Index: cc/occlusion_tracker_unittest.cc |
diff --git a/cc/occlusion_tracker_unittest.cc b/cc/occlusion_tracker_unittest.cc |
index 447945c18eb324b4531071221f69555bb03b7dbd..3aacde024f88c741ec8caf7f1c2b6ef612b5f715 100644 |
--- a/cc/occlusion_tracker_unittest.cc |
+++ b/cc/occlusion_tracker_unittest.cc |
@@ -489,8 +489,8 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(30, 30, 70, 70))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(29, 30, 70, 70))); |
@@ -539,8 +539,8 @@ protected: |
this->visitLayer(layer2, occlusion); |
this->enterLayer(layer1, occlusion); |
- EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// This checks cases where the quads don't match their "containing" |
// layers, e.g. in terms of transforms or clip rect. This is typical for |
@@ -581,8 +581,8 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(30, 30, 70, 70))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(29, 30, 70, 70))); |
@@ -631,8 +631,8 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(50, 50, 50, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(50, 50, 50, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(50, 50, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(50, 50, 50, 50))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(49, 50, 50, 50))); |
@@ -698,14 +698,14 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterContributingSurface(child, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->leaveContributingSurface(child, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(30, 40, 70, 60))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(29, 40, 70, 60))); |
@@ -776,8 +776,8 @@ protected: |
this->visitLayer(occluder, occlusion); |
this->enterLayer(layer2, occlusion); |
- EXPECT_EQ(gfx::Rect(100, 100, 100, 100).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(100, 100, 100, 100).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_RECT_EQ(gfx::Rect(0, 0, 25, 25), occlusion.unoccludedLayerContentRect(layer2, gfx::Rect(0, 0, 25, 25))); |
EXPECT_RECT_EQ(gfx::Rect(10, 25, 15, 25), occlusion.unoccludedLayerContentRect(layer2, gfx::Rect(10, 25, 25, 25))); |
@@ -814,25 +814,25 @@ protected: |
this->visitLayer(child2, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 30, 60, 20).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 30, 60, 20).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(30, 30, 60, 20).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitLayer(layer, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 30, 60, 10), gfx::Rect(30, 40, 70, 60)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 440, 20, 60).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->enterContributingSurface(child, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 30, 60, 10), gfx::Rect(30, 40, 70, 60)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 440, 20, 60).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// Occlusion in |child2| should get merged with the |child| surface we are leaving now. |
this->leaveContributingSurface(child, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 30, 60, 10), gfx::Rect(30, 40, 70, 60)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 30, 60, 10), gfx::Rect(30, 40, 70, 60)).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(UnionRegions(gfx::Rect(30, 30, 60, 10), gfx::Rect(30, 40, 70, 60)).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(30, 30, 70, 70))); |
EXPECT_RECT_EQ(gfx::Rect(90, 30, 10, 10), occlusion.unoccludedLayerContentRect(parent, gfx::Rect(30, 30, 70, 70))); |
@@ -921,8 +921,8 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterContributingSurface(child, occlusion); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(clippedLayerInChild.ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(clippedLayerInChild.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(child, clippedLayerInChild)); |
EXPECT_TRUE(occlusion.unoccludedLayerContentRect(child, clippedLayerInChild).IsEmpty()); |
@@ -946,8 +946,8 @@ protected: |
this->leaveContributingSurface(child, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(75, 55, 1, 1))); |
EXPECT_RECT_EQ(gfx::Rect(75, 55, 1, 1), occlusion.unoccludedLayerContentRect(parent, gfx::Rect(75, 55, 1, 1))); |
@@ -982,8 +982,8 @@ protected: |
this->visitLayer(layer1, occlusion); |
this->enterContributingSurface(child, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(10, 430, 60, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(child, gfx::Rect(10, 430, 60, 70))); |
EXPECT_FALSE(occlusion.occludedLayer(child, gfx::Rect(9, 430, 60, 70))); |
@@ -1000,8 +1000,8 @@ protected: |
this->leaveContributingSurface(child, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(30, 40, 70, 60).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(30, 40, 70, 60))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(29, 40, 70, 60))); |
@@ -1067,8 +1067,8 @@ protected: |
this->visitLayer(layer2, occlusion); |
this->enterContributingSurface(child2, occlusion); |
- EXPECT_EQ(gfx::Rect(20, 30, 80, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(-10, 420, 70, 80).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(-10, 420, 70, 80).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(child2, gfx::Rect(-10, 420, 70, 80))); |
EXPECT_FALSE(occlusion.occludedLayer(child2, gfx::Rect(-11, 420, 70, 80))); |
@@ -1091,8 +1091,8 @@ protected: |
this->visitLayer(layer1, occlusion); |
this->enterContributingSurface(child1, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 20, 70, 10), gfx::Rect(20, 30, 80, 70)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(-10, 430, 80, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 430, 70, 80).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(-10, 430, 80, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(child1, gfx::Rect(-10, 430, 80, 70))); |
EXPECT_FALSE(occlusion.occludedLayer(child1, gfx::Rect(-11, 430, 80, 70))); |
@@ -1106,8 +1106,8 @@ protected: |
this->leaveContributingSurface(child1, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 20, 70, 10), gfx::Rect(20, 30, 80, 70)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(UnionRegions(gfx::Rect(30, 20, 70, 10), gfx::Rect(20, 30, 80, 70)).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(UnionRegions(gfx::Rect(30, 20, 70, 10), gfx::Rect(20, 30, 80, 70)).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(20, 20, 80, 80))); |
@@ -1177,8 +1177,8 @@ protected: |
this->visitLayer(layer2, occlusion); |
this->enterLayer(child2, occlusion); |
- EXPECT_EQ(gfx::Rect(20, 30, 80, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(-10, 420, 70, 80).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(-10, 420, 70, 80).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(child2, gfx::Rect(-10, 420, 70, 80))); |
EXPECT_FALSE(occlusion.occludedLayer(child2, gfx::Rect(-11, 420, 70, 80))); |
@@ -1196,8 +1196,8 @@ protected: |
this->visitLayer(layer1, occlusion); |
this->enterContributingSurface(child1, occlusion); |
- EXPECT_EQ(gfx::Rect(10, 20, 90, 80).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(420, -20, 80, 90).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(420, -10, 70, 80).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(420, -20, 80, 90).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(child1, gfx::Rect(420, -20, 80, 90))); |
EXPECT_FALSE(occlusion.occludedLayer(child1, gfx::Rect(419, -20, 80, 90))); |
@@ -1213,8 +1213,8 @@ protected: |
this->leaveContributingSurface(child1, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(10, 20, 90, 80).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(10, 20, 90, 80).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(10, 20, 90, 80).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(10, 20, 90, 80))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(9, 20, 90, 80))); |
@@ -1288,42 +1288,42 @@ protected: |
this->visitLayer(opacityLayer, occlusion); |
this->enterContributingSurface(opacityLayer, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
// And has nothing to contribute to its parent surface. |
this->leaveContributingSurface(opacityLayer, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
// Opaque layer will contribute to occlusion. |
this->visitLayer(opaqueLayer, occlusion); |
this->enterContributingSurface(opaqueLayer, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 430, 70, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_EQ(gfx::Rect(0, 430, 70, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// And it gets translated to the parent surface. |
this->leaveContributingSurface(opaqueLayer, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// The blur layer needs to throw away any occlusion from outside its subtree. |
this->enterLayer(blurLayer, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
// And it won't contribute to occlusion. |
this->leaveLayer(blurLayer, occlusion); |
this->enterContributingSurface(blurLayer, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
// But the opaque layer's occlusion is preserved on the parent. |
this->leaveContributingSurface(blurLayer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_EQ(gfx::Rect(30, 30, 70, 70).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |
@@ -1345,14 +1345,13 @@ protected: |
this->visitLayer(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 100, 50, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitContributingSurface(surface, occlusion); |
this->enterLayer(parent, occlusion); |
// The surface and replica should both be occluding the parent. |
- EXPECT_EQ(UnionRegions(gfx::Rect(0, 100, 50, 50), gfx::Rect(50, 150, 50, 50)).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(UnionRegions(gfx::Rect(0, 100, 50, 50), gfx::Rect(50, 150, 50, 50)).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |
@@ -1375,14 +1374,13 @@ protected: |
this->visitLayer(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 100, 50, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitContributingSurface(surface, occlusion); |
this->enterLayer(parent, occlusion); |
// The surface and replica should both be occluding the parent. |
- EXPECT_EQ(UnionRegions(gfx::Rect(0, 100, 50, 50), gfx::Rect(50, 150, 50, 20)).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(UnionRegions(gfx::Rect(0, 100, 50, 50), gfx::Rect(50, 150, 50, 20)).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |
@@ -1405,14 +1403,13 @@ protected: |
this->visitLayer(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 100, 50, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitContributingSurface(surface, occlusion); |
this->enterLayer(parent, occlusion); |
// The replica should not be occluding the parent, since it has a mask applied to it. |
- EXPECT_EQ(gfx::Rect(0, 100, 50, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 100, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |
@@ -1819,7 +1816,7 @@ protected: |
this->visitContributingSurface(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
} |
}; |
@@ -1843,7 +1840,7 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(100, 100, 100, 100).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(gfx::Rect(100, 100, 100, 100).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(0, 100, 100, 100))); |
EXPECT_TRUE(occlusion.occludedLayer(parent, gfx::Rect(100, 100, 100, 100))); |
@@ -1858,7 +1855,7 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(120, 120, 180, 180).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(gfx::Rect(120, 120, 180, 180).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(0, 100, 100, 100))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(100, 100, 100, 100))); |
@@ -1873,7 +1870,7 @@ protected: |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(250, 250, 50, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(gfx::Rect(250, 250, 50, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(0, 100, 100, 100))); |
EXPECT_FALSE(occlusion.occludedLayer(parent, gfx::Rect(100, 100, 100, 100))); |
@@ -1935,12 +1932,12 @@ protected: |
TestOcclusionTrackerWithClip<typename Types::LayerType, typename Types::RenderSurfaceType> occlusion(gfx::Rect(0, 0, 1000, 1000)); |
this->visitLayer(child2, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
this->visitLayer(child1, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
} |
}; |
@@ -2033,8 +2030,8 @@ protected: |
// The |layer| is entirely behind the camera and should not occlude. |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_TRUE(occlusion.occlusionInTargetSurface().IsEmpty()); |
- EXPECT_TRUE(occlusion.occlusionInScreenSpace().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromInsideTarget().IsEmpty()); |
+ EXPECT_TRUE(occlusion.occlusionFromOutsideTarget().IsEmpty()); |
} |
}; |
@@ -2066,8 +2063,8 @@ protected: |
// Ensure that those pixels don't occlude things outside the clipRect. |
this->visitLayer(layer, occlusion); |
this->enterLayer(parent, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
} |
}; |
@@ -2213,39 +2210,40 @@ protected: |
this->visitLayer(surface2, occlusion); |
this->enterContributingSurface(surface2, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 300).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 50, 300).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->leaveContributingSurface(surface2, occlusion); |
this->enterLayer(surfaceChild2, occlusion); |
// surfaceChild2 is moving in screen space but not relative to its target, so occlusion should happen in its target space only. |
- // It also means that things occluding in screen space (e.g. surface2) cannot occlude this layer. |
+ // It also means that things occluding from outside the target (e.g. surface2) cannot occlude this layer. |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ |
EXPECT_RECT_EQ(gfx::Rect(0, 0, 100, 300), occlusion.unoccludedLayerContentRect(surfaceChild2, gfx::Rect(0, 0, 100, 300))); |
EXPECT_FALSE(occlusion.occludedLayer(surfaceChild, gfx::Rect(0, 0, 50, 300))); |
this->leaveLayer(surfaceChild2, occlusion); |
this->enterLayer(surfaceChild, occlusion); |
EXPECT_FALSE(occlusion.occludedLayer(surfaceChild, gfx::Rect(0, 0, 100, 300))); |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 300).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 300).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 300).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_RECT_EQ(gfx::Rect(100, 0, 200, 300), occlusion.unoccludedLayerContentRect(surface, gfx::Rect(0, 0, 300, 300))); |
- // The surfaceChild is occluded by the surfaceChild2, but is moving relative its target and the screen, so it |
- // can't be occluded. |
+ // The surfaceChild is occluded by the surfaceChild2, but is moving relative its target, so it can't be occluded. |
EXPECT_RECT_EQ(gfx::Rect(0, 0, 200, 300), occlusion.unoccludedLayerContentRect(surfaceChild, gfx::Rect(0, 0, 200, 300))); |
EXPECT_FALSE(occlusion.occludedLayer(surfaceChild, gfx::Rect(0, 0, 50, 300))); |
this->leaveLayer(surfaceChild, occlusion); |
this->enterLayer(surface, occlusion); |
- // The surfaceChild is moving in screen space but not relative to its target, so occlusion should happen in its target space only. |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 300).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 300).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ // The surfaceChild is moving in screen space but not relative to its target, so occlusion should happen from within the target only. |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 300).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_RECT_EQ(gfx::Rect(100, 0, 200, 300), occlusion.unoccludedLayerContentRect(surface, gfx::Rect(0, 0, 300, 300))); |
this->leaveLayer(surface, occlusion); |
- // The surface's owning layer is moving in screen space but not relative to its target, so occlusion should happen in its target space only. |
- EXPECT_EQ(gfx::Rect(0, 0, 50, 300).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 300, 300).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ // The surface's owning layer is moving in screen space but not relative to its target, so occlusion should happen within the target only. |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 300, 300).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
EXPECT_RECT_EQ(gfx::Rect(0, 0, 0, 0), occlusion.unoccludedLayerContentRect(surface, gfx::Rect(0, 0, 300, 300))); |
this->enterContributingSurface(surface, occlusion); |
@@ -2289,18 +2287,18 @@ protected: |
this->visitLayer(surface2, occlusion); |
this->visitContributingSurface(surface2, occlusion); |
- EXPECT_EQ(gfx::Rect(50, 50, 200, 200).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(50, 50, 200, 200).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(50, 50, 200, 200).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// Clear any stored occlusion. |
- occlusion.setOcclusionInScreenSpace(Region()); |
- occlusion.setOcclusionInTargetSurface(Region()); |
+ occlusion.setOcclusionFromOutsideTarget(Region()); |
+ occlusion.setOcclusionFromInsideTarget(Region()); |
this->visitLayer(surface, occlusion); |
this->visitContributingSurface(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 400, 400).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 400, 400).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 400, 400).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |
@@ -2323,8 +2321,8 @@ protected: |
this->visitLayer(surface, occlusion); |
this->visitContributingSurface(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 300, 200).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 300, 200).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 300, 200).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |
@@ -2348,13 +2346,13 @@ protected: |
// |topmost| occludes the replica, but not the surface itself. |
this->visitLayer(topmost, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 100, 100, 100).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 100, 100, 100).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 100, 100, 100).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitLayer(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 200).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 100, 100, 100).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->enterContributingSurface(surface, occlusion); |
@@ -2383,13 +2381,13 @@ protected: |
// |topmost| occludes the surface, but not the entire surface's replica. |
this->visitLayer(topmost, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 110).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 110).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 110).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitLayer(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 110).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 110).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->enterContributingSurface(surface, occlusion); |
@@ -2421,13 +2419,13 @@ protected: |
this->visitLayer(overReplica, occlusion); |
this->visitLayer(overSurface, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(0, 0, 40, 100), gfx::Rect(0, 100, 50, 100)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(UnionRegions(gfx::Rect(0, 0, 40, 100), gfx::Rect(0, 100, 50, 100)).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(UnionRegions(gfx::Rect(0, 0, 40, 100), gfx::Rect(0, 100, 50, 100)).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitLayer(surface, occlusion); |
- EXPECT_EQ(UnionRegions(gfx::Rect(0, 0, 100, 100), gfx::Rect(0, 100, 50, 100)).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(UnionRegions(gfx::Rect(0, 0, 40, 100), gfx::Rect(0, 100, 50, 100)).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 100).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->enterContributingSurface(surface, occlusion); |
@@ -2458,15 +2456,15 @@ protected: |
// |topmost| occludes everything partially so we know occlusion is happening at all. |
this->visitLayer(topmost, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitLayer(surfaceChild, occlusion); |
// surfaceChild increases the occlusion in the screen by a narrow sliver. |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 60).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, -10, 100, 50).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
// In its own surface, surfaceChild is at 0,0 as is its occlusion. |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// The root layer always has a clipRect. So the parent of |surface| has a clipRect. However, the owning layer for |surface| does not |
// mask to bounds, so it doesn't have a clipRect of its own. Thus the parent of |surfaceChild| exercises different code paths |
@@ -2480,8 +2478,8 @@ protected: |
// When the surfaceChild's occlusion is transformed up to its parent, make sure it is not clipped away inappropriately also. |
this->enterLayer(surface, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 100, 60).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 10, 100, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 100, 50).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 10, 100, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->leaveLayer(surface, occlusion); |
this->enterContributingSurface(surface, occlusion); |
@@ -2553,14 +2551,14 @@ protected: |
// |topmost| occludes everything partially so we know occlusion is happening at all. |
this->visitLayer(topmost, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 80, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 80, 50).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 80, 50).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// surfaceChild is not opaque and does not occlude, so we have a non-empty unoccluded area on surface. |
this->visitLayer(surfaceChild, occlusion); |
- EXPECT_EQ(gfx::Rect(0, 0, 80, 50).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(0, 0, 0, 0).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 80, 50).ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(0, 0, 0, 0).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// The root layer always has a clipRect. So the parent of |surface| has a clipRect. However, the owning layer for |surface| does not |
// mask to bounds, so it doesn't have a clipRect of its own. Thus the parent of |surfaceChild| exercises different code paths |
@@ -2568,13 +2566,13 @@ protected: |
this->enterContributingSurface(surfaceChild, occlusion); |
// The surfaceChild's parent does not have a clipRect as it owns a render surface. |
- EXPECT_RECT_EQ(gfx::Rect(0, 50, 80, 50), occlusion.unoccludedContributingSurfaceContentRect(surfaceChild, false, gfx::Rect(0, 0, 100, 100))); |
+ EXPECT_EQ(gfx::Rect(0, 50, 80, 50).ToString(), occlusion.unoccludedContributingSurfaceContentRect(surfaceChild, false, gfx::Rect(0, 0, 100, 100)).ToString()); |
this->leaveContributingSurface(surfaceChild, occlusion); |
this->visitLayer(surface, occlusion); |
this->enterContributingSurface(surface, occlusion); |
// The surface's parent does have a clipRect as it is the root layer. |
- EXPECT_RECT_EQ(gfx::Rect(0, 50, 80, 50), occlusion.unoccludedContributingSurfaceContentRect(surface, false, gfx::Rect(0, 0, 100, 100))); |
+ EXPECT_EQ(gfx::Rect(0, 50, 80, 50).ToString(), occlusion.unoccludedContributingSurfaceContentRect(surface, false, gfx::Rect(0, 0, 100, 100)).ToString()); |
} |
}; |
@@ -2630,8 +2628,8 @@ protected: |
expectedOcclusion.Union(gfx::Rect(250, 50, 50, 50)); |
expectedOcclusion.Union(gfx::Rect(0, 100, 300, 50)); |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
// Everything outside the surface/replica is occluded but the surface/replica itself is not. |
this->enterLayer(filteredSurface, occlusion); |
@@ -2647,8 +2645,15 @@ protected: |
this->leaveLayer(filteredSurface, occlusion); |
// The filtered layer/replica does not occlude. |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ Region expectedOcclusionOutsideSurface; |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(-50, -50, 300, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(-50, 0, 50, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(50, 0, 100, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(200, 0, 50, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(-50, 50, 300, 50)); |
+ |
+ EXPECT_EQ(expectedOcclusionOutsideSurface.ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// The surface has a background blur, so it needs pixels that are currently considered occluded in order to be drawn. So the pixels |
// it needs should be removed some the occluded area so that when we get to the parent they are drawn. |
@@ -2663,8 +2668,8 @@ protected: |
expectedBlurredOcclusion.Union(gfx::Rect(250 + outsetRight, 50 - outsetTop, 50 - outsetRight, 50 + outsetTop + outsetBottom)); |
expectedBlurredOcclusion.Union(gfx::Rect(0, 100 + outsetBottom, 300, 50 - outsetBottom)); |
- EXPECT_EQ(expectedBlurredOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(expectedBlurredOcclusion.ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(expectedBlurredOcclusion.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
gfx::Rect outsetRect; |
gfx::Rect testRect; |
@@ -2672,40 +2677,40 @@ protected: |
// Nothing in the blur outsets for the filteredSurface is occluded. |
outsetRect = gfx::Rect(50 - outsetLeft, 50 - outsetTop, 50 + outsetLeft + outsetRight, 50 + outsetTop + outsetBottom); |
testRect = outsetRect; |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
// Stuff outside the blur outsets is still occluded though. |
testRect = outsetRect; |
testRect.Inset(0, 0, -1, 0); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
testRect = outsetRect; |
testRect.Inset(0, 0, 0, -1); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
testRect = outsetRect; |
testRect.Inset(-1, 0, 0, 0); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
testRect = outsetRect; |
testRect.Inset(0, -1, 0, 0); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
// Nothing in the blur outsets for the filteredSurface's replica is occluded. |
outsetRect = gfx::Rect(200 - outsetLeft, 50 - outsetTop, 50 + outsetLeft + outsetRight, 50 + outsetTop + outsetBottom); |
testRect = outsetRect; |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
// Stuff outside the blur outsets is still occluded though. |
testRect = outsetRect; |
testRect.Inset(0, 0, -1, 0); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
testRect = outsetRect; |
testRect.Inset(0, 0, 0, -1); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
testRect = outsetRect; |
testRect.Inset(-1, 0, 0, 0); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
testRect = outsetRect; |
testRect.Inset(0, -1, 0, 0); |
- EXPECT_RECT_EQ(outsetRect, occlusion.unoccludedLayerContentRect(parent, testRect)); |
+ EXPECT_EQ(outsetRect.ToString(), occlusion.unoccludedLayerContentRect(parent, testRect).ToString()); |
} |
}; |
@@ -2744,8 +2749,8 @@ protected: |
occlusion.setLayerClipRect(gfx::Rect(0, 0, 1000, 1000)); |
this->visitLayer(occludingLayerAbove, occlusion); |
- EXPECT_EQ(gfx::Rect(100 / 2, 100 / 2, 50 / 2, 50 / 2).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(100 / 2, 100 / 2, 50 / 2, 50 / 2).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(100 / 2, 100 / 2, 50 / 2, 50 / 2).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
this->visitLayer(filteredSurface2, occlusion); |
this->visitContributingSurface(filteredSurface2, occlusion); |
@@ -2754,10 +2759,10 @@ protected: |
// Test expectations in the target. |
gfx::Rect expectedOcclusion = gfx::Rect(100 / 2 + outsetRight * 2, 100 / 2 + outsetBottom * 2, 50 / 2 - (outsetLeft + outsetRight) * 2, 50 / 2 - (outsetTop + outsetBottom) * 2); |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// Test expectations in the screen are the same as in the target, as the render surface is 1:1 with the screen. |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
+ EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
} |
}; |
@@ -2812,8 +2817,8 @@ protected: |
expectedOcclusion.Union(gfx::Rect(250, 50, 50, 50)); |
expectedOcclusion.Union(gfx::Rect(0, 100, 300, 50)); |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
// Everything outside the surface/replica is occluded but the surface/replica itself is not. |
this->enterLayer(filteredSurface, occlusion); |
@@ -2829,8 +2834,15 @@ protected: |
this->leaveLayer(filteredSurface, occlusion); |
// The filtered layer/replica does not occlude. |
- EXPECT_EQ(expectedOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ Region expectedOcclusionOutsideSurface; |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(-50, -50, 300, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(-50, 0, 50, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(50, 0, 100, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(200, 0, 50, 50)); |
+ expectedOcclusionOutsideSurface.Union(gfx::Rect(-50, 50, 300, 50)); |
+ |
+ EXPECT_EQ(expectedOcclusionOutsideSurface.ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// The surface has a background blur, so it needs pixels that are currently considered occluded in order to be drawn. So the pixels |
// it needs should be removed some the occluded area so that when we get to the parent they are drawn. |
@@ -2845,8 +2857,8 @@ protected: |
expectedBlurredOcclusion.Union(gfx::Rect(250 + outsetRight, 50 - outsetTop, 50 - outsetRight, 20 + outsetTop + outsetBottom)); |
expectedBlurredOcclusion.Union(gfx::Rect(0, 100 + 5, 300, 50 - 5)); |
- EXPECT_EQ(expectedBlurredOcclusion.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(expectedBlurredOcclusion.ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
gfx::Rect outsetRect; |
gfx::Rect clippedOutsetRect; |
@@ -2937,8 +2949,9 @@ protected: |
gfx::Rect occlusionBehindReplica = gfx::Rect(210, 60, 30, 30); |
Region expectedOpaqueBounds = UnionRegions(occlusionBehindSurface, occlusionBehindReplica); |
- EXPECT_EQ(expectedOpaqueBounds.ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(expectedOpaqueBounds.ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(expectedOpaqueBounds.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
} |
}; |
@@ -2975,17 +2988,30 @@ protected: |
this->visitLayer(aboveReplicaLayer, occlusion); |
this->visitLayer(aboveSurfaceLayer, occlusion); |
- // The surface has a background blur, so it blurs non-opaque pixels below it. |
this->visitLayer(filteredSurface, occlusion); |
+ |
+ { |
+ // The layers above the filtered surface occlude from outside. |
+ gfx::Rect occlusionAboveSurface = gfx::Rect(0, 0, 50, 50); |
+ gfx::Rect occlusionAboveReplica = gfx::Rect(150, 0, 50, 50); |
+ Region expectedOpaqueRegion = UnionRegions(occlusionAboveSurface, occlusionAboveReplica); |
+ |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(expectedOpaqueRegion.ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ } |
+ |
+ // The surface has a background blur, so it blurs non-opaque pixels below it. |
this->visitContributingSurface(filteredSurface, occlusion); |
- // The filter is completely occluded, so it should not blur anything and reduce any occlusion. |
- gfx::Rect occlusionAboveSurface = gfx::Rect(50, 50, 50, 50); |
- gfx::Rect occlusionAboveReplica = gfx::Rect(200, 50, 50, 50); |
+ { |
+ // The filter is completely occluded, so it should not blur anything and reduce any occlusion. |
+ gfx::Rect occlusionAboveSurface = gfx::Rect(50, 50, 50, 50); |
+ gfx::Rect occlusionAboveReplica = gfx::Rect(200, 50, 50, 50); |
+ Region expectedOpaqueRegion = UnionRegions(occlusionAboveSurface, occlusionAboveReplica); |
- Region expectedOpaqueRegion = UnionRegions(occlusionAboveSurface, occlusionAboveReplica); |
- EXPECT_EQ(expectedOpaqueRegion, occlusion.occlusionInScreenSpace()); |
- EXPECT_EQ(expectedOpaqueRegion, occlusion.occlusionInTargetSurface()); |
+ EXPECT_EQ(expectedOpaqueRegion.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ } |
} |
}; |
@@ -3049,16 +3075,13 @@ protected: |
expectedOcclusion.Union(occlusionBesideSurface); |
expectedOcclusion.Union(occlusionBesideReplica); |
- ASSERT_EQ(expectedOcclusion, occlusion.occlusionInTargetSurface()); |
- ASSERT_EQ(expectedOcclusion, occlusion.occlusionInScreenSpace()); |
+ ASSERT_EQ(expectedOcclusion.ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
Region::Iterator expectedRects(expectedOcclusion); |
- Region::Iterator screenSpaceRects(occlusion.occlusionInScreenSpace()); |
- Region::Iterator targetSurfaceRects(occlusion.occlusionInTargetSurface()); |
- for (; expectedRects.has_rect(); expectedRects.next(), screenSpaceRects.next(), targetSurfaceRects.next()) { |
- ASSERT_TRUE(screenSpaceRects.has_rect()); |
+ Region::Iterator targetSurfaceRects(occlusion.occlusionFromInsideTarget()); |
+ for (; expectedRects.has_rect(); expectedRects.next(), targetSurfaceRects.next()) { |
ASSERT_TRUE(targetSurfaceRects.has_rect()); |
- EXPECT_EQ(expectedRects.rect(), screenSpaceRects.rect()); |
EXPECT_EQ(expectedRects.rect(), targetSurfaceRects.rect()); |
} |
} |
@@ -3087,14 +3110,14 @@ protected: |
// The small layer is not tracked because it is too small. |
this->visitLayer(small, occlusion); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
// The large layer is tracked as it is large enough. |
this->visitLayer(large, occlusion); |
- EXPECT_EQ(gfx::Rect(gfx::Point(), trackingSize).ToString(), occlusion.occlusionInScreenSpace().ToString()); |
- EXPECT_EQ(gfx::Rect(gfx::Point(), trackingSize).ToString(), occlusion.occlusionInTargetSurface().ToString()); |
+ EXPECT_EQ(gfx::Rect().ToString(), occlusion.occlusionFromOutsideTarget().ToString()); |
+ EXPECT_EQ(gfx::Rect(gfx::Point(), trackingSize).ToString(), occlusion.occlusionFromInsideTarget().ToString()); |
} |
}; |