OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/texture_draw_quad.h" | 5 #include "cc/texture_draw_quad.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 TextureDrawQuad::TextureDrawQuad() | 11 TextureDrawQuad::TextureDrawQuad() |
12 : resource_id(0), | 12 : resource_id(0), |
13 premultiplied_alpha(false), | 13 premultiplied_alpha(false), |
14 flipped(false) { | 14 flipped(false) { |
15 } | 15 } |
16 | 16 |
17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { | 17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { |
18 return make_scoped_ptr(new TextureDrawQuad); | 18 return make_scoped_ptr(new TextureDrawQuad); |
19 } | 19 } |
20 | 20 |
21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | 21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
22 gfx::Rect rect, | 22 gfx::Rect rect, gfx::Rect opaque_rect, |
23 gfx::Rect opaque_rect, | 23 unsigned resource_id, bool premultiplied_alpha, |
24 unsigned resource_id, | |
25 bool premultiplied_alpha, | |
26 const gfx::RectF& uv_rect, | 24 const gfx::RectF& uv_rect, |
27 bool flipped) { | 25 const float vertex_opacity[4], bool flipped) { |
28 gfx::Rect visible_rect = rect; | 26 gfx::Rect visible_rect = rect; |
29 bool needs_blending = false; | 27 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
| 28 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
30 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 29 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
31 opaque_rect, visible_rect, needs_blending); | 30 opaque_rect, visible_rect, needs_blending); |
32 this->resource_id = resource_id; | 31 this->resource_id = resource_id; |
33 this->premultiplied_alpha = premultiplied_alpha; | 32 this->premultiplied_alpha = premultiplied_alpha; |
34 this->uv_rect = uv_rect; | 33 this->uv_rect = uv_rect; |
| 34 this->vertex_opacity[0] = vertex_opacity[0]; |
| 35 this->vertex_opacity[1] = vertex_opacity[1]; |
| 36 this->vertex_opacity[2] = vertex_opacity[2]; |
| 37 this->vertex_opacity[3] = vertex_opacity[3]; |
35 this->flipped = flipped; | 38 this->flipped = flipped; |
36 } | 39 } |
37 | 40 |
38 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | 41 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
39 gfx::Rect rect, | 42 gfx::Rect rect, gfx::Rect opaque_rect, |
40 gfx::Rect opaque_rect, | 43 gfx::Rect visible_rect, bool needs_blending, |
41 gfx::Rect visible_rect, | 44 unsigned resource_id, bool premultiplied_alpha, |
42 bool needs_blending, | |
43 unsigned resource_id, | |
44 bool premultiplied_alpha, | |
45 const gfx::RectF& uv_rect, | 45 const gfx::RectF& uv_rect, |
46 bool flipped) { | 46 const float vertex_opacity[4], bool flipped) { |
47 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 47 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
48 opaque_rect, visible_rect, needs_blending); | 48 opaque_rect, visible_rect, needs_blending); |
49 this->resource_id = resource_id; | 49 this->resource_id = resource_id; |
50 this->premultiplied_alpha = premultiplied_alpha; | 50 this->premultiplied_alpha = premultiplied_alpha; |
51 this->uv_rect = uv_rect; | 51 this->uv_rect = uv_rect; |
| 52 this->vertex_opacity[0] = vertex_opacity[0]; |
| 53 this->vertex_opacity[1] = vertex_opacity[1]; |
| 54 this->vertex_opacity[2] = vertex_opacity[2]; |
| 55 this->vertex_opacity[3] = vertex_opacity[3]; |
52 this->flipped = flipped; | 56 this->flipped = flipped; |
53 } | 57 } |
54 | 58 |
55 const TextureDrawQuad* TextureDrawQuad::MaterialCast( | 59 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { |
56 const DrawQuad* quad) { | |
57 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); | 60 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); |
58 return static_cast<const TextureDrawQuad*>(quad); | 61 return static_cast<const TextureDrawQuad*>(quad); |
59 } | 62 } |
60 | 63 |
61 bool TextureDrawQuad::PerformClipping() { | 64 bool TextureDrawQuad::PerformClipping() { |
62 // This only occurs if the rect is only scaled and translated (and thus still | 65 // This only occurs if the rect is only scaled and translated (and thus still |
63 // axis aligned). | 66 // axis aligned). |
64 if (!quadTransform().IsScaleOrTranslation()) | 67 if (!quadTransform().IsScaleOrTranslation()) |
65 return false; | 68 return false; |
66 | 69 |
67 // Grab our scale and make sure it's positive. | 70 // Grab our scale and make sure it's positive. |
68 float x_scale = quadTransform().matrix().getDouble(0,0); | 71 float x_scale = quadTransform().matrix().getDouble(0, 0); |
69 float y_scale = quadTransform().matrix().getDouble(1,1); | 72 float y_scale = quadTransform().matrix().getDouble(1, 1); |
70 if (x_scale <= 0.0f || y_scale <= 0.0f) | 73 if (x_scale <= 0.0f || y_scale <= 0.0f) |
71 return false; | 74 return false; |
72 | 75 |
73 // Grab our offset. | 76 // Grab our offset. |
74 gfx::Vector2dF offset( | 77 gfx::Vector2dF offset(quadTransform().matrix().getDouble(0, 3), |
75 quadTransform().matrix().getDouble(0,3), | 78 quadTransform().matrix().getDouble(1, 3)); |
76 quadTransform().matrix().getDouble(1,3)); | |
77 | 79 |
78 // Transform the rect by the scale and offset. | 80 // Transform the rect by the scale and offset. |
79 gfx::RectF rectF = rect; | 81 gfx::RectF rectF = rect; |
80 rectF.Scale(x_scale, y_scale); | 82 rectF.Scale(x_scale, y_scale); |
81 rectF += offset; | 83 rectF += offset; |
82 | 84 |
83 // Perform clipping and check to see if the result is empty. | 85 // Perform clipping and check to see if the result is empty. |
84 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); | 86 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); |
85 if (clippedRect.IsEmpty()) { | 87 if (clippedRect.IsEmpty()) { |
86 rect = gfx::Rect(); | 88 rect = gfx::Rect(); |
87 uv_rect = gfx::RectF(); | 89 uv_rect = gfx::RectF(); |
88 return true; | 90 return true; |
89 } | 91 } |
90 | 92 |
91 // Create a new uv-rect by clipping the old one to the new bounds. | 93 // Create a new uv-rect by clipping the old one to the new bounds. |
92 uv_rect = gfx::RectF( | 94 uv_rect = gfx::RectF( |
93 uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()), | 95 uv_rect.x() |
94 uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()), | 96 + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()), |
95 uv_rect.width () / rectF.width () * clippedRect.width (), | 97 uv_rect.y() |
| 98 + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()), |
| 99 uv_rect.width() / rectF.width() * clippedRect.width(), |
96 uv_rect.height() / rectF.height() * clippedRect.height()); | 100 uv_rect.height() / rectF.height() * clippedRect.height()); |
97 | 101 |
| 102 // Indexing according to the quad vertex generation: |
| 103 // 1--2 |
| 104 // | | |
| 105 // 0--3 |
| 106 if (vertex_opacity[0] != vertex_opacity[1] |
| 107 || vertex_opacity[0] != vertex_opacity[2] |
| 108 || vertex_opacity[0] != vertex_opacity[3]) { |
| 109 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); |
| 110 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); |
| 111 const float x3 = (clippedRect.right() - rectF.x()) / rectF.width(); |
| 112 const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height(); |
| 113 const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1]; |
| 114 const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0]; |
| 115 const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1]; |
| 116 const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0]; |
| 117 vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1; |
| 118 vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1; |
| 119 vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1; |
| 120 vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1; |
| 121 } |
| 122 |
98 // Move the clipped rectangle back into its space. | 123 // Move the clipped rectangle back into its space. |
99 clippedRect -= offset; | 124 clippedRect -= offset; |
100 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); | 125 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |
101 rect = gfx::Rect( | 126 rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), |
102 static_cast<int>(clippedRect.x() + 0.5f), | 127 static_cast<int>(clippedRect.y() + 0.5f), |
103 static_cast<int>(clippedRect.y() + 0.5f), | 128 static_cast<int>(clippedRect.width() + 0.5f), |
104 static_cast<int>(clippedRect.width() + 0.5f), | 129 static_cast<int>(clippedRect.height() + 0.5f)); |
105 static_cast<int>(clippedRect.height() + 0.5f)); | |
106 return true; | 130 return true; |
107 } | 131 } |
108 | 132 |
109 } // namespace cc | 133 } // namespace cc |
OLD | NEW |