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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/top_controls_manager.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "base/bind.h" | |
10 #include "base/location.h" | |
11 #include "base/logging.h" | |
12 #include "base/time.h" | |
13 #include "cc/layer_tree_impl.h" | |
14 #include "cc/top_controls_animation.h" | |
15 #include "cc/top_controls_manager_client.h" | |
16 #include "ui/gfx/transform.h" | |
17 #include "ui/gfx/vector2d_f.h" | |
18 | |
19 namespace cc { | |
20 namespace { | |
21 const float kShowHideThreshold = 0.75f; | |
jamesr
2013/01/08 02:26:48
can you leave a comment here saying where these nu
Ted C
2013/01/08 18:17:33
Done.
| |
22 const int64 kAutoHideDelayMs = 1500; | |
23 const int64 kShowHideMaxDurationMs = 500; | |
24 } | |
25 | |
26 // static | |
27 scoped_ptr<TopControlsManager> TopControlsManager::Create( | |
28 TopControlsManagerClient* client, float top_controls_height) { | |
29 return make_scoped_ptr(new TopControlsManager(client, top_controls_height)); | |
30 } | |
31 | |
32 TopControlsManager::TopControlsManager(TopControlsManagerClient* client, | |
33 float top_controls_height) | |
34 : client_(client), | |
35 is_overlay_mode_(false), | |
36 top_controls_height_(top_controls_height), | |
37 controls_top_offset_(0), | |
38 content_top_offset_(top_controls_height), | |
39 previous_root_scroll_offset_(0.f), | |
40 scroll_readjustment_enabled_(false) { | |
41 CHECK(client_); | |
42 } | |
43 | |
44 TopControlsManager::~TopControlsManager() { | |
45 } | |
46 | |
47 void TopControlsManager::UpdateDrawPositions() { | |
48 if (!RootScrollLayer()) | |
49 return; | |
50 | |
51 // If the scroll position has changed underneath us (i.e. a javascript | |
52 // scroll), then simulate a scroll that covers the delta. | |
53 float scroll_total_y = RootScrollLayerTotalScrollY(); | |
54 if (scroll_readjustment_enabled_ | |
55 && scroll_total_y != previous_root_scroll_offset_) { | |
56 ScrollBy(gfx::Vector2dF(0, scroll_total_y - previous_root_scroll_offset_)); | |
57 StartAnimationIfNecessary(); | |
58 previous_root_scroll_offset_ = RootScrollLayerTotalScrollY(); | |
59 } | |
60 | |
61 float offset_top = is_overlay_mode_ ? 0 : content_top_offset_; | |
62 | |
63 // The two layers that need to be transformed are the clip layer and root | |
64 // scrollbar layers, which are the only two children of the root layer. | |
65 LayerImpl* root_layer = client_->activeTree()->RootLayer(); | |
66 for (size_t i = 0; i < root_layer->children().size(); ++i) { | |
67 LayerImpl* child_layer = root_layer->children()[i]; | |
68 gfx::Transform transform; | |
69 transform.Translate(0, offset_top); | |
70 child_layer->setImplTransform(transform); | |
enne (OOO)
2013/01/08 06:23:05
It seems more than a little dangerous that the top
Ted C
2013/01/08 18:17:33
For adjusting the fixed position layers, that migh
| |
71 } | |
72 | |
73 // TODO(tedchoc): Adjust fixed position layers as well. | |
74 } | |
75 | |
76 void TopControlsManager::ScrollBegin() { | |
77 ResetAnimations(); | |
78 scroll_readjustment_enabled_ = false; | |
79 } | |
80 | |
81 gfx::Vector2dF TopControlsManager::ScrollBy( | |
82 const gfx::Vector2dF pending_delta) { | |
83 ResetAnimations(); | |
84 return ScrollInternal(pending_delta); | |
85 } | |
86 | |
87 gfx::Vector2dF TopControlsManager::ScrollInternal( | |
88 const gfx::Vector2dF pending_delta) { | |
89 float scroll_total_y = RootScrollLayerTotalScrollY(); | |
90 float scroll_delta_y = pending_delta.y(); | |
91 | |
92 float previous_controls_offset = controls_top_offset_; | |
93 float previous_content_offset = content_top_offset_; | |
94 bool previous_was_overlay = is_overlay_mode_; | |
95 | |
96 controls_top_offset_ -= scroll_delta_y; | |
97 controls_top_offset_ = std::min( | |
98 std::max(controls_top_offset_, -top_controls_height_), 0.f); | |
99 | |
100 if (scroll_total_y > 0 || (scroll_total_y == 0 | |
101 && content_top_offset_ < scroll_delta_y)) { | |
102 is_overlay_mode_ = true; | |
103 content_top_offset_ = 0; | |
104 } else if (scroll_total_y <= 0 && (scroll_delta_y < 0 | |
105 || (scroll_delta_y > 0 && content_top_offset_ > 0))) { | |
106 is_overlay_mode_ = false; | |
107 content_top_offset_ -= scroll_delta_y; | |
108 } | |
109 content_top_offset_ = std::max( | |
110 std::min(content_top_offset_, | |
111 controls_top_offset_ + top_controls_height_), 0.f); | |
112 | |
113 gfx::Vector2dF applied_delta; | |
114 if (!previous_was_overlay) | |
115 applied_delta.set_y(previous_content_offset - content_top_offset_); | |
116 | |
117 if (is_overlay_mode_ != previous_was_overlay | |
118 || previous_controls_offset != controls_top_offset_ | |
119 || previous_content_offset != content_top_offset_) { | |
120 client_->setNeedsRedraw(); | |
121 client_->setNeedsUpdateDrawProperties(); | |
122 } | |
123 | |
124 return pending_delta - applied_delta; | |
125 } | |
126 | |
127 void TopControlsManager::ScrollEnd() { | |
128 StartAnimationIfNecessary(); | |
129 previous_root_scroll_offset_ = RootScrollLayerTotalScrollY(); | |
130 scroll_readjustment_enabled_ = true; | |
131 } | |
132 | |
133 void TopControlsManager::Animate(base::TimeTicks monotonic_time) { | |
134 if (!top_controls_animation_ || !RootScrollLayer()) | |
135 return; | |
136 | |
137 double time = (monotonic_time - base::TimeTicks()).InSecondsF(); | |
138 float new_offset = | |
139 top_controls_animation_->ScrollOffsetAtTime(monotonic_time); | |
140 gfx::Vector2dF scroll_vector(0.f, -(new_offset - controls_top_offset_)); | |
141 ScrollInternal(scroll_vector); | |
142 client_->setNeedsRedraw(); | |
143 | |
144 if (top_controls_animation_->IsAnimationCompleteAtTime(monotonic_time)) { | |
145 top_controls_animation_.reset(); | |
146 StartAnimationIfNecessary(); | |
147 } | |
148 } | |
149 | |
150 void TopControlsManager::ResetAnimations() { | |
151 if (top_controls_animation_) | |
152 top_controls_animation_.reset(); | |
153 auto_hide_timer_.Stop(); | |
154 } | |
155 | |
156 LayerImpl* TopControlsManager::RootScrollLayer() { | |
157 return client_->activeTree()->root_scroll_layer(); | |
158 } | |
159 | |
160 float TopControlsManager::RootScrollLayerTotalScrollY() { | |
161 LayerImpl* layer = RootScrollLayer(); | |
162 if (!layer) | |
163 return 0; | |
164 gfx::Vector2dF scroll_total = layer->scrollOffset() + layer->scrollDelta(); | |
165 return scroll_total.y(); | |
166 } | |
167 | |
168 void TopControlsManager::StartAnimationIfNecessary() { | |
169 if (!is_overlay_mode_) | |
170 return; | |
171 | |
172 float scroll_total_y = RootScrollLayerTotalScrollY(); | |
173 | |
174 if (controls_top_offset_ != 0 | |
175 && controls_top_offset_ != -top_controls_height_) { | |
176 top_controls_animation_ = TopControlsAnimation::Create( | |
177 controls_top_offset_, | |
178 top_controls_height_, | |
179 base::TimeTicks::Now(), | |
180 base::TimeDelta::FromMilliseconds(kShowHideMaxDurationMs)); | |
181 top_controls_animation_->SetDirection( | |
182 controls_top_offset_ >= -(top_controls_height_ * kShowHideThreshold)); | |
183 client_->setNeedsRedraw(); | |
184 } else if (controls_top_offset_ == 0 && scroll_total_y != 0) { | |
185 auto_hide_timer_.Stop(); | |
186 auto_hide_timer_.Start(FROM_HERE, | |
187 base::TimeDelta::FromMilliseconds(kAutoHideDelayMs), | |
188 this, | |
189 &TopControlsManager::StartAutoHideAnimation); | |
190 } | |
191 } | |
192 | |
193 void TopControlsManager::StartAutoHideAnimation() { | |
194 top_controls_animation_ = TopControlsAnimation::Create( | |
195 controls_top_offset_, | |
196 top_controls_height_, | |
197 base::TimeTicks::Now(), | |
198 base::TimeDelta::FromMilliseconds(kShowHideMaxDurationMs)); | |
199 top_controls_animation_->SetDirection(false); | |
200 client_->setNeedsRedraw(); | |
201 } | |
202 | |
203 } // namespace cc | |
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