Index: cc/nine_patch_layer_impl.cc |
diff --git a/cc/nine_patch_layer_impl.cc b/cc/nine_patch_layer_impl.cc |
index bde6235ee7cd5f4e69b9811c41becb2e3aed5bf4..8b5415b200b4e46018dc2db10b7c9b426350e414 100644 |
--- a/cc/nine_patch_layer_impl.cc |
+++ b/cc/nine_patch_layer_impl.cc |
@@ -108,38 +108,39 @@ void NinePatchLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append |
// Nothing is opaque here. |
// TODO(danakj): Should we look at the SkBitmaps to determine opaqueness? |
gfx::Rect opaqueRect; |
+ const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
scoped_ptr<TextureDrawQuad> quad; |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, topLeft, opaqueRect, m_resourceId, premultipliedAlpha, uvTopLeft, flipped); |
+ quad->SetNew(sharedQuadState, topLeft, opaqueRect, m_resourceId, premultipliedAlpha, uvTopLeft, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, topRight, opaqueRect, m_resourceId, premultipliedAlpha, uvTopRight, flipped); |
+ quad->SetNew(sharedQuadState, topRight, opaqueRect, m_resourceId, premultipliedAlpha, uvTopRight, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, bottomLeft, opaqueRect, m_resourceId, premultipliedAlpha, uvBottomLeft, flipped); |
+ quad->SetNew(sharedQuadState, bottomLeft, opaqueRect, m_resourceId, premultipliedAlpha, uvBottomLeft, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, bottomRight, opaqueRect, m_resourceId, premultipliedAlpha, uvBottomRight, flipped); |
+ quad->SetNew(sharedQuadState, bottomRight, opaqueRect, m_resourceId, premultipliedAlpha, uvBottomRight, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, top, opaqueRect, m_resourceId, premultipliedAlpha, uvTop, flipped); |
+ quad->SetNew(sharedQuadState, top, opaqueRect, m_resourceId, premultipliedAlpha, uvTop, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, left, opaqueRect, m_resourceId, premultipliedAlpha, uvLeft, flipped); |
+ quad->SetNew(sharedQuadState, left, opaqueRect, m_resourceId, premultipliedAlpha, uvLeft, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, right, opaqueRect, m_resourceId, premultipliedAlpha, uvRight, flipped); |
+ quad->SetNew(sharedQuadState, right, opaqueRect, m_resourceId, premultipliedAlpha, uvRight, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, bottom, opaqueRect, m_resourceId, premultipliedAlpha, uvBottom, flipped); |
+ quad->SetNew(sharedQuadState, bottom, opaqueRect, m_resourceId, premultipliedAlpha, uvBottom, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |