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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layer.h" | 5 #include "cc/layer.h" |
6 | 6 |
7 #include "cc/active_animation.h" | 7 #include "cc/animation.h" |
8 #include "cc/animation_events.h" | 8 #include "cc/animation_events.h" |
9 #include "cc/layer_animation_controller.h" | 9 #include "cc/layer_animation_controller.h" |
10 #include "cc/layer_impl.h" | 10 #include "cc/layer_impl.h" |
11 #include "cc/layer_tree_host.h" | 11 #include "cc/layer_tree_host.h" |
12 #include "cc/layer_tree_impl.h" | 12 #include "cc/layer_tree_impl.h" |
13 #include "third_party/WebKit/Source/Platform/chromium/public/WebAnimationDelegat
e.h" | 13 #include "third_party/WebKit/Source/Platform/chromium/public/WebAnimationDelegat
e.h" |
14 #include "third_party/WebKit/Source/Platform/chromium/public/WebLayerScrollClien
t.h" | 14 #include "third_party/WebKit/Source/Platform/chromium/public/WebLayerScrollClien
t.h" |
15 #include "third_party/WebKit/Source/Platform/chromium/public/WebSize.h" | 15 #include "third_party/WebKit/Source/Platform/chromium/public/WebSize.h" |
16 #include "third_party/skia/include/core/SkImageFilter.h" | 16 #include "third_party/skia/include/core/SkImageFilter.h" |
17 #include "ui/gfx/rect_conversions.h" | 17 #include "ui/gfx/rect_conversions.h" |
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379 setNeedsCommit(); | 379 setNeedsCommit(); |
380 } | 380 } |
381 | 381 |
382 float Layer::opacity() const | 382 float Layer::opacity() const |
383 { | 383 { |
384 return m_opacity; | 384 return m_opacity; |
385 } | 385 } |
386 | 386 |
387 bool Layer::opacityIsAnimating() const | 387 bool Layer::opacityIsAnimating() const |
388 { | 388 { |
389 return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Opac
ity); | 389 return m_layerAnimationController->isAnimatingProperty(Animation::Opacity); |
390 } | 390 } |
391 | 391 |
392 void Layer::setContentsOpaque(bool opaque) | 392 void Layer::setContentsOpaque(bool opaque) |
393 { | 393 { |
394 if (m_contentsOpaque == opaque) | 394 if (m_contentsOpaque == opaque) |
395 return; | 395 return; |
396 m_contentsOpaque = opaque; | 396 m_contentsOpaque = opaque; |
397 setNeedsDisplay(); | 397 setNeedsDisplay(); |
398 } | 398 } |
399 | 399 |
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421 setNeedsCommit(); | 421 setNeedsCommit(); |
422 } | 422 } |
423 | 423 |
424 const gfx::Transform& Layer::transform() const | 424 const gfx::Transform& Layer::transform() const |
425 { | 425 { |
426 return m_transform; | 426 return m_transform; |
427 } | 427 } |
428 | 428 |
429 bool Layer::transformIsAnimating() const | 429 bool Layer::transformIsAnimating() const |
430 { | 430 { |
431 return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Tran
sform); | 431 return m_layerAnimationController->isAnimatingProperty(Animation::Transform)
; |
432 } | 432 } |
433 | 433 |
434 void Layer::setScrollOffset(gfx::Vector2d scrollOffset) | 434 void Layer::setScrollOffset(gfx::Vector2d scrollOffset) |
435 { | 435 { |
436 if (m_scrollOffset == scrollOffset) | 436 if (m_scrollOffset == scrollOffset) |
437 return; | 437 return; |
438 m_scrollOffset = scrollOffset; | 438 m_scrollOffset = scrollOffset; |
439 if (m_layerScrollClient) | 439 if (m_layerScrollClient) |
440 m_layerScrollClient->didScroll(); | 440 m_layerScrollClient->didScroll(); |
441 setNeedsFullTreeSync(); | 441 setNeedsFullTreeSync(); |
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741 } | 741 } |
742 | 742 |
743 void Layer::OnTransformAnimated(const gfx::Transform& transform) | 743 void Layer::OnTransformAnimated(const gfx::Transform& transform) |
744 { | 744 { |
745 // This is called due to an ongoing accelerated animation. Since this animat
ion is | 745 // This is called due to an ongoing accelerated animation. Since this animat
ion is |
746 // also being run on the impl thread, there is no need to request a commit t
o push | 746 // also being run on the impl thread, there is no need to request a commit t
o push |
747 // this value over, so set this value directly rather than calling setTransf
orm. | 747 // this value over, so set this value directly rather than calling setTransf
orm. |
748 m_transform = transform; | 748 m_transform = transform; |
749 } | 749 } |
750 | 750 |
751 bool Layer::addAnimation(scoped_ptr <ActiveAnimation> animation) | 751 bool Layer::addAnimation(scoped_ptr <Animation> animation) |
752 { | 752 { |
753 // WebCore currently assumes that accelerated animations will start soon | 753 // WebCore currently assumes that accelerated animations will start soon |
754 // after the animation is added. However we cannot guarantee that if we do | 754 // after the animation is added. However we cannot guarantee that if we do |
755 // not have a layerTreeHost that will setNeedsCommit(). | 755 // not have a layerTreeHost that will setNeedsCommit(). |
756 // Unfortunately, the fix below to guarantee correctness causes performance | 756 // Unfortunately, the fix below to guarantee correctness causes performance |
757 // regressions on Android, since Android has shipped for a long time | 757 // regressions on Android, since Android has shipped for a long time |
758 // with all animations accelerated. For this reason, we will live with | 758 // with all animations accelerated. For this reason, we will live with |
759 // this bug only on Android until the bug is fixed. | 759 // this bug only on Android until the bug is fixed. |
760 // http://crbug.com/129683 | 760 // http://crbug.com/129683 |
761 #if !defined(OS_ANDROID) | 761 #if !defined(OS_ANDROID) |
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856 { | 856 { |
857 return 0; | 857 return 0; |
858 } | 858 } |
859 | 859 |
860 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped
_refptr<Layer> >::iterator, void*) | 860 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped
_refptr<Layer> >::iterator, void*) |
861 { | 861 { |
862 // Currently we don't use z-order to decide what to paint, so there's no nee
d to actually sort Layers. | 862 // Currently we don't use z-order to decide what to paint, so there's no nee
d to actually sort Layers. |
863 } | 863 } |
864 | 864 |
865 } // namespace cc | 865 } // namespace cc |
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