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Side by Side Diff: cc/layer_animation_controller.h

Issue 11636051: Rename ActiveAnimation -> Animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_LAYER_ANIMATION_CONTROLLER_H_ 5 #ifndef CC_LAYER_ANIMATION_CONTROLLER_H_
6 #define CC_LAYER_ANIMATION_CONTROLLER_H_ 6 #define CC_LAYER_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/hash_tables.h" 9 #include "base/hash_tables.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
(...skipping 19 matching lines...) Expand all
30 30
31 class CC_EXPORT LayerAnimationController 31 class CC_EXPORT LayerAnimationController
32 : public base::RefCounted<LayerAnimationController>, 32 : public base::RefCounted<LayerAnimationController>,
33 public LayerAnimationEventObserver { 33 public LayerAnimationEventObserver {
34 public: 34 public:
35 static scoped_refptr<LayerAnimationController> create(int id); 35 static scoped_refptr<LayerAnimationController> create(int id);
36 36
37 int id() const { return m_id; } 37 int id() const { return m_id; }
38 38
39 // These methods are virtual for testing. 39 // These methods are virtual for testing.
40 virtual void addAnimation(scoped_ptr<ActiveAnimation>); 40 virtual void addAnimation(scoped_ptr<Animation>);
41 virtual void pauseAnimation(int animationId, double timeOffset); 41 virtual void pauseAnimation(int animationId, double timeOffset);
42 virtual void removeAnimation(int animationId); 42 virtual void removeAnimation(int animationId);
43 virtual void removeAnimation(int animationId, ActiveAnimation::TargetPropert y); 43 virtual void removeAnimation(int animationId, Animation::TargetProperty);
44 virtual void suspendAnimations(double monotonicTime); 44 virtual void suspendAnimations(double monotonicTime);
45 virtual void resumeAnimations(double monotonicTime); 45 virtual void resumeAnimations(double monotonicTime);
46 46
47 // Ensures that the list of active animations on the main thread and the imp l thread 47 // Ensures that the list of active animations on the main thread and the imp l thread
48 // are kept in sync. This function does not take ownership of the impl threa d controller. 48 // are kept in sync. This function does not take ownership of the impl threa d controller.
49 virtual void pushAnimationUpdatesTo(LayerAnimationController*); 49 virtual void pushAnimationUpdatesTo(LayerAnimationController*);
50 50
51 void animate(double monotonicTime, AnimationEventsVector*); 51 void animate(double monotonicTime, AnimationEventsVector*);
52 52
53 // Returns the active animation in the given group, animating the given prop erty, if such an 53 // Returns the active animation in the given group, animating the given prop erty, if such an
54 // animation exists. 54 // animation exists.
55 ActiveAnimation* getActiveAnimation(int groupId, ActiveAnimation::TargetProp erty) const; 55 Animation* getAnimation(int groupId, Animation::TargetProperty) const;
56 56
57 // Returns the active animation animating the given property that is either running, or is 57 // Returns the active animation animating the given property that is either running, or is
58 // next to run, if such an animation exists. 58 // next to run, if such an animation exists.
59 ActiveAnimation* getActiveAnimation(ActiveAnimation::TargetProperty) const; 59 Animation* getAnimation(Animation::TargetProperty) const;
60 60
61 // Returns true if there are any animations that have neither finished nor a borted. 61 // Returns true if there are any animations that have neither finished nor a borted.
62 bool hasActiveAnimation() const; 62 bool hasActiveAnimation() const;
63 63
64 // Returns true if there are any animations at all to process. 64 // Returns true if there are any animations at all to process.
65 bool hasAnyAnimation() const { return !m_activeAnimations.isEmpty(); } 65 bool hasAnyAnimation() const { return !m_activeAnimations.isEmpty(); }
66 66
67 // Returns true if there is an animation currently animating the given prope rty, or 67 // Returns true if there is an animation currently animating the given prope rty, or
68 // if there is an animation scheduled to animate this property in the future . 68 // if there is an animation scheduled to animate this property in the future .
69 bool isAnimatingProperty(ActiveAnimation::TargetProperty) const; 69 bool isAnimatingProperty(Animation::TargetProperty) const;
70 70
71 // This is called in response to an animation being started on the impl thre ad. This 71 // This is called in response to an animation being started on the impl thre ad. This
72 // function updates the corresponding main thread animation's start time. 72 // function updates the corresponding main thread animation's start time.
73 virtual void OnAnimationStarted(const AnimationEvent&) OVERRIDE; 73 virtual void OnAnimationStarted(const AnimationEvent&) OVERRIDE;
74 74
75 // If a sync is forced, then the next time animation updates are pushed to t he impl 75 // If a sync is forced, then the next time animation updates are pushed to t he impl
76 // thread, all animations will be transferred. 76 // thread, all animations will be transferred.
77 void setForceSync() { m_forceSync = true; } 77 void setForceSync() { m_forceSync = true; }
78 78
79 void setAnimationRegistrar(AnimationRegistrar*); 79 void setAnimationRegistrar(AnimationRegistrar*);
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107 void updateActivation(bool force = false); 107 void updateActivation(bool force = false);
108 108
109 void notifyObserversOpacityAnimated(float opacity); 109 void notifyObserversOpacityAnimated(float opacity);
110 void notifyObserversTransformAnimated(const gfx::Transform& transform); 110 void notifyObserversTransformAnimated(const gfx::Transform& transform);
111 111
112 // If this is true, we force a sync to the impl thread. 112 // If this is true, we force a sync to the impl thread.
113 bool m_forceSync; 113 bool m_forceSync;
114 114
115 AnimationRegistrar* m_registrar; 115 AnimationRegistrar* m_registrar;
116 int m_id; 116 int m_id;
117 ScopedPtrVector<ActiveAnimation> m_activeAnimations; 117 ScopedPtrVector<Animation> m_activeAnimations;
118 118
119 // This is used to ensure that we don't spam the registrar. 119 // This is used to ensure that we don't spam the registrar.
120 bool m_isActive; 120 bool m_isActive;
121 121
122 ObserverList<LayerAnimationValueObserver> m_observers; 122 ObserverList<LayerAnimationValueObserver> m_observers;
123 123
124 DISALLOW_COPY_AND_ASSIGN(LayerAnimationController); 124 DISALLOW_COPY_AND_ASSIGN(LayerAnimationController);
125 }; 125 };
126 126
127 } // namespace cc 127 } // namespace cc
128 128
129 #endif // CC_LAYER_ANIMATION_CONTROLLER_H_ 129 #endif // CC_LAYER_ANIMATION_CONTROLLER_H_
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