Index: ui/gfx/render_text_win.h |
diff --git a/ui/gfx/render_text_win.h b/ui/gfx/render_text_win.h |
index 8b42bc9f076d52ee00b43446e0c4ad9e579225ba..a419669a0a383ae0eb721d98319e2729893cc71d 100644 |
--- a/ui/gfx/render_text_win.h |
+++ b/ui/gfx/render_text_win.h |
@@ -25,14 +25,14 @@ struct TextRun { |
ui::Range range; |
Font font; |
- // TODO(msw): Disambiguate color, strike, etc. from TextRuns. |
- // Otherwise, this breaks the glyph shaping process. |
- // See the example at: http://www.catch22.net/tuts/neatpad/12. |
- SkColor foreground; |
// A gfx::Font::FontStyle flag to specify bold and italic styles. |
// Supersedes |font.GetFontStyle()|. Stored separately to avoid calling |
// |font.DeriveFont()|, which is expensive on Windows. |
int font_style; |
+ |
+ // TODO(msw): Disambiguate color/style from TextRuns for proper glyph shaping. |
+ // See an example: http://www.catch22.net/tuts/uniscribe-mysteries |
+ SkColor foreground; |
bool strike; |
bool diagonal_strike; |
bool underline; |