OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layer_animation_controller.h" | 5 #include "cc/layer_animation_controller.h" |
6 | 6 |
7 #include "cc/active_animation.h" | 7 #include "cc/active_animation.h" |
8 #include "cc/animation_curve.h" | 8 #include "cc/animation_curve.h" |
9 #include "cc/test/animation_test_common.h" | 9 #include "cc/test/animation_test_common.h" |
10 #include "testing/gmock/include/gmock/gmock.h" | 10 #include "testing/gmock/include/gmock/gmock.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "ui/gfx/transform.h" | 12 #include "ui/gfx/transform.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 namespace { | 15 namespace { |
16 | 16 |
17 void expectTranslateX(double translateX, const gfx::Transform& matrix) | 17 void expectTranslateX(double translateX, const gfx::Transform& matrix) |
18 { | 18 { |
19 EXPECT_FLOAT_EQ(translateX, matrix.matrix().getDouble(0, 3)); | 19 EXPECT_FLOAT_EQ(translateX, matrix.matrix().getDouble(0, 3)); |
20 } | 20 } |
21 | 21 |
22 scoped_ptr<ActiveAnimation> createActiveAnimation(scoped_ptr<AnimationCurve> cur
ve, int id, ActiveAnimation::TargetProperty property) | 22 scoped_ptr<ActiveAnimation> createActiveAnimation(scoped_ptr<AnimationCurve> cur
ve, int id, ActiveAnimation::TargetProperty property) |
23 { | 23 { |
24 return ActiveAnimation::create(curve.Pass(), 0, id, property); | 24 return ActiveAnimation::create(curve.Pass(), 0, id, property); |
25 } | 25 } |
26 | 26 |
27 TEST(LayerAnimationControllerTest, syncNewAnimation) | 27 TEST(LayerAnimationControllerTest, syncNewAnimation) |
28 { | 28 { |
29 FakeLayerAnimationControllerClient dummyImpl; | 29 FakeLayerAnimationValueObserver dummyImpl; |
30 scoped_ptr<LayerAnimationController> controllerImpl(LayerAnimationController
::create(&dummyImpl)); | 30 scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationControl
ler::create(0)); |
31 FakeLayerAnimationControllerClient dummy; | 31 controllerImpl->addObserver(&dummyImpl); |
32 scoped_ptr<LayerAnimationController> controller(LayerAnimationController::cr
eate(&dummy)); | 32 FakeLayerAnimationValueObserver dummy; |
| 33 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
| 34 controller->addObserver(&dummy); |
33 | 35 |
34 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); | 36 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); |
35 | 37 |
36 addOpacityTransitionToController(*controller, 1, 0, 1, false); | 38 addOpacityTransitionToController(*controller, 1, 0, 1, false); |
37 | 39 |
38 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 40 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
39 | 41 |
40 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; | 42 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; |
41 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); | 43 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
42 } | 44 } |
43 | 45 |
44 // If an animation is started on the impl thread before it is ticked on the main | 46 // If an animation is started on the impl thread before it is ticked on the main |
45 // thread, we must be sure to respect the synchronized start time. | 47 // thread, we must be sure to respect the synchronized start time. |
46 TEST(LayerAnimationControllerTest, doNotClobberStartTimes) | 48 TEST(LayerAnimationControllerTest, doNotClobberStartTimes) |
47 { | 49 { |
48 FakeLayerAnimationControllerClient dummyImpl; | 50 FakeLayerAnimationValueObserver dummyImpl; |
49 scoped_ptr<LayerAnimationController> controllerImpl(LayerAnimationController
::create(&dummyImpl)); | 51 scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationControl
ler::create(0)); |
50 FakeLayerAnimationControllerClient dummy; | 52 controllerImpl->addObserver(&dummyImpl); |
51 scoped_ptr<LayerAnimationController> controller(LayerAnimationController::cr
eate(&dummy)); | 53 FakeLayerAnimationValueObserver dummy; |
| 54 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
| 55 controller->addObserver(&dummy); |
52 | 56 |
53 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); | 57 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); |
54 | 58 |
55 addOpacityTransitionToController(*controller, 1, 0, 1, false); | 59 addOpacityTransitionToController(*controller, 1, 0, 1, false); |
56 | 60 |
57 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 61 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
58 | 62 |
59 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; | 63 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; |
60 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); | 64 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
61 | 65 |
62 AnimationEventsVector events; | 66 AnimationEventsVector events; |
63 controllerImpl->animate(1, &events); | 67 controllerImpl->animate(1, &events); |
64 | 68 |
65 // Synchronize the start times. | 69 // Synchronize the start times. |
66 EXPECT_EQ(1u, events.size()); | 70 EXPECT_EQ(1u, events.size()); |
67 controller->OnAnimationStarted(events[0]); | 71 controller->OnAnimationStarted(events[0]); |
68 EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->start
Time(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTi
me()); | 72 EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->start
Time(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTi
me()); |
69 | 73 |
70 // Start the animation on the main thread. Should not affect the start time. | 74 // Start the animation on the main thread. Should not affect the start time. |
71 controller->animate(1.5, 0); | 75 controller->animate(1.5, 0); |
72 EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->start
Time(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTi
me()); | 76 EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->start
Time(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTi
me()); |
73 } | 77 } |
74 | 78 |
75 TEST(LayerAnimationControllerTest, syncPauseAndResume) | 79 TEST(LayerAnimationControllerTest, syncPauseAndResume) |
76 { | 80 { |
77 FakeLayerAnimationControllerClient dummyImpl; | 81 FakeLayerAnimationValueObserver dummyImpl; |
78 scoped_ptr<LayerAnimationController> controllerImpl(LayerAnimationController
::create(&dummyImpl)); | 82 scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationControl
ler::create(0)); |
79 FakeLayerAnimationControllerClient dummy; | 83 controllerImpl->addObserver(&dummyImpl); |
80 scoped_ptr<LayerAnimationController> controller(LayerAnimationController::cr
eate(&dummy)); | 84 FakeLayerAnimationValueObserver dummy; |
| 85 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
| 86 controller->addObserver(&dummy); |
81 | 87 |
82 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); | 88 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); |
83 | 89 |
84 addOpacityTransitionToController(*controller, 1, 0, 1, false); | 90 addOpacityTransitionToController(*controller, 1, 0, 1, false); |
85 | 91 |
86 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 92 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
87 | 93 |
88 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; | 94 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; |
89 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); | 95 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
90 | 96 |
(...skipping 16 matching lines...) Expand all Loading... |
107 controller->resumeAnimations(2); | 113 controller->resumeAnimations(2); |
108 EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, Active
Animation::Opacity)->runState()); | 114 EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, Active
Animation::Opacity)->runState()); |
109 | 115 |
110 // The pause run state change should make it to the impl thread controller. | 116 // The pause run state change should make it to the impl thread controller. |
111 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 117 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
112 EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, Ac
tiveAnimation::Opacity)->runState()); | 118 EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, Ac
tiveAnimation::Opacity)->runState()); |
113 } | 119 } |
114 | 120 |
115 TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation) | 121 TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation) |
116 { | 122 { |
117 FakeLayerAnimationControllerClient dummyImpl; | 123 FakeLayerAnimationValueObserver dummyImpl; |
118 scoped_ptr<LayerAnimationController> controllerImpl(LayerAnimationController
::create(&dummyImpl)); | 124 scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationControl
ler::create(0)); |
119 FakeLayerAnimationControllerClient dummy; | 125 controllerImpl->addObserver(&dummyImpl); |
120 scoped_ptr<LayerAnimationController> controller(LayerAnimationController::cr
eate(&dummy)); | 126 FakeLayerAnimationValueObserver dummy; |
| 127 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
| 128 controller->addObserver(&dummy); |
121 | 129 |
122 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); | 130 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)
); |
123 | 131 |
124 int animationId = addOpacityTransitionToController(*controller, 1, 0, 1, fal
se); | 132 int animationId = addOpacityTransitionToController(*controller, 1, 0, 1, fal
se); |
125 | 133 |
126 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 134 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
127 | 135 |
128 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; | 136 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity))
; |
129 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); | 137 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->get
ActiveAnimation(0, ActiveAnimation::Opacity)->runState()); |
130 | 138 |
131 // Notify main thread controller that the animation has started. | 139 // Notify main thread controller that the animation has started. |
132 AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, ActiveAn
imation::Opacity, 0); | 140 AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, ActiveAn
imation::Opacity, 0); |
133 controller->OnAnimationStarted(animationStartedEvent); | 141 controller->OnAnimationStarted(animationStartedEvent); |
134 | 142 |
135 // Force animation to complete on impl thread. | 143 // Force animation to complete on impl thread. |
136 controllerImpl->removeAnimation(animationId); | 144 controllerImpl->removeAnimation(animationId); |
137 | 145 |
138 EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation
::Opacity)); | 146 EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation
::Opacity)); |
139 | 147 |
140 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 148 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
141 | 149 |
142 // Even though the main thread has a 'new' animation, it should not be pushe
d because the animation has already completed on the impl thread. | 150 // Even though the main thread has a 'new' animation, it should not be pushe
d because the animation has already completed on the impl thread. |
143 EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation
::Opacity)); | 151 EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation
::Opacity)); |
144 } | 152 } |
145 | 153 |
146 // Tests that transitioning opacity from 0 to 1 works as expected. | 154 // Tests that transitioning opacity from 0 to 1 works as expected. |
147 TEST(LayerAnimationControllerTest, TrivialTransition) | 155 TEST(LayerAnimationControllerTest, TrivialTransition) |
148 { | 156 { |
149 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 157 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
150 FakeLayerAnimationControllerClient dummy; | 158 FakeLayerAnimationValueObserver dummy; |
151 scoped_ptr<LayerAnimationController> controller( | 159 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
152 LayerAnimationController::create(&dummy)); | 160 controller->addObserver(&dummy); |
153 | 161 |
154 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); | 162 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); |
155 | 163 |
156 controller->addAnimation(toAdd.Pass()); | 164 controller->addAnimation(toAdd.Pass()); |
157 controller->animate(0, events.get()); | 165 controller->animate(0, events.get()); |
158 EXPECT_TRUE(controller->hasActiveAnimation()); | 166 EXPECT_TRUE(controller->hasActiveAnimation()); |
159 EXPECT_EQ(0, dummy.opacity()); | 167 EXPECT_EQ(0, dummy.opacity()); |
160 controller->animate(1, events.get()); | 168 controller->animate(1, events.get()); |
161 EXPECT_EQ(1, dummy.opacity()); | 169 EXPECT_EQ(1, dummy.opacity()); |
162 EXPECT_FALSE(controller->hasActiveAnimation()); | 170 EXPECT_FALSE(controller->hasActiveAnimation()); |
163 } | 171 } |
164 | 172 |
165 // Tests animations that are waiting for a synchronized start time do not finish
. | 173 // Tests animations that are waiting for a synchronized start time do not finish
. |
166 TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe
yWaitLongerToStartThanTheirDuration) | 174 TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe
yWaitLongerToStartThanTheirDuration) |
167 { | 175 { |
168 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 176 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
169 FakeLayerAnimationControllerClient dummy; | 177 FakeLayerAnimationValueObserver dummy; |
170 scoped_ptr<LayerAnimationController> controller( | 178 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
171 LayerAnimationController::create(&dummy)); | 179 controller->addObserver(&dummy); |
172 | 180 |
173 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); | 181 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); |
174 toAdd->setNeedsSynchronizedStartTime(true); | 182 toAdd->setNeedsSynchronizedStartTime(true); |
175 | 183 |
176 // We should pause at the first keyframe indefinitely waiting for that anima
tion to start. | 184 // We should pause at the first keyframe indefinitely waiting for that anima
tion to start. |
177 controller->addAnimation(toAdd.Pass()); | 185 controller->addAnimation(toAdd.Pass()); |
178 controller->animate(0, events.get()); | 186 controller->animate(0, events.get()); |
179 EXPECT_TRUE(controller->hasActiveAnimation()); | 187 EXPECT_TRUE(controller->hasActiveAnimation()); |
180 EXPECT_EQ(0, dummy.opacity()); | 188 EXPECT_EQ(0, dummy.opacity()); |
181 controller->animate(1, events.get()); | 189 controller->animate(1, events.get()); |
182 EXPECT_TRUE(controller->hasActiveAnimation()); | 190 EXPECT_TRUE(controller->hasActiveAnimation()); |
183 EXPECT_EQ(0, dummy.opacity()); | 191 EXPECT_EQ(0, dummy.opacity()); |
184 controller->animate(2, events.get()); | 192 controller->animate(2, events.get()); |
185 EXPECT_TRUE(controller->hasActiveAnimation()); | 193 EXPECT_TRUE(controller->hasActiveAnimation()); |
186 EXPECT_EQ(0, dummy.opacity()); | 194 EXPECT_EQ(0, dummy.opacity()); |
187 | 195 |
188 // Send the synchronized start time. | 196 // Send the synchronized start time. |
189 controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1,
ActiveAnimation::Opacity, 2)); | 197 controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1,
ActiveAnimation::Opacity, 2)); |
190 controller->animate(5, events.get()); | 198 controller->animate(5, events.get()); |
191 EXPECT_EQ(1, dummy.opacity()); | 199 EXPECT_EQ(1, dummy.opacity()); |
192 EXPECT_FALSE(controller->hasActiveAnimation()); | 200 EXPECT_FALSE(controller->hasActiveAnimation()); |
193 } | 201 } |
194 | 202 |
195 // Tests that two queued animations affecting the same property run in sequence. | 203 // Tests that two queued animations affecting the same property run in sequence. |
196 TEST(LayerAnimationControllerTest, TrivialQueuing) | 204 TEST(LayerAnimationControllerTest, TrivialQueuing) |
197 { | 205 { |
198 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 206 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
199 FakeLayerAnimationControllerClient dummy; | 207 FakeLayerAnimationValueObserver dummy; |
200 scoped_ptr<LayerAnimationController> controller( | 208 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
201 LayerAnimationController::create(&dummy)); | 209 controller->addObserver(&dummy); |
202 | 210 |
203 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); | 211 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
204 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); | 212 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
205 | 213 |
206 controller->animate(0, events.get()); | 214 controller->animate(0, events.get()); |
207 EXPECT_TRUE(controller->hasActiveAnimation()); | 215 EXPECT_TRUE(controller->hasActiveAnimation()); |
208 EXPECT_EQ(0, dummy.opacity()); | 216 EXPECT_EQ(0, dummy.opacity()); |
209 controller->animate(1, events.get()); | 217 controller->animate(1, events.get()); |
210 EXPECT_TRUE(controller->hasActiveAnimation()); | 218 EXPECT_TRUE(controller->hasActiveAnimation()); |
211 EXPECT_EQ(1, dummy.opacity()); | 219 EXPECT_EQ(1, dummy.opacity()); |
212 controller->animate(2, events.get()); | 220 controller->animate(2, events.get()); |
213 EXPECT_EQ(0.5, dummy.opacity()); | 221 EXPECT_EQ(0.5, dummy.opacity()); |
214 EXPECT_FALSE(controller->hasActiveAnimation()); | 222 EXPECT_FALSE(controller->hasActiveAnimation()); |
215 } | 223 } |
216 | 224 |
217 // Tests interrupting a transition with another transition. | 225 // Tests interrupting a transition with another transition. |
218 TEST(LayerAnimationControllerTest, Interrupt) | 226 TEST(LayerAnimationControllerTest, Interrupt) |
219 { | 227 { |
220 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 228 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
221 FakeLayerAnimationControllerClient dummy; | 229 FakeLayerAnimationValueObserver dummy; |
222 scoped_ptr<LayerAnimationController> controller( | 230 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
223 LayerAnimationController::create(&dummy)); | 231 controller->addObserver(&dummy); |
224 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); | 232 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
225 controller->animate(0, events.get()); | 233 controller->animate(0, events.get()); |
226 EXPECT_TRUE(controller->hasActiveAnimation()); | 234 EXPECT_TRUE(controller->hasActiveAnimation()); |
227 EXPECT_EQ(0, dummy.opacity()); | 235 EXPECT_EQ(0, dummy.opacity()); |
228 | 236 |
229 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Op
acity)); | 237 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Op
acity)); |
230 toAdd->setRunState(ActiveAnimation::WaitingForNextTick, 0); | 238 toAdd->setRunState(ActiveAnimation::WaitingForNextTick, 0); |
231 controller->addAnimation(toAdd.Pass()); | 239 controller->addAnimation(toAdd.Pass()); |
232 | 240 |
233 // Since the animation was in the WaitingForNextTick state, it should start
right in | 241 // Since the animation was in the WaitingForNextTick state, it should start
right in |
234 // this call to animate. | 242 // this call to animate. |
235 controller->animate(0.5, events.get()); | 243 controller->animate(0.5, events.get()); |
236 EXPECT_TRUE(controller->hasActiveAnimation()); | 244 EXPECT_TRUE(controller->hasActiveAnimation()); |
237 EXPECT_EQ(1, dummy.opacity()); | 245 EXPECT_EQ(1, dummy.opacity()); |
238 controller->animate(1.5, events.get()); | 246 controller->animate(1.5, events.get()); |
239 EXPECT_EQ(0.5, dummy.opacity()); | 247 EXPECT_EQ(0.5, dummy.opacity()); |
240 EXPECT_FALSE(controller->hasActiveAnimation()); | 248 EXPECT_FALSE(controller->hasActiveAnimation()); |
241 } | 249 } |
242 | 250 |
243 // Tests scheduling two animations to run together when only one property is fre
e. | 251 // Tests scheduling two animations to run together when only one property is fre
e. |
244 TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) | 252 TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) |
245 { | 253 { |
246 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 254 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
247 FakeLayerAnimationControllerClient dummy; | 255 FakeLayerAnimationValueObserver dummy; |
248 scoped_ptr<LayerAnimationController> controller( | 256 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
249 LayerAnimationController::create(&dummy)); | 257 controller->addObserver(&dummy); |
250 | 258 |
251 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform)); | 259 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform)); |
252 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Transform)); | 260 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Transform)); |
253 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); | 261 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
254 | 262 |
255 controller->animate(0, events.get()); | 263 controller->animate(0, events.get()); |
256 EXPECT_EQ(0, dummy.opacity()); | 264 EXPECT_EQ(0, dummy.opacity()); |
257 EXPECT_TRUE(controller->hasActiveAnimation()); | 265 EXPECT_TRUE(controller->hasActiveAnimation()); |
258 controller->animate(1, events.get()); | 266 controller->animate(1, events.get()); |
259 // Should not have started the float transition yet. | 267 // Should not have started the float transition yet. |
260 EXPECT_TRUE(controller->hasActiveAnimation()); | 268 EXPECT_TRUE(controller->hasActiveAnimation()); |
261 EXPECT_EQ(0, dummy.opacity()); | 269 EXPECT_EQ(0, dummy.opacity()); |
262 // The float animation should have started at time 1 and should be done. | 270 // The float animation should have started at time 1 and should be done. |
263 controller->animate(2, events.get()); | 271 controller->animate(2, events.get()); |
264 EXPECT_EQ(1, dummy.opacity()); | 272 EXPECT_EQ(1, dummy.opacity()); |
265 EXPECT_FALSE(controller->hasActiveAnimation()); | 273 EXPECT_FALSE(controller->hasActiveAnimation()); |
266 } | 274 } |
267 | 275 |
268 // Tests scheduling two animations to run together with different lengths and an
other | 276 // Tests scheduling two animations to run together with different lengths and an
other |
269 // animation queued to start when the shorter animation finishes (should wait | 277 // animation queued to start when the shorter animation finishes (should wait |
270 // for both to finish). | 278 // for both to finish). |
271 TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) | 279 TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) |
272 { | 280 { |
273 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 281 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
274 FakeLayerAnimationControllerClient dummy; | 282 FakeLayerAnimationValueObserver dummy; |
275 scoped_ptr<LayerAnimationController> controller( | 283 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
276 LayerAnimationController::create(&dummy)); | 284 controller->addObserver(&dummy); |
277 | 285 |
278 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(2)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform)); | 286 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(2)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform)); |
279 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); | 287 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
280 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); | 288 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
281 | 289 |
282 // Animations with id 1 should both start now. | 290 // Animations with id 1 should both start now. |
283 controller->animate(0, events.get()); | 291 controller->animate(0, events.get()); |
284 EXPECT_TRUE(controller->hasActiveAnimation()); | 292 EXPECT_TRUE(controller->hasActiveAnimation()); |
285 EXPECT_EQ(0, dummy.opacity()); | 293 EXPECT_EQ(0, dummy.opacity()); |
286 // The opacity animation should have finished at time 1, but the group | 294 // The opacity animation should have finished at time 1, but the group |
287 // of animations with id 1 don't finish until time 2 because of the length | 295 // of animations with id 1 don't finish until time 2 because of the length |
288 // of the transform animation. | 296 // of the transform animation. |
289 controller->animate(2, events.get()); | 297 controller->animate(2, events.get()); |
290 // Should not have started the float transition yet. | 298 // Should not have started the float transition yet. |
291 EXPECT_TRUE(controller->hasActiveAnimation()); | 299 EXPECT_TRUE(controller->hasActiveAnimation()); |
292 EXPECT_EQ(1, dummy.opacity()); | 300 EXPECT_EQ(1, dummy.opacity()); |
293 | 301 |
294 // The second opacity animation should start at time 2 and should be done by
time 3 | 302 // The second opacity animation should start at time 2 and should be done by
time 3 |
295 controller->animate(3, events.get()); | 303 controller->animate(3, events.get()); |
296 EXPECT_EQ(0.5, dummy.opacity()); | 304 EXPECT_EQ(0.5, dummy.opacity()); |
297 EXPECT_FALSE(controller->hasActiveAnimation()); | 305 EXPECT_FALSE(controller->hasActiveAnimation()); |
298 } | 306 } |
299 | 307 |
300 // Tests scheduling an animation to start in the future. | 308 // Tests scheduling an animation to start in the future. |
301 TEST(LayerAnimationControllerTest, ScheduleAnimation) | 309 TEST(LayerAnimationControllerTest, ScheduleAnimation) |
302 { | 310 { |
303 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 311 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
304 FakeLayerAnimationControllerClient dummy; | 312 FakeLayerAnimationValueObserver dummy; |
305 scoped_ptr<LayerAnimationController> controller( | 313 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
306 LayerAnimationController::create(&dummy)); | 314 controller->addObserver(&dummy); |
307 | 315 |
308 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); | 316 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); |
309 toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); | 317 toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); |
310 toAdd->setStartTime(1); | 318 toAdd->setStartTime(1); |
311 controller->addAnimation(toAdd.Pass()); | 319 controller->addAnimation(toAdd.Pass()); |
312 | 320 |
313 controller->animate(0, events.get()); | 321 controller->animate(0, events.get()); |
314 EXPECT_TRUE(controller->hasActiveAnimation()); | 322 EXPECT_TRUE(controller->hasActiveAnimation()); |
315 EXPECT_EQ(0, dummy.opacity()); | 323 EXPECT_EQ(0, dummy.opacity()); |
316 controller->animate(1, events.get()); | 324 controller->animate(1, events.get()); |
317 EXPECT_TRUE(controller->hasActiveAnimation()); | 325 EXPECT_TRUE(controller->hasActiveAnimation()); |
318 EXPECT_EQ(0, dummy.opacity()); | 326 EXPECT_EQ(0, dummy.opacity()); |
319 controller->animate(2, events.get()); | 327 controller->animate(2, events.get()); |
320 EXPECT_EQ(1, dummy.opacity()); | 328 EXPECT_EQ(1, dummy.opacity()); |
321 EXPECT_FALSE(controller->hasActiveAnimation()); | 329 EXPECT_FALSE(controller->hasActiveAnimation()); |
322 } | 330 } |
323 | 331 |
324 // Tests scheduling an animation to start in the future that's interrupting a ru
nning animation. | 332 // Tests scheduling an animation to start in the future that's interrupting a ru
nning animation. |
325 TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation) | 333 TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation) |
326 { | 334 { |
327 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 335 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
328 FakeLayerAnimationControllerClient dummy; | 336 FakeLayerAnimationValueObserver dummy; |
329 scoped_ptr<LayerAnimationController> controller( | 337 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
330 LayerAnimationController::create(&dummy)); | 338 controller->addObserver(&dummy); |
331 | 339 |
332 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); | 340 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
333 | 341 |
334 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Op
acity)); | 342 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Op
acity)); |
335 toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); | 343 toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); |
336 toAdd->setStartTime(1); | 344 toAdd->setStartTime(1); |
337 controller->addAnimation(toAdd.Pass()); | 345 controller->addAnimation(toAdd.Pass()); |
338 | 346 |
339 // First 2s opacity transition should start immediately. | 347 // First 2s opacity transition should start immediately. |
340 controller->animate(0, events.get()); | 348 controller->animate(0, events.get()); |
341 EXPECT_TRUE(controller->hasActiveAnimation()); | 349 EXPECT_TRUE(controller->hasActiveAnimation()); |
342 EXPECT_EQ(0, dummy.opacity()); | 350 EXPECT_EQ(0, dummy.opacity()); |
343 controller->animate(0.5, events.get()); | 351 controller->animate(0.5, events.get()); |
344 EXPECT_TRUE(controller->hasActiveAnimation()); | 352 EXPECT_TRUE(controller->hasActiveAnimation()); |
345 EXPECT_EQ(0.25, dummy.opacity()); | 353 EXPECT_EQ(0.25, dummy.opacity()); |
346 controller->animate(1, events.get()); | 354 controller->animate(1, events.get()); |
347 EXPECT_TRUE(controller->hasActiveAnimation()); | 355 EXPECT_TRUE(controller->hasActiveAnimation()); |
348 EXPECT_EQ(0.5, dummy.opacity()); | 356 EXPECT_EQ(0.5, dummy.opacity()); |
349 controller->animate(2, events.get()); | 357 controller->animate(2, events.get()); |
350 EXPECT_EQ(0, dummy.opacity()); | 358 EXPECT_EQ(0, dummy.opacity()); |
351 EXPECT_FALSE(controller->hasActiveAnimation()); | 359 EXPECT_FALSE(controller->hasActiveAnimation()); |
352 } | 360 } |
353 | 361 |
354 // Tests scheduling an animation to start in the future that interrupts a runnin
g animation | 362 // Tests scheduling an animation to start in the future that interrupts a runnin
g animation |
355 // and there is yet another animation queued to start later. | 363 // and there is yet another animation queued to start later. |
356 TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationW
ithAnimInQueue) | 364 TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationW
ithAnimInQueue) |
357 { | 365 { |
358 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 366 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
359 FakeLayerAnimationControllerClient dummy; | 367 FakeLayerAnimationValueObserver dummy; |
360 scoped_ptr<LayerAnimationController> controller( | 368 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
361 LayerAnimationController::create(&dummy)); | 369 controller->addObserver(&dummy); |
362 | 370 |
363 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); | 371 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity)); |
364 | 372 |
365 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Op
acity)); | 373 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Op
acity)); |
366 toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); | 374 toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0); |
367 toAdd->setStartTime(1); | 375 toAdd->setStartTime(1); |
368 controller->addAnimation(toAdd.Pass()); | 376 controller->addAnimation(toAdd.Pass()); |
369 | 377 |
370 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, ActiveAnimation::Opacity)); | 378 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, ActiveAnimation::Opacity)); |
371 | 379 |
(...skipping 13 matching lines...) Expand all Loading... |
385 EXPECT_EQ(0, dummy.opacity()); | 393 EXPECT_EQ(0, dummy.opacity()); |
386 controller->animate(4, events.get()); | 394 controller->animate(4, events.get()); |
387 EXPECT_EQ(0.75, dummy.opacity()); | 395 EXPECT_EQ(0.75, dummy.opacity()); |
388 EXPECT_FALSE(controller->hasActiveAnimation()); | 396 EXPECT_FALSE(controller->hasActiveAnimation()); |
389 } | 397 } |
390 | 398 |
391 // Test that a looping animation loops and for the correct number of iterations. | 399 // Test that a looping animation loops and for the correct number of iterations. |
392 TEST(LayerAnimationControllerTest, TrivialLooping) | 400 TEST(LayerAnimationControllerTest, TrivialLooping) |
393 { | 401 { |
394 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 402 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
395 FakeLayerAnimationControllerClient dummy; | 403 FakeLayerAnimationValueObserver dummy; |
396 scoped_ptr<LayerAnimationController> controller( | 404 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
397 LayerAnimationController::create(&dummy)); | 405 controller->addObserver(&dummy); |
398 | 406 |
399 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); | 407 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opac
ity)); |
400 toAdd->setIterations(3); | 408 toAdd->setIterations(3); |
401 controller->addAnimation(toAdd.Pass()); | 409 controller->addAnimation(toAdd.Pass()); |
402 | 410 |
403 controller->animate(0, events.get()); | 411 controller->animate(0, events.get()); |
404 EXPECT_TRUE(controller->hasActiveAnimation()); | 412 EXPECT_TRUE(controller->hasActiveAnimation()); |
405 EXPECT_EQ(0, dummy.opacity()); | 413 EXPECT_EQ(0, dummy.opacity()); |
406 controller->animate(1.25, events.get()); | 414 controller->animate(1.25, events.get()); |
407 EXPECT_TRUE(controller->hasActiveAnimation()); | 415 EXPECT_TRUE(controller->hasActiveAnimation()); |
(...skipping 13 matching lines...) Expand all Loading... |
421 | 429 |
422 // Just be extra sure. | 430 // Just be extra sure. |
423 controller->animate(4, events.get()); | 431 controller->animate(4, events.get()); |
424 EXPECT_EQ(1, dummy.opacity()); | 432 EXPECT_EQ(1, dummy.opacity()); |
425 } | 433 } |
426 | 434 |
427 // Test that an infinitely looping animation does indeed go until aborted. | 435 // Test that an infinitely looping animation does indeed go until aborted. |
428 TEST(LayerAnimationControllerTest, InfiniteLooping) | 436 TEST(LayerAnimationControllerTest, InfiniteLooping) |
429 { | 437 { |
430 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 438 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
431 FakeLayerAnimationControllerClient dummy; | 439 FakeLayerAnimationValueObserver dummy; |
432 scoped_ptr<LayerAnimationController> controller( | 440 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
433 LayerAnimationController::create(&dummy)); | 441 controller->addObserver(&dummy); |
434 | 442 |
435 const int id = 1; | 443 const int id = 1; |
436 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opa
city)); | 444 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opa
city)); |
437 toAdd->setIterations(-1); | 445 toAdd->setIterations(-1); |
438 controller->addAnimation(toAdd.Pass()); | 446 controller->addAnimation(toAdd.Pass()); |
439 | 447 |
440 controller->animate(0, events.get()); | 448 controller->animate(0, events.get()); |
441 EXPECT_TRUE(controller->hasActiveAnimation()); | 449 EXPECT_TRUE(controller->hasActiveAnimation()); |
442 EXPECT_EQ(0, dummy.opacity()); | 450 EXPECT_EQ(0, dummy.opacity()); |
443 controller->animate(1.25, events.get()); | 451 controller->animate(1.25, events.get()); |
(...skipping 13 matching lines...) Expand all Loading... |
457 EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); | 465 EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); |
458 controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(Ac
tiveAnimation::Aborted, 0.75); | 466 controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(Ac
tiveAnimation::Aborted, 0.75); |
459 EXPECT_FALSE(controller->hasActiveAnimation()); | 467 EXPECT_FALSE(controller->hasActiveAnimation()); |
460 EXPECT_EQ(0.75, dummy.opacity()); | 468 EXPECT_EQ(0.75, dummy.opacity()); |
461 } | 469 } |
462 | 470 |
463 // Test that pausing and resuming work as expected. | 471 // Test that pausing and resuming work as expected. |
464 TEST(LayerAnimationControllerTest, PauseResume) | 472 TEST(LayerAnimationControllerTest, PauseResume) |
465 { | 473 { |
466 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 474 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
467 FakeLayerAnimationControllerClient dummy; | 475 FakeLayerAnimationValueObserver dummy; |
468 scoped_ptr<LayerAnimationController> controller( | 476 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
469 LayerAnimationController::create(&dummy)); | 477 controller->addObserver(&dummy); |
470 | 478 |
471 const int id = 1; | 479 const int id = 1; |
472 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); | 480 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); |
473 | 481 |
474 controller->animate(0, events.get()); | 482 controller->animate(0, events.get()); |
475 EXPECT_TRUE(controller->hasActiveAnimation()); | 483 EXPECT_TRUE(controller->hasActiveAnimation()); |
476 EXPECT_EQ(0, dummy.opacity()); | 484 EXPECT_EQ(0, dummy.opacity()); |
477 controller->animate(0.5, events.get()); | 485 controller->animate(0.5, events.get()); |
478 EXPECT_TRUE(controller->hasActiveAnimation()); | 486 EXPECT_TRUE(controller->hasActiveAnimation()); |
479 EXPECT_EQ(0.5, dummy.opacity()); | 487 EXPECT_EQ(0.5, dummy.opacity()); |
(...skipping 12 matching lines...) Expand all Loading... |
492 EXPECT_TRUE(controller->hasActiveAnimation()); | 500 EXPECT_TRUE(controller->hasActiveAnimation()); |
493 EXPECT_EQ(0.75, dummy.opacity()); | 501 EXPECT_EQ(0.75, dummy.opacity()); |
494 controller->animate(1024.5, events.get()); | 502 controller->animate(1024.5, events.get()); |
495 EXPECT_FALSE(controller->hasActiveAnimation()); | 503 EXPECT_FALSE(controller->hasActiveAnimation()); |
496 EXPECT_EQ(1, dummy.opacity()); | 504 EXPECT_EQ(1, dummy.opacity()); |
497 } | 505 } |
498 | 506 |
499 TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) | 507 TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) |
500 { | 508 { |
501 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 509 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
502 FakeLayerAnimationControllerClient dummy; | 510 FakeLayerAnimationValueObserver dummy; |
503 scoped_ptr<LayerAnimationController> controller( | 511 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
504 LayerAnimationController::create(&dummy)); | 512 controller->addObserver(&dummy); |
505 | 513 |
506 const int id = 1; | 514 const int id = 1; |
507 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Transform)); | 515 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Transform)); |
508 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); | 516 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity)); |
509 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); | 517 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity)); |
510 | 518 |
511 controller->animate(0, events.get()); | 519 controller->animate(0, events.get()); |
512 EXPECT_TRUE(controller->hasActiveAnimation()); | 520 EXPECT_TRUE(controller->hasActiveAnimation()); |
513 EXPECT_EQ(0, dummy.opacity()); | 521 EXPECT_EQ(0, dummy.opacity()); |
514 controller->animate(1, events.get()); | 522 controller->animate(1, events.get()); |
515 EXPECT_TRUE(controller->hasActiveAnimation()); | 523 EXPECT_TRUE(controller->hasActiveAnimation()); |
516 EXPECT_EQ(0.5, dummy.opacity()); | 524 EXPECT_EQ(0.5, dummy.opacity()); |
517 | 525 |
518 EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); | 526 EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity)); |
519 controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(Ac
tiveAnimation::Aborted, 1); | 527 controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(Ac
tiveAnimation::Aborted, 1); |
520 controller->animate(1, events.get()); | 528 controller->animate(1, events.get()); |
521 EXPECT_TRUE(controller->hasActiveAnimation()); | 529 EXPECT_TRUE(controller->hasActiveAnimation()); |
522 EXPECT_EQ(1, dummy.opacity()); | 530 EXPECT_EQ(1, dummy.opacity()); |
523 controller->animate(2, events.get()); | 531 controller->animate(2, events.get()); |
524 EXPECT_TRUE(!controller->hasActiveAnimation()); | 532 EXPECT_TRUE(!controller->hasActiveAnimation()); |
525 EXPECT_EQ(0.75, dummy.opacity()); | 533 EXPECT_EQ(0.75, dummy.opacity()); |
526 } | 534 } |
527 | 535 |
528 TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) | 536 TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) |
529 { | 537 { |
530 FakeLayerAnimationControllerClient dummyImpl; | 538 FakeLayerAnimationValueObserver dummyImpl; |
531 scoped_ptr<LayerAnimationController> controllerImpl(LayerAnimationController
::create(&dummyImpl)); | 539 scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationControl
ler::create(0)); |
| 540 controllerImpl->addObserver(&dummyImpl); |
532 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); | 541 scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEvents
Vector)); |
533 FakeLayerAnimationControllerClient dummy; | 542 FakeLayerAnimationValueObserver dummy; |
534 scoped_ptr<LayerAnimationController> controller( | 543 scoped_refptr<LayerAnimationController> controller(LayerAnimationController:
:create(0)); |
535 LayerAnimationController::create(&dummy)); | 544 controller->addObserver(&dummy); |
536 | 545 |
537 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, ActiveAnimation::Opac
ity)); | 546 scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new
FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, ActiveAnimation::Opac
ity)); |
538 toAdd->setNeedsSynchronizedStartTime(true); | 547 toAdd->setNeedsSynchronizedStartTime(true); |
539 controller->addAnimation(toAdd.Pass()); | 548 controller->addAnimation(toAdd.Pass()); |
540 | 549 |
541 controller->animate(0, 0); | 550 controller->animate(0, 0); |
542 EXPECT_TRUE(controller->hasActiveAnimation()); | 551 EXPECT_TRUE(controller->hasActiveAnimation()); |
543 ActiveAnimation* activeAnimation = controller->getActiveAnimation(0, ActiveA
nimation::Opacity); | 552 ActiveAnimation* activeAnimation = controller->getActiveAnimation(0, ActiveA
nimation::Opacity); |
544 EXPECT_TRUE(activeAnimation); | 553 EXPECT_TRUE(activeAnimation); |
545 EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime()); | 554 EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime()); |
546 | 555 |
547 controller->setForceSync(); | 556 controller->setForceSync(); |
548 | 557 |
549 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 558 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
550 | 559 |
551 activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opa
city); | 560 activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opa
city); |
552 EXPECT_TRUE(activeAnimation); | 561 EXPECT_TRUE(activeAnimation); |
553 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->ru
nState()); | 562 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->ru
nState()); |
554 } | 563 } |
555 | 564 |
556 } // namespace | 565 } // namespace |
557 } // namespace cc | 566 } // namespace cc |
OLD | NEW |