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Unified Diff: cc/top_controls_manager.cc

Issue 11552009: Add support for calculating the position of the top controls in the cc layer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 7 years, 11 months ago
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Index: cc/top_controls_manager.cc
diff --git a/cc/top_controls_manager.cc b/cc/top_controls_manager.cc
new file mode 100644
index 0000000000000000000000000000000000000000..4fcb707e518b692c2e904fc60ee2259d0c63d99b
--- /dev/null
+++ b/cc/top_controls_manager.cc
@@ -0,0 +1,203 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/top_controls_manager.h"
+
+#include <algorithm>
+
+#include "base/bind.h"
+#include "base/location.h"
+#include "base/logging.h"
+#include "base/time.h"
+#include "cc/layer_tree_impl.h"
+#include "cc/top_controls_animation.h"
+#include "cc/top_controls_manager_client.h"
+#include "ui/gfx/transform.h"
+#include "ui/gfx/vector2d_f.h"
+
+namespace cc {
+namespace {
+const float kShowHideThreshold = 0.75f;
jamesr 2013/01/08 02:26:48 can you leave a comment here saying where these nu
Ted C 2013/01/08 18:17:33 Done.
+const int64 kAutoHideDelayMs = 1500;
+const int64 kShowHideMaxDurationMs = 500;
+}
+
+// static
+scoped_ptr<TopControlsManager> TopControlsManager::Create(
+ TopControlsManagerClient* client, float top_controls_height) {
+ return make_scoped_ptr(new TopControlsManager(client, top_controls_height));
+}
+
+TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
+ float top_controls_height)
+ : client_(client),
+ is_overlay_mode_(false),
+ top_controls_height_(top_controls_height),
+ controls_top_offset_(0),
+ content_top_offset_(top_controls_height),
+ previous_root_scroll_offset_(0.f),
+ scroll_readjustment_enabled_(false) {
+ CHECK(client_);
+}
+
+TopControlsManager::~TopControlsManager() {
+}
+
+void TopControlsManager::UpdateDrawPositions() {
+ if (!RootScrollLayer())
+ return;
+
+ // If the scroll position has changed underneath us (i.e. a javascript
+ // scroll), then simulate a scroll that covers the delta.
+ float scroll_total_y = RootScrollLayerTotalScrollY();
+ if (scroll_readjustment_enabled_
+ && scroll_total_y != previous_root_scroll_offset_) {
+ ScrollBy(gfx::Vector2dF(0, scroll_total_y - previous_root_scroll_offset_));
+ StartAnimationIfNecessary();
+ previous_root_scroll_offset_ = RootScrollLayerTotalScrollY();
+ }
+
+ float offset_top = is_overlay_mode_ ? 0 : content_top_offset_;
+
+ // The two layers that need to be transformed are the clip layer and root
+ // scrollbar layers, which are the only two children of the root layer.
+ LayerImpl* root_layer = client_->activeTree()->RootLayer();
+ for (size_t i = 0; i < root_layer->children().size(); ++i) {
+ LayerImpl* child_layer = root_layer->children()[i];
+ gfx::Transform transform;
+ transform.Translate(0, offset_top);
+ child_layer->setImplTransform(transform);
enne (OOO) 2013/01/08 06:23:05 It seems more than a little dangerous that the top
Ted C 2013/01/08 18:17:33 For adjusting the fixed position layers, that migh
+ }
+
+ // TODO(tedchoc): Adjust fixed position layers as well.
+}
+
+void TopControlsManager::ScrollBegin() {
+ ResetAnimations();
+ scroll_readjustment_enabled_ = false;
+}
+
+gfx::Vector2dF TopControlsManager::ScrollBy(
+ const gfx::Vector2dF pending_delta) {
+ ResetAnimations();
+ return ScrollInternal(pending_delta);
+}
+
+gfx::Vector2dF TopControlsManager::ScrollInternal(
+ const gfx::Vector2dF pending_delta) {
+ float scroll_total_y = RootScrollLayerTotalScrollY();
+ float scroll_delta_y = pending_delta.y();
+
+ float previous_controls_offset = controls_top_offset_;
+ float previous_content_offset = content_top_offset_;
+ bool previous_was_overlay = is_overlay_mode_;
+
+ controls_top_offset_ -= scroll_delta_y;
+ controls_top_offset_ = std::min(
+ std::max(controls_top_offset_, -top_controls_height_), 0.f);
+
+ if (scroll_total_y > 0 || (scroll_total_y == 0
+ && content_top_offset_ < scroll_delta_y)) {
+ is_overlay_mode_ = true;
+ content_top_offset_ = 0;
+ } else if (scroll_total_y <= 0 && (scroll_delta_y < 0
+ || (scroll_delta_y > 0 && content_top_offset_ > 0))) {
+ is_overlay_mode_ = false;
+ content_top_offset_ -= scroll_delta_y;
+ }
+ content_top_offset_ = std::max(
+ std::min(content_top_offset_,
+ controls_top_offset_ + top_controls_height_), 0.f);
+
+ gfx::Vector2dF applied_delta;
+ if (!previous_was_overlay)
+ applied_delta.set_y(previous_content_offset - content_top_offset_);
+
+ if (is_overlay_mode_ != previous_was_overlay
+ || previous_controls_offset != controls_top_offset_
+ || previous_content_offset != content_top_offset_) {
+ client_->setNeedsRedraw();
+ client_->setNeedsUpdateDrawProperties();
+ }
+
+ return pending_delta - applied_delta;
+}
+
+void TopControlsManager::ScrollEnd() {
+ StartAnimationIfNecessary();
+ previous_root_scroll_offset_ = RootScrollLayerTotalScrollY();
+ scroll_readjustment_enabled_ = true;
+}
+
+void TopControlsManager::Animate(base::TimeTicks monotonic_time) {
+ if (!top_controls_animation_ || !RootScrollLayer())
+ return;
+
+ double time = (monotonic_time - base::TimeTicks()).InSecondsF();
+ float new_offset =
+ top_controls_animation_->ScrollOffsetAtTime(monotonic_time);
+ gfx::Vector2dF scroll_vector(0.f, -(new_offset - controls_top_offset_));
+ ScrollInternal(scroll_vector);
+ client_->setNeedsRedraw();
+
+ if (top_controls_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
+ top_controls_animation_.reset();
+ StartAnimationIfNecessary();
+ }
+}
+
+void TopControlsManager::ResetAnimations() {
+ if (top_controls_animation_)
+ top_controls_animation_.reset();
+ auto_hide_timer_.Stop();
+}
+
+LayerImpl* TopControlsManager::RootScrollLayer() {
+ return client_->activeTree()->root_scroll_layer();
+}
+
+float TopControlsManager::RootScrollLayerTotalScrollY() {
+ LayerImpl* layer = RootScrollLayer();
+ if (!layer)
+ return 0;
+ gfx::Vector2dF scroll_total = layer->scrollOffset() + layer->scrollDelta();
+ return scroll_total.y();
+}
+
+void TopControlsManager::StartAnimationIfNecessary() {
+ if (!is_overlay_mode_)
+ return;
+
+ float scroll_total_y = RootScrollLayerTotalScrollY();
+
+ if (controls_top_offset_ != 0
+ && controls_top_offset_ != -top_controls_height_) {
+ top_controls_animation_ = TopControlsAnimation::Create(
+ controls_top_offset_,
+ top_controls_height_,
+ base::TimeTicks::Now(),
+ base::TimeDelta::FromMilliseconds(kShowHideMaxDurationMs));
+ top_controls_animation_->SetDirection(
+ controls_top_offset_ >= -(top_controls_height_ * kShowHideThreshold));
+ client_->setNeedsRedraw();
+ } else if (controls_top_offset_ == 0 && scroll_total_y != 0) {
+ auto_hide_timer_.Stop();
+ auto_hide_timer_.Start(FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kAutoHideDelayMs),
+ this,
+ &TopControlsManager::StartAutoHideAnimation);
+ }
+}
+
+void TopControlsManager::StartAutoHideAnimation() {
+ top_controls_animation_ = TopControlsAnimation::Create(
+ controls_top_offset_,
+ top_controls_height_,
+ base::TimeTicks::Now(),
+ base::TimeDelta::FromMilliseconds(kShowHideMaxDurationMs));
+ top_controls_animation_->SetDirection(false);
+ client_->setNeedsRedraw();
+}
+
+} // namespace cc

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