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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h

Issue 11568029: Add a command to lose the context (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: add docs, lose parent and children, fix typo Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H _ // NOLINT 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H _ // NOLINT
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H _ // NOLINT 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H _ // NOLINT
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after
329 GL_RENDERBUFFER_STENCIL_SIZE, 329 GL_RENDERBUFFER_STENCIL_SIZE,
330 GL_RENDERBUFFER_WIDTH, 330 GL_RENDERBUFFER_WIDTH,
331 GL_RENDERBUFFER_HEIGHT, 331 GL_RENDERBUFFER_HEIGHT,
332 GL_RENDERBUFFER_INTERNAL_FORMAT, 332 GL_RENDERBUFFER_INTERNAL_FORMAT,
333 }; 333 };
334 334
335 static GLenum valid_render_buffer_target_table[] = { 335 static GLenum valid_render_buffer_target_table[] = {
336 GL_RENDERBUFFER, 336 GL_RENDERBUFFER,
337 }; 337 };
338 338
339 static GLenum valid_reset_status_table[] = {
340 GL_GUILTY_CONTEXT_RESET_ARB,
341 GL_INNOCENT_CONTEXT_RESET_ARB,
342 GL_UNKNOWN_CONTEXT_RESET_ARB,
343 };
344
339 static GLenum valid_shader_parameter_table[] = { 345 static GLenum valid_shader_parameter_table[] = {
340 GL_SHADER_TYPE, 346 GL_SHADER_TYPE,
341 GL_DELETE_STATUS, 347 GL_DELETE_STATUS,
342 GL_COMPILE_STATUS, 348 GL_COMPILE_STATUS,
343 GL_INFO_LOG_LENGTH, 349 GL_INFO_LOG_LENGTH,
344 GL_SHADER_SOURCE_LENGTH, 350 GL_SHADER_SOURCE_LENGTH,
345 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, 351 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
346 }; 352 };
347 353
348 static GLenum valid_shader_precision_table[] = { 354 static GLenum valid_shader_precision_table[] = {
(...skipping 241 matching lines...) Expand 10 before | Expand all | Expand 10 after
590 valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), 596 valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)),
591 render_buffer_format( 597 render_buffer_format(
592 valid_render_buffer_format_table, arraysize( 598 valid_render_buffer_format_table, arraysize(
593 valid_render_buffer_format_table)), 599 valid_render_buffer_format_table)),
594 render_buffer_parameter( 600 render_buffer_parameter(
595 valid_render_buffer_parameter_table, arraysize( 601 valid_render_buffer_parameter_table, arraysize(
596 valid_render_buffer_parameter_table)), 602 valid_render_buffer_parameter_table)),
597 render_buffer_target( 603 render_buffer_target(
598 valid_render_buffer_target_table, arraysize( 604 valid_render_buffer_target_table, arraysize(
599 valid_render_buffer_target_table)), 605 valid_render_buffer_target_table)),
606 reset_status(
607 valid_reset_status_table, arraysize(valid_reset_status_table)),
600 shader_binary_format(), 608 shader_binary_format(),
601 shader_parameter( 609 shader_parameter(
602 valid_shader_parameter_table, arraysize( 610 valid_shader_parameter_table, arraysize(
603 valid_shader_parameter_table)), 611 valid_shader_parameter_table)),
604 shader_precision( 612 shader_precision(
605 valid_shader_precision_table, arraysize( 613 valid_shader_precision_table, arraysize(
606 valid_shader_precision_table)), 614 valid_shader_precision_table)),
607 shader_type( 615 shader_type(
608 valid_shader_type_table, arraysize(valid_shader_type_table)), 616 valid_shader_type_table, arraysize(valid_shader_type_table)),
609 src_blend_factor( 617 src_blend_factor(
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
654 valid_vertex_attribute_table, arraysize( 662 valid_vertex_attribute_table, arraysize(
655 valid_vertex_attribute_table)), 663 valid_vertex_attribute_table)),
656 vertex_pointer( 664 vertex_pointer(
657 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), 665 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)),
658 zero_only( 666 zero_only(
659 valid_zero_only_table, arraysize(valid_zero_only_table)) { 667 valid_zero_only_table, arraysize(valid_zero_only_table)) {
660 } 668 }
661 669
662 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE N_H_ // NOLINT 670 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE N_H_ // NOLINT
663 671
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