They
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| - // will have the same group id and the same target property (these two values
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| - // uniquely identify an animation). The instance on the impl thread is the instance
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| - // that ultimately controls the values of the animating layer and so we will refer
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| - // to it as the 'controlling instance'.
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| - bool m_isControllingInstance;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(ActiveAnimation);
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| -};
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| -
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| -} // namespace cc
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| -
|
| -#endif // CC_ACTIVE_ANIMATION_H_
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|
|