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Side by Side Diff: gpu/command_buffer/service/feature_info.h

Issue 11564027: Enable virtual context on IMG devices in a different way (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: add t604 Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
7 7
8 #include <string> 8 #include <string>
9 #include "base/hash_tables.h" 9 #include "base/hash_tables.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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35 bool angle_translated_shader_source; 35 bool angle_translated_shader_source;
36 bool angle_pack_reverse_row_order; 36 bool angle_pack_reverse_row_order;
37 bool arb_texture_rectangle; 37 bool arb_texture_rectangle;
38 bool angle_instanced_arrays; 38 bool angle_instanced_arrays;
39 bool occlusion_query_boolean; 39 bool occlusion_query_boolean;
40 bool use_arb_occlusion_query2_for_occlusion_query_boolean; 40 bool use_arb_occlusion_query2_for_occlusion_query_boolean;
41 bool use_arb_occlusion_query_for_occlusion_query_boolean; 41 bool use_arb_occlusion_query_for_occlusion_query_boolean;
42 bool native_vertex_array_object; 42 bool native_vertex_array_object;
43 bool disable_workarounds; 43 bool disable_workarounds;
44 bool enable_shader_name_hashing; 44 bool enable_shader_name_hashing;
45 bool enable_virtual_context;
46 }; 45 };
47 46
48 struct Workarounds { 47 struct Workarounds {
49 Workarounds(); 48 Workarounds();
50 49
51 bool clear_alpha_in_readpixels; 50 bool clear_alpha_in_readpixels;
52 bool clear_uniforms_before_program_use; 51 bool clear_uniforms_before_program_use;
53 bool needs_glsl_built_in_function_emulation; 52 bool needs_glsl_built_in_function_emulation;
54 bool needs_offscreen_buffer_workaround; 53 bool needs_offscreen_buffer_workaround;
55 bool reverse_point_sprite_coord_origin; 54 bool reverse_point_sprite_coord_origin;
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116 // Flags for Workarounds. 115 // Flags for Workarounds.
117 Workarounds workarounds_; 116 Workarounds workarounds_;
118 117
119 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); 118 DISALLOW_COPY_AND_ASSIGN(FeatureInfo);
120 }; 119 };
121 120
122 } // namespace gles2 121 } // namespace gles2
123 } // namespace gpu 122 } // namespace gpu
124 123
125 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 124 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
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