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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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156 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
TileProgramSwizzleOpaque; | 156 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
TileProgramSwizzleOpaque; |
157 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC
heckerboardProgram; | 157 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC
heckerboardProgram; |
158 | 158 |
159 // Render surface shaders. | 159 // Render surface shaders. |
160 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> RenderPassProgram; | 160 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> RenderPassProgram; |
161 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
haMask> RenderPassMaskProgram; | 161 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
haMask> RenderPassMaskProgram; |
162 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende
rPassProgramAA; | 162 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende
rPassProgramAA; |
163 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R
enderPassMaskProgramAA; | 163 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R
enderPassMaskProgramAA; |
164 | 164 |
165 // Texture shaders. | 165 // Texture shaders. |
166 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp
ha> TextureProgram; | 166 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar
yingAlpha> TextureProgram; |
167 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli
pAlpha> TextureProgramFlip; | 167 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli
pVaryingAlpha> TextureProgramFlip; |
168 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec
tAlpha> TextureIOSurfaceProgram; | 168 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec
tVaryingAlpha> TextureIOSurfaceProgram; |
169 | 169 |
170 // Video shaders. | 170 // Video shaders. |
171 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt
ernal> VideoStreamTextureProgram; | 171 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt
ernal> VideoStreamTextureProgram; |
172 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
VideoYUVProgram; | 172 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
VideoYUVProgram; |
173 | 173 |
174 // Special purpose / effects shaders. | 174 // Special purpose / effects shaders. |
175 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr
am; | 175 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr
am; |
176 | 176 |
177 const TileProgram* tileProgram(); | 177 const TileProgram* tileProgram(); |
178 const TileProgramOpaque* tileProgramOpaque(); | 178 const TileProgramOpaque* tileProgramOpaque(); |
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246 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 246 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
248 #else | 248 #else |
249 #define GLC(context, x) (x) | 249 #define GLC(context, x) (x) |
250 #endif | 250 #endif |
251 | 251 |
252 | 252 |
253 } | 253 } |
254 | 254 |
255 #endif // CC_GL_RENDERER_H_ | 255 #endif // CC_GL_RENDERER_H_ |
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