Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index a40dd3a245b80e384bea0d7cce273d2d441ff6ba..384e443ef2d7b64282fdcf0d635691c6ed12b842 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -628,8 +628,8 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua |
DCHECK(shaderMaskTexCoordOffsetLocation != 1); |
GLC(context(), context()->activeTexture(GL_TEXTURE1)); |
GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); |
- GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->mask_tex_coord_scale_x, quad->mask_tex_coord_scale_y)); |
- GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->mask_tex_coord_offset_x, quad->mask_tex_coord_offset_y)); |
+ GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->mask_uv_rect.x(), quad->mask_uv_rect.y())); |
+ GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->mask_uv_rect.width(), quad->mask_uv_rect.height())); |
m_resourceProvider->bindForSampling(quad->mask_resource_id, GL_TEXTURE_2D, GL_LINEAR); |
GLC(context(), context()->activeTexture(GL_TEXTURE0)); |
} |