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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 11568029: Add a command to lose the context (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: add docs, lose parent and children, fix typo Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
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37 ValueValidator<GLenum> pixel_type; 37 ValueValidator<GLenum> pixel_type;
38 ValueValidator<GLenum> program_parameter; 38 ValueValidator<GLenum> program_parameter;
39 ValueValidator<GLenum> query_object_parameter; 39 ValueValidator<GLenum> query_object_parameter;
40 ValueValidator<GLenum> query_parameter; 40 ValueValidator<GLenum> query_parameter;
41 ValueValidator<GLenum> query_target; 41 ValueValidator<GLenum> query_target;
42 ValueValidator<GLenum> read_pixel_format; 42 ValueValidator<GLenum> read_pixel_format;
43 ValueValidator<GLenum> read_pixel_type; 43 ValueValidator<GLenum> read_pixel_type;
44 ValueValidator<GLenum> render_buffer_format; 44 ValueValidator<GLenum> render_buffer_format;
45 ValueValidator<GLenum> render_buffer_parameter; 45 ValueValidator<GLenum> render_buffer_parameter;
46 ValueValidator<GLenum> render_buffer_target; 46 ValueValidator<GLenum> render_buffer_target;
47 ValueValidator<GLenum> reset_status;
47 ValueValidator<GLenum> shader_binary_format; 48 ValueValidator<GLenum> shader_binary_format;
48 ValueValidator<GLenum> shader_parameter; 49 ValueValidator<GLenum> shader_parameter;
49 ValueValidator<GLenum> shader_precision; 50 ValueValidator<GLenum> shader_precision;
50 ValueValidator<GLenum> shader_type; 51 ValueValidator<GLenum> shader_type;
51 ValueValidator<GLenum> src_blend_factor; 52 ValueValidator<GLenum> src_blend_factor;
52 ValueValidator<GLenum> stencil_op; 53 ValueValidator<GLenum> stencil_op;
53 ValueValidator<GLenum> string_type; 54 ValueValidator<GLenum> string_type;
54 ValueValidator<GLenum> texture_bind_target; 55 ValueValidator<GLenum> texture_bind_target;
55 ValueValidator<GLint> texture_border; 56 ValueValidator<GLint> texture_border;
56 ValueValidator<GLenum> texture_format; 57 ValueValidator<GLenum> texture_format;
57 ValueValidator<GLenum> texture_internal_format; 58 ValueValidator<GLenum> texture_internal_format;
58 ValueValidator<GLenum> texture_internal_format_storage; 59 ValueValidator<GLenum> texture_internal_format_storage;
59 ValueValidator<GLenum> texture_mag_filter_mode; 60 ValueValidator<GLenum> texture_mag_filter_mode;
60 ValueValidator<GLenum> texture_min_filter_mode; 61 ValueValidator<GLenum> texture_min_filter_mode;
61 ValueValidator<GLenum> texture_parameter; 62 ValueValidator<GLenum> texture_parameter;
62 ValueValidator<GLenum> texture_pool; 63 ValueValidator<GLenum> texture_pool;
63 ValueValidator<GLenum> texture_target; 64 ValueValidator<GLenum> texture_target;
64 ValueValidator<GLenum> texture_usage; 65 ValueValidator<GLenum> texture_usage;
65 ValueValidator<GLenum> texture_wrap_mode; 66 ValueValidator<GLenum> texture_wrap_mode;
66 ValueValidator<GLint> vertex_attrib_size; 67 ValueValidator<GLint> vertex_attrib_size;
67 ValueValidator<GLenum> vertex_attrib_type; 68 ValueValidator<GLenum> vertex_attrib_type;
68 ValueValidator<GLenum> vertex_attribute; 69 ValueValidator<GLenum> vertex_attribute;
69 ValueValidator<GLenum> vertex_pointer; 70 ValueValidator<GLenum> vertex_pointer;
70 ValueValidator<GLint> zero_only; 71 ValueValidator<GLint> zero_only;
71 72
72 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 73 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
73 74
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