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Unified Diff: wm/gpu/foreign_window_texture_factory.h

Issue 11485006: Add window manager component. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Push gfx::AcceleratedWidget usage into platform specific code. Created 7 years, 10 months ago
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Index: wm/gpu/foreign_window_texture_factory.h
diff --git a/wm/gpu/foreign_window_texture_factory.h b/wm/gpu/foreign_window_texture_factory.h
new file mode 100644
index 0000000000000000000000000000000000000000..f765d17576803f98606a5afee984976c9d979217
--- /dev/null
+++ b/wm/gpu/foreign_window_texture_factory.h
@@ -0,0 +1,120 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef WM_GPU_FOREIGN_WINDOW_TEXTURE_FACTORY_H_
+#define WM_GPU_FOREIGN_WINDOW_TEXTURE_FACTORY_H_
+
+#include "base/bind.h"
+#include "base/memory/ref_counted.h"
+#include "content/browser/renderer_host/image_transport_factory.h"
+#include "ui/compositor/compositor.h"
+#include "ui/gfx/native_widget_types.h"
+
+namespace content {
+class GpuChannelHostFactory;
+};
+
+namespace wm {
+
+// This class provides a way to get notified when textures get lost.
+class ForeignWindowTextureFactoryObserver {
+ public:
+ virtual ~ForeignWindowTextureFactoryObserver() {}
+
+ // Notifies that the textures generated by ForeignWindowTextureFactory were
+ // lost.
+ virtual void OnLostResources() = 0;
+};
+
+// This class provides the interface for notifying the texture implementation
+// that contents has changed.
+class ForeignWindowTexture :
+ public ui::Texture,
+ public ForeignWindowTextureFactoryObserver {
+ public:
+ // ui::Texture overrides:
+ virtual unsigned int PrepareTexture() OVERRIDE;
+ virtual WebKit::WebGraphicsContext3D* HostContext3D() OVERRIDE;
+
+ // ForeignWindowTextureFactoryObserver overrides:
+ virtual void OnLostResources() OVERRIDE;
+
+ // Indicate that foreign window contents have changed.
+ void OnContentsChanged();
+
+ protected:
+ virtual ~ForeignWindowTexture();
+
+ private:
+ friend class ForeignWindowTextureFactory;
+
+ ForeignWindowTexture(content::GpuChannelHostFactory* factory,
+ WebKit::WebGraphicsContext3D* host_context,
+ bool flipped,
+ const gfx::Size& size,
+ float device_scale_factor,
+ int32 image_id);
+
+ content::GpuChannelHostFactory* factory_;
+ WebKit::WebGraphicsContext3D* host_context_;
+ int32 image_id_;
+ unsigned texture_id_;
+ bool contents_changed_;
+};
+
+// This class provides the interface for creating textures bound to foreign
+// windows. The factory is a process-wide singleton.
+class ForeignWindowTextureFactory
+ : public content::ImageTransportFactoryObserver {
+ public:
+ typedef base::Callback<void(scoped_refptr<ForeignWindowTexture>)>
+ CreateTextureCallback;
+
+ // Initialize the global texture factory.
+ static void Initialize();
+
+ // Terminates the global texture factory.
+ static void Terminate();
+
+ // Gets the factory instance.
+ static ForeignWindowTextureFactory* GetInstance();
+
+ // ImageTransportFactoryObserver overrides:
+ virtual void OnLostResources() OVERRIDE;
+
+ // Create a texture from a foreign window handle.
+ void CreateTextureForForeignWindow(
+ gfx::PluginWindowHandle window_handle,
+ bool flipped,
+ float device_scale_factor,
+ const CreateTextureCallback& callback);
+
+ void AddObserver(ForeignWindowTextureFactoryObserver* observer);
+ void RemoveObserver(ForeignWindowTextureFactoryObserver* observer);
+
+ private:
+ explicit ForeignWindowTextureFactory(
+ content::GpuChannelHostFactory* factory);
+ virtual ~ForeignWindowTextureFactory();
+
+ int GenerateImageID();
+
+ void OnImageCreated(const CreateTextureCallback& callback,
+ bool flipped,
+ float device_scale_factor,
+ int32 image_id,
+ const gfx::Size size);
+
+ static ForeignWindowTextureFactory* instance_;
+
+ content::GpuChannelHostFactory* factory_;
+
+ ObserverList<ForeignWindowTextureFactoryObserver> observer_list_;
+
+ DISALLOW_COPY_AND_ASSIGN(ForeignWindowTextureFactory);
+};
+
+} // namespace wm
+
+#endif // WM_GPU_FOREIGN_WINDOW_TEXTURE_FACTORY_H_
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