OLD | NEW |
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/texture_layer.h" | 5 #include "cc/texture_layer.h" |
6 | 6 |
7 #include "cc/layer_tree_host.h" | 7 #include "cc/layer_tree_host.h" |
8 #include "cc/texture_layer_client.h" | 8 #include "cc/texture_layer_client.h" |
9 #include "cc/texture_layer_impl.h" | 9 #include "cc/texture_layer_impl.h" |
10 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 10 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
152 } | 152 } |
153 | 153 |
154 bool TextureLayer::blocksPendingCommit() const | 154 bool TextureLayer::blocksPendingCommit() const |
155 { | 155 { |
156 // Double-buffered texture layers need to be blocked until they can be made | 156 // Double-buffered texture layers need to be blocked until they can be made |
157 // triple-buffered. Single-buffered layers already prevent draws, so | 157 // triple-buffered. Single-buffered layers already prevent draws, so |
158 // can block too for simplicity. | 158 // can block too for simplicity. |
159 return true; | 159 return true; |
160 } | 160 } |
161 | 161 |
| 162 bool TextureLayer::canClipSelf() const |
| 163 { |
| 164 return true; |
| 165 } |
| 166 |
162 } // namespace cc | 167 } // namespace cc |
OLD | NEW |