| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index a40dd3a245b80e384bea0d7cce273d2d441ff6ba..384e443ef2d7b64282fdcf0d635691c6ed12b842 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -628,8 +628,8 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
|
| DCHECK(shaderMaskTexCoordOffsetLocation != 1);
|
| GLC(context(), context()->activeTexture(GL_TEXTURE1));
|
| GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1));
|
| - GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->mask_tex_coord_scale_x, quad->mask_tex_coord_scale_y));
|
| - GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->mask_tex_coord_offset_x, quad->mask_tex_coord_offset_y));
|
| + GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->mask_uv_rect.x(), quad->mask_uv_rect.y()));
|
| + GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->mask_uv_rect.width(), quad->mask_uv_rect.height()));
|
| m_resourceProvider->bindForSampling(quad->mask_resource_id, GL_TEXTURE_2D, GL_LINEAR);
|
| GLC(context(), context()->activeTexture(GL_TEXTURE0));
|
| }
|
|
|