DescriptionTextureImageTransport: Remove some debug code in OnMakeCurrent().
This check is mostly redundant with the check for framebuffer
completeness already performed from
CreateBackTexture()->AttachBackTextureToFBO().
The only thing that's different is that the above uses a scoped fbo
binding (to the correct fbo), which means that the additional check
being removed here was actually verifying potentially invalid assumptions
about the original FBO binding at the time OnMakeCurrent()
is called. For example, with virtual contexts we restore the binding
*after* calling GLSurface::OnMakeCurrent().
BUG=160710
NOTRY=true
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=172214
Patch Set 1 #
Messages
Total messages: 4 (0 generated)
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