| Index: content/gpu/gpu_info_collector.h
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| ===================================================================
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| --- content/gpu/gpu_info_collector.h	(revision 173244)
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| +++ content/gpu/gpu_info_collector.h	(working copy)
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| @@ -10,60 +10,41 @@
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|  #include "content/common/content_export.h"
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|  #include "content/public/common/gpu_info.h"
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|  
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| -struct IDirect3D9;
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| -
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|  namespace gpu_info_collector {
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|  
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| -// Populate variables with necessary graphics card information.
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| -// Returns true on success.
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| -bool CollectGraphicsInfo(content::GPUInfo* gpu_info);
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| -
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| -// Similar to CollectGraphicsInfo, only this collects a subset of variables
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| -// without creating a GL/DirectX context (and without the danger of crashing).
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| +// Collects basic GPU info without creating a GL/DirectX context (and without
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| +// the danger of crashing), including vendor_id and device_id.
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| +// This is called at browser process startup time.
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|  // The subset each platform collects may be different.
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| -CONTENT_EXPORT bool CollectPreliminaryGraphicsInfo(
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| +CONTENT_EXPORT bool CollectBasicGraphicsInfo(
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|      content::GPUInfo* gpu_info);
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|  
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| -#if defined(OS_WIN)
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| -// Windows provides two ways of doing graphics so we need two ways of
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| -// collecting info based on what's on a user's machine.
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| -// The selection between the two methods is done in the cc file.
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| +// Create a GL/DirectX context and collect related info.
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| +// This is called at GPU process startup time.
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| +// Returns true on success.
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| +bool CollectContextGraphicsInfo(content::GPUInfo* gpu_info);
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|  
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| -// A D3D argument is passed in for testing purposes
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| -CONTENT_EXPORT bool CollectGraphicsInfoD3D(IDirect3D9* d3d,
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| -                                           content::GPUInfo* gpu_info);
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| -
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| -// Collects D3D driver version/date through registry lookup.
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| -// Note that this does not require a D3D context.
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| -// device_id here is the raw data in DISPLAY_DEVICE.
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| -CONTENT_EXPORT bool CollectDriverInfoD3D(const std::wstring& device_id,
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| -                                         content::GPUInfo* gpu_info);
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| -
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| +#if defined(OS_WIN)
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|  // Collect the DirectX Disagnostics information about the attached displays.
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|  bool GetDxDiagnostics(content::DxDiagNode* output);
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|  #endif  // OS_WIN
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|  
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| -// All platforms have a GL version for collecting information
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| +// Create a GL context and collect GL strings and versions.
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|  CONTENT_EXPORT bool CollectGraphicsInfoGL(content::GPUInfo* gpu_info);
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|  
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| -// Collect GL and Shading language version information
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| -bool CollectGLVersionInfo(content::GPUInfo* gpu_info);
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| -
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| -// Platform specific method for collecting vendor and device ids
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| -bool CollectVideoCardInfo(content::GPUInfo* gpu_info);
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| -
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|  // Each platform stores the driver version on the GL_VERSION string differently
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|  bool CollectDriverInfoGL(content::GPUInfo* gpu_info);
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|  
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| -// Advanced Micro Devices has interesting configurations on laptops were
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| -// there are two videocards that can alternatively a given process output.
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| -enum AMDVideoCardType {
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| -  UNKNOWN,
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| -  STANDALONE,
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| -  INTEGRATED,
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| -  SWITCHABLE
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| -};
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| +// Merge GPUInfo from CollectContextGraphicsInfo into basic GPUInfo.
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| +// This is platform specific, depending on which info are collected at which
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| +// stage.
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| +void MergeGPUInfo(content::GPUInfo* basic_gpu_info,
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| +                  const content::GPUInfo& context_gpu_info);
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|  
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| +// MergeGPUInfo() when GL driver is used.
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| +void MergeGPUInfoGL(content::GPUInfo* basic_gpu_info,
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| +                    const content::GPUInfo& context_gpu_info);
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| +
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|  }  // namespace gpu_info_collector
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|  
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|  #endif  // CONTENT_GPU_GPU_INFO_COLLECTOR_H_
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| 
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