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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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88 virtual void finishDrawingQuadList() OVERRIDE; | 88 virtual void finishDrawingQuadList() OVERRIDE; |
89 | 89 |
90 private: | 90 private: |
91 static void toGLMatrix(float*, const gfx::Transform&); | 91 static void toGLMatrix(float*, const gfx::Transform&); |
92 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); | 92 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); |
93 | 93 |
94 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); | 94 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); |
95 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); | 95 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); |
96 scoped_ptr<ScopedResource> drawBackgroundFilters( | 96 scoped_ptr<ScopedResource> drawBackgroundFilters( |
97 DrawingFrame&, const RenderPassDrawQuad*, | 97 DrawingFrame&, const RenderPassDrawQuad*, |
98 const WebKit::WebFilterOperations&, | |
99 const gfx::Transform& contentsDeviceTransform, | 98 const gfx::Transform& contentsDeviceTransform, |
100 const gfx::Transform& contentsDeviceTransformInverse); | 99 const gfx::Transform& contentsDeviceTransformInverse); |
101 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); | 100 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); |
102 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); | 101 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); |
103 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); | 102 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); |
104 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); | 103 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
105 void enqueueTextureQuad(const DrawingFrame&, const TextureDrawQuad*); | 104 void enqueueTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
106 void flushTextureQuadCache(); | 105 void flushTextureQuadCache(); |
107 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); | 106 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); |
108 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); | 107 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); |
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244 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 243 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
245 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
246 #else | 245 #else |
247 #define GLC(context, x) (x) | 246 #define GLC(context, x) (x) |
248 #endif | 247 #endif |
249 | 248 |
250 | 249 |
251 } | 250 } |
252 | 251 |
253 #endif // CC_GL_RENDERER_H_ | 252 #endif // CC_GL_RENDERER_H_ |
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