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Side by Side Diff: cc/gl_renderer.h

Issue 11570027: Adding support for per vertex opacity on textured layer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
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156 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> TileProgramSwizzleOpaque; 156 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> TileProgramSwizzleOpaque;
157 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC heckerboardProgram; 157 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileC heckerboardProgram;
158 158
159 // Render surface shaders. 159 // Render surface shaders.
160 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> RenderPassProgram; 160 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> RenderPassProgram;
161 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp haMask> RenderPassMaskProgram; 161 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp haMask> RenderPassMaskProgram;
162 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende rPassProgramAA; 162 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> Rende rPassProgramAA;
163 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R enderPassMaskProgramAA; 163 typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> R enderPassMaskProgramAA;
164 164
165 // Texture shaders. 165 // Texture shaders.
166 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlp ha> TextureProgram; 166 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexVar yingAlpha> TextureProgram;
167 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pAlpha> TextureProgramFlip; 167 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFli pVaryingAlpha> TextureProgramFlip;
168 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tAlpha> TextureIOSurfaceProgram; 168 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRec tVaryingAlpha> TextureIOSurfaceProgram;
169 169
170 // Video shaders. 170 // Video shaders.
171 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram; 171 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExt ernal> VideoStreamTextureProgram;
172 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram; 172 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram;
173 173
174 // Special purpose / effects shaders. 174 // Special purpose / effects shaders.
175 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr am; 175 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgr am;
176 176
177 const TileProgram* tileProgram(); 177 const TileProgram* tileProgram();
178 const TileProgramOpaque* tileProgramOpaque(); 178 const TileProgramOpaque* tileProgramOpaque();
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246 #if DEBUG_GL_CALLS && !defined(NDEBUG) 246 #if DEBUG_GL_CALLS && !defined(NDEBUG)
247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
248 #else 248 #else
249 #define GLC(context, x) (x) 249 #define GLC(context, x) (x)
250 #endif 250 #endif
251 251
252 252
253 } 253 }
254 254
255 #endif // CC_GL_RENDERER_H_ 255 #endif // CC_GL_RENDERER_H_
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