OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ | 5 #ifndef CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ |
6 #define CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ | 6 #define CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ |
7 | 7 |
8 #include "third_party/khronos/GLES2/gl2.h" | 8 #include "third_party/khronos/GLES2/gl2.h" |
9 #include <public/WebGraphicsContext3D.h> | 9 #include <public/WebGraphicsContext3D.h> |
10 | 10 |
11 namespace WebKit { | 11 namespace cc { |
12 | 12 |
13 // WebGraphicsContext3D base class for use in WebKit unit tests. | 13 // WebGraphicsContext3D base class for use in WebKit unit tests. |
14 // All operations are no-ops (returning 0 if necessary). | 14 // All operations are no-ops (returning 0 if necessary). |
15 class FakeWebGraphicsContext3D : public WebGraphicsContext3D { | 15 class FakeWebGraphicsContext3D : public WebKit::WebGraphicsContext3D { |
16 public: | 16 public: |
17 FakeWebGraphicsContext3D() | 17 FakeWebGraphicsContext3D() |
18 : m_nextTextureId(1) | 18 : m_nextTextureId(1) |
19 { | 19 { |
20 } | 20 } |
21 | 21 |
22 virtual bool makeContextCurrent() { return true; } | 22 virtual bool makeContextCurrent(); |
23 | 23 |
24 virtual int width() { return 0; } | 24 virtual int width(); |
25 virtual int height() { return 0; } | 25 virtual int height(); |
26 | 26 |
27 virtual void reshape(int width, int height) { } | 27 virtual void reshape(int width, int height) { } |
28 | 28 |
29 virtual bool isGLES2Compliant() { return false; } | 29 virtual bool isGLES2Compliant(); |
30 | 30 |
31 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, W
ebGLId framebuffer, int width, int height) { return false; } | 31 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, W
ebKit::WebGLId framebuffer, int width, int height); |
32 | 32 |
33 virtual WebGLId getPlatformTextureId() { return 0; } | 33 virtual WebKit::WebGLId getPlatformTextureId(); |
34 | 34 |
35 virtual void prepareTexture() { } | 35 virtual void prepareTexture() { } |
36 | 36 |
37 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { } | 37 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { } |
38 | 38 |
39 virtual void synthesizeGLError(WGC3Denum) { } | 39 virtual void synthesizeGLError(WebKit::WGC3Denum) { } |
40 | 40 |
41 virtual bool isContextLost() { return false; } | 41 virtual bool isContextLost(); |
42 | 42 |
43 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, WGC3Denum access) { return 0; } | 43 virtual void* mapBufferSubDataCHROMIUM(WebKit::WGC3Denum target, WebKit::WGC
3Dintptr offset, WebKit::WGC3Dsizeiptr size, WebKit::WGC3Denum access); |
| 44 |
44 virtual void unmapBufferSubDataCHROMIUM(const void*) { } | 45 virtual void unmapBufferSubDataCHROMIUM(const void*) { } |
45 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC
3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum
format, WGC3Denum type, WGC3Denum access) { return 0; } | 46 virtual void* mapTexSubImage2DCHROMIUM(WebKit::WGC3Denum target, WebKit::WGC
3Dint level, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dsi
zei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Denu
m type, WebKit::WGC3Denum access); |
46 virtual void unmapTexSubImage2DCHROMIUM(const void*) { } | 47 virtual void unmapTexSubImage2DCHROMIUM(const void*) { } |
47 | 48 |
48 virtual void setVisibilityCHROMIUM(bool visible) { } | 49 virtual void setVisibilityCHROMIUM(bool visible) { } |
49 | 50 |
50 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen
ts, const WGC3Denum* attachments) { } | 51 virtual void discardFramebufferEXT(WebKit::WGC3Denum target, WebKit::WGC3Dsi
zei numAttachments, const WebKit::WGC3Denum* attachments) { } |
51 virtual void ensureFramebufferCHROMIUM() { } | 52 virtual void ensureFramebufferCHROMIUM() { } |
52 | 53 |
53 virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAll
ocationChangedCallbackCHROMIUM* callback) { } | 54 virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAll
ocationChangedCallbackCHROMIUM* callback) { } |
54 | 55 |
55 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } | 56 virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
56 virtual void requestExtensionCHROMIUM(const char*) { } | 57 virtual void requestExtensionCHROMIUM(const char*) { } |
57 | 58 |
58 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } | 59 virtual void blitFramebufferCHROMIUM(WebKit::WGC3Dint srcX0, WebKit::WGC3Din
t srcY0, WebKit::WGC3Dint srcX1, WebKit::WGC3Dint srcY1, WebKit::WGC3Dint dstX0,
WebKit::WGC3Dint dstY0, WebKit::WGC3Dint dstX1, WebKit::WGC3Dint dstY1, WebKit:
:WGC3Dbitfield mask, WebKit::WGC3Denum filter) { } |
59 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds
izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } | 60 virtual void renderbufferStorageMultisampleCHROMIUM(WebKit::WGC3Denum target
, WebKit::WGC3Dsizei samples, WebKit::WGC3Denum internalformat, WebKit::WGC3Dsiz
ei width, WebKit::WGC3Dsizei height) { } |
60 | 61 |
61 virtual void activeTexture(WGC3Denum texture) { } | 62 virtual void activeTexture(WebKit::WGC3Denum texture) { } |
62 virtual void attachShader(WebGLId program, WebGLId shader) { } | 63 virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader) {
} |
63 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3
Dchar* name) { } | 64 virtual void bindAttribLocation(WebKit::WebGLId program, WebKit::WGC3Duint i
ndex, const WebKit::WGC3Dchar* name) { } |
64 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { } | 65 virtual void bindBuffer(WebKit::WGC3Denum target, WebKit::WebGLId buffer) {
} |
65 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { } | 66 virtual void bindFramebuffer(WebKit::WGC3Denum target, WebKit::WebGLId frame
buffer) { } |
66 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { } | 67 virtual void bindRenderbuffer(WebKit::WGC3Denum target, WebKit::WebGLId rend
erbuffer) { } |
67 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } | 68 virtual void bindTexture(WebKit::WGC3Denum target, WebKit::WebGLId texture)
{ } |
68 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } | 69 virtual void blendColor(WebKit::WGC3Dclampf red, WebKit::WGC3Dclampf green,
WebKit::WGC3Dclampf blue, WebKit::WGC3Dclampf alpha) { } |
69 virtual void blendEquation(WGC3Denum mode) { } | 70 virtual void blendEquation(WebKit::WGC3Denum mode) { } |
70 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) {
} | 71 virtual void blendEquationSeparate(WebKit::WGC3Denum modeRGB, WebKit::WGC3De
num modeAlpha) { } |
71 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { } | 72 virtual void blendFunc(WebKit::WGC3Denum sfactor, WebKit::WGC3Denum dfactor)
{ } |
72 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum
srcAlpha, WGC3Denum dstAlpha) { } | 73 virtual void blendFuncSeparate(WebKit::WGC3Denum srcRGB, WebKit::WGC3Denum d
stRGB, WebKit::WGC3Denum srcAlpha, WebKit::WGC3Denum dstAlpha) { } |
73 | 74 |
74 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* da
ta, WGC3Denum usage) { } | 75 virtual void bufferData(WebKit::WGC3Denum target, WebKit::WGC3Dsizeiptr size
, const void* data, WebKit::WGC3Denum usage) { } |
75 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeip
tr size, const void* data) { } | 76 virtual void bufferSubData(WebKit::WGC3Denum target, WebKit::WGC3Dintptr off
set, WebKit::WGC3Dsizeiptr size, const void* data) { } |
76 | 77 |
77 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) | 78 virtual WebKit::WGC3Denum checkFramebufferStatus(WebKit::WGC3Denum target); |
78 { | 79 |
79 return GL_FRAMEBUFFER_COMPLETE; | 80 virtual void clear(WebKit::WGC3Dbitfield mask) { } |
80 } | 81 virtual void clearColor(WebKit::WGC3Dclampf red, WebKit::WGC3Dclampf green,
WebKit::WGC3Dclampf blue, WebKit::WGC3Dclampf alpha) { } |
81 | 82 virtual void clearDepth(WebKit::WGC3Dclampf depth) { } |
82 virtual void clear(WGC3Dbitfield mask) { } | 83 virtual void clearStencil(WebKit::WGC3Dint s) { } |
83 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } | 84 virtual void colorMask(WebKit::WGC3Dboolean red, WebKit::WGC3Dboolean green,
WebKit::WGC3Dboolean blue, WebKit::WGC3Dboolean alpha) { } |
84 virtual void clearDepth(WGC3Dclampf depth) { } | 85 virtual void compileShader(WebKit::WebGLId shader) { } |
85 virtual void clearStencil(WGC3Dint s) { } | 86 |
86 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean bl
ue, WGC3Dboolean alpha) { } | 87 virtual void compressedTexImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint
level, WebKit::WGC3Denum internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3
Dsizei height, WebKit::WGC3Dint border, WebKit::WGC3Dsizei imageSize, const void
* data) { } |
87 virtual void compileShader(WebGLId shader) { } | 88 virtual void compressedTexSubImage2D(WebKit::WGC3Denum target, WebKit::WGC3D
int level, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dsize
i width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Dsizei
imageSize, const void* data) { } |
88 | 89 virtual void copyTexImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level
, WebKit::WGC3Denum internalformat, WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebK
it::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Dint border) { } |
89 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denu
m internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsiz
ei imageSize, const void* data) { } | 90 virtual void copyTexSubImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint le
vel, WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dint x, Web
Kit::WGC3Dint y, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { } |
90 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3D
int xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum fo
rmat, WGC3Dsizei imageSize, const void* data) { } | 91 virtual void cullFace(WebKit::WGC3Denum mode) { } |
91 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum inte
rnalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Din
t border) { } | 92 virtual void depthFunc(WebKit::WGC3Denum func) { } |
92 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xo
ffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } | 93 virtual void depthMask(WebKit::WGC3Dboolean flag) { } |
93 virtual void cullFace(WGC3Denum mode) { } | 94 virtual void depthRange(WebKit::WGC3Dclampf zNear, WebKit::WGC3Dclampf zFar)
{ } |
94 virtual void depthFunc(WGC3Denum func) { } | 95 virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader) {
} |
95 virtual void depthMask(WGC3Dboolean flag) { } | 96 virtual void disable(WebKit::WGC3Denum cap) { } |
96 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } | 97 virtual void disableVertexAttribArray(WebKit::WGC3Duint index) { } |
97 virtual void detachShader(WebGLId program, WebGLId shader) { } | 98 virtual void drawArrays(WebKit::WGC3Denum mode, WebKit::WGC3Dint first, WebK
it::WGC3Dsizei count) { } |
98 virtual void disable(WGC3Denum cap) { } | 99 virtual void drawElements(WebKit::WGC3Denum mode, WebKit::WGC3Dsizei count,
WebKit::WGC3Denum type, WebKit::WGC3Dintptr offset) { } |
99 virtual void disableVertexAttribArray(WGC3Duint index) { } | 100 |
100 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) {
} | 101 virtual void enable(WebKit::WGC3Denum cap) { } |
101 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } | 102 virtual void enableVertexAttribArray(WebKit::WGC3Duint index) { } |
102 | |
103 virtual void enable(WGC3Denum cap) { } | |
104 virtual void enableVertexAttribArray(WGC3Duint index) { } | |
105 virtual void finish() { } | 103 virtual void finish() { } |
106 virtual void flush() { } | 104 virtual void flush() { } |
107 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment,
WGC3Denum renderbuffertarget, WebGLId renderbuffer) { } | 105 virtual void framebufferRenderbuffer(WebKit::WGC3Denum target, WebKit::WGC3D
enum attachment, WebKit::WGC3Denum renderbuffertarget, WebKit::WebGLId renderbuf
fer) { } |
108 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WG
C3Denum textarget, WebGLId texture, WGC3Dint level) { } | 106 virtual void framebufferTexture2D(WebKit::WGC3Denum target, WebKit::WGC3Denu
m attachment, WebKit::WGC3Denum textarget, WebKit::WebGLId texture, WebKit::WGC3
Dint level) { } |
109 virtual void frontFace(WGC3Denum mode) { } | 107 virtual void frontFace(WebKit::WGC3Denum mode) { } |
110 virtual void generateMipmap(WGC3Denum target) { } | 108 virtual void generateMipmap(WebKit::WGC3Denum target) { } |
111 | 109 |
112 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 110 virtual bool getActiveAttrib(WebKit::WebGLId program, WebKit::WGC3Duint inde
x, ActiveInfo&); |
113 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | 111 virtual bool getActiveUniform(WebKit::WebGLId program, WebKit::WGC3Duint ind
ex, ActiveInfo&); |
114 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds
izei* count, WebGLId* shaders) { } | 112 virtual void getAttachedShaders(WebKit::WebGLId program, WebKit::WGC3Dsizei
maxCount, WebKit::WGC3Dsizei* count, WebKit::WebGLId* shaders) { } |
115 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) {
return 0; } | 113 virtual WebKit::WGC3Dint getAttribLocation(WebKit::WebGLId program, const We
bKit::WGC3Dchar* name); |
116 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } | 114 virtual void getBooleanv(WebKit::WGC3Denum pname, WebKit::WGC3Dboolean* valu
e) { } |
117 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din
t* value) { } | 115 virtual void getBufferParameteriv(WebKit::WGC3Denum target, WebKit::WGC3Denu
m pname, WebKit::WGC3Dint* value) { } |
118 virtual Attributes getContextAttributes() { return m_attrs; } | 116 virtual Attributes getContextAttributes(); |
119 virtual WGC3Denum getError() { return 0; } | 117 virtual WebKit::WGC3Denum getError(); |
120 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { } | 118 virtual void getFloatv(WebKit::WGC3Denum pname, WebKit::WGC3Dfloat* value) {
} |
121 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum
attachment, WGC3Denum pname, WGC3Dint* value) { } | 119 virtual void getFramebufferAttachmentParameteriv(WebKit::WGC3Denum target, W
ebKit::WGC3Denum attachment, WebKit::WGC3Denum pname, WebKit::WGC3Dint* value) {
} |
122 | 120 |
123 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) | 121 virtual void getIntegerv(WebKit::WGC3Denum pname, WebKit::WGC3Dint* value); |
124 { | 122 |
125 if (pname == GL_MAX_TEXTURE_SIZE) | 123 virtual void getProgramiv(WebKit::WebGLId program, WebKit::WGC3Denum pname,
WebKit::WGC3Dint* value); |
126 *value = 1024; | 124 |
127 } | 125 virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program); |
128 | 126 virtual void getRenderbufferParameteriv(WebKit::WGC3Denum target, WebKit::WG
C3Denum pname, WebKit::WGC3Dint* value) { } |
129 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) | 127 |
130 { | 128 virtual void getShaderiv(WebKit::WebGLId shader, WebKit::WGC3Denum pname, We
bKit::WGC3Dint* value); |
131 if (pname == GL_LINK_STATUS) | 129 |
132 *value = 1; | 130 virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader); |
133 } | 131 virtual void getShaderPrecisionFormat(WebKit::WGC3Denum shadertype, WebKit::
WGC3Denum precisiontype, WebKit::WGC3Dint* range, WebKit::WGC3Dint* precision) {
} |
134 | 132 virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader); |
135 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } | 133 virtual WebKit::WebString getString(WebKit::WGC3Denum name); |
136 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W
GC3Dint* value) { } | 134 virtual void getTexParameterfv(WebKit::WGC3Denum target, WebKit::WGC3Denum p
name, WebKit::WGC3Dfloat* value) { } |
137 | 135 virtual void getTexParameteriv(WebKit::WGC3Denum target, WebKit::WGC3Denum p
name, WebKit::WGC3Dint* value) { } |
138 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) | 136 virtual void getUniformfv(WebKit::WebGLId program, WebKit::WGC3Dint location
, WebKit::WGC3Dfloat* value) { } |
139 { | 137 virtual void getUniformiv(WebKit::WebGLId program, WebKit::WGC3Dint location
, WebKit::WGC3Dint* value) { } |
140 if (pname == GL_COMPILE_STATUS) | 138 virtual WebKit::WGC3Dint getUniformLocation(WebKit::WebGLId program, const W
ebKit::WGC3Dchar* name); |
141 *value = 1; | 139 virtual void getVertexAttribfv(WebKit::WGC3Duint index, WebKit::WGC3Denum pn
ame, WebKit::WGC3Dfloat* value) { } |
142 } | 140 virtual void getVertexAttribiv(WebKit::WGC3Duint index, WebKit::WGC3Denum pn
ame, WebKit::WGC3Dint* value) { } |
143 | 141 virtual WebKit::WGC3Dsizeiptr getVertexAttribOffset(WebKit::WGC3Duint index,
WebKit::WGC3Denum pname); |
144 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } | 142 |
145 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis
iontype, WGC3Dint* range, WGC3Dint* precision) { } | 143 virtual void hint(WebKit::WGC3Denum target, WebKit::WGC3Denum mode) { } |
146 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } | 144 virtual WebKit::WGC3Dboolean isBuffer(WebKit::WebGLId buffer); |
147 virtual WebString getString(WGC3Denum name) { return WebString(); } | 145 virtual WebKit::WGC3Dboolean isEnabled(WebKit::WGC3Denum cap); |
148 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat
* value) { } | 146 virtual WebKit::WGC3Dboolean isFramebuffer(WebKit::WebGLId framebuffer); |
149 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint*
value) { } | 147 virtual WebKit::WGC3Dboolean isProgram(WebKit::WebGLId program); |
150 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* va
lue) { } | 148 virtual WebKit::WGC3Dboolean isRenderbuffer(WebKit::WebGLId renderbuffer); |
151 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* valu
e) { } | 149 virtual WebKit::WGC3Dboolean isShader(WebKit::WebGLId shader); |
152 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name)
{ return 0; } | 150 virtual WebKit::WGC3Dboolean isTexture(WebKit::WebGLId texture); |
153 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat*
value) { } | 151 virtual void lineWidth(WebKit::WGC3Dfloat) { } |
154 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* v
alue) { } | 152 virtual void linkProgram(WebKit::WebGLId program) { } |
155 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname
) { return 0; } | 153 virtual void pixelStorei(WebKit::WGC3Denum pname, WebKit::WGC3Dint param) {
} |
156 | 154 virtual void polygonOffset(WebKit::WGC3Dfloat factor, WebKit::WGC3Dfloat uni
ts) { } |
157 virtual void hint(WGC3Denum target, WGC3Denum mode) { } | 155 |
158 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } | 156 virtual void readPixels(WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3
Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3D
enum type, void* pixels) { } |
159 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } | |
160 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } | |
161 virtual WGC3Dboolean isProgram(WebGLId program) { return false; } | |
162 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } | |
163 virtual WGC3Dboolean isShader(WebGLId shader) { return false; } | |
164 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } | |
165 virtual void lineWidth(WGC3Dfloat) { } | |
166 virtual void linkProgram(WebGLId program) { } | |
167 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } | |
168 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } | |
169 | |
170 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei
height, WGC3Denum format, WGC3Denum type, void* pixels) { } | |
171 | 157 |
172 virtual void releaseShaderCompiler() { } | 158 virtual void releaseShaderCompiler() { } |
173 | 159 |
174 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height) { } | 160 virtual void renderbufferStorage(WebKit::WGC3Denum target, WebKit::WGC3Denum
internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height) { } |
175 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } | 161 virtual void sampleCoverage(WebKit::WGC3Dclampf value, WebKit::WGC3Dboolean
invert) { } |
176 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } | 162 virtual void scissor(WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Dsi
zei width, WebKit::WGC3Dsizei height) { } |
177 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } | 163 virtual void shaderSource(WebKit::WebGLId shader, const WebKit::WGC3Dchar* s
tring) { } |
178 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } | 164 virtual void stencilFunc(WebKit::WGC3Denum func, WebKit::WGC3Dint ref, WebKi
t::WGC3Duint mask) { } |
179 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re
f, WGC3Duint mask) { } | 165 virtual void stencilFuncSeparate(WebKit::WGC3Denum face, WebKit::WGC3Denum f
unc, WebKit::WGC3Dint ref, WebKit::WGC3Duint mask) { } |
180 virtual void stencilMask(WGC3Duint mask) { } | 166 virtual void stencilMask(WebKit::WGC3Duint mask) { } |
181 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } | 167 virtual void stencilMaskSeparate(WebKit::WGC3Denum face, WebKit::WGC3Duint m
ask) { } |
182 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } | 168 virtual void stencilOp(WebKit::WGC3Denum fail, WebKit::WGC3Denum zfail, WebK
it::WGC3Denum zpass) { } |
183 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa
il, WGC3Denum zpass) { } | 169 virtual void stencilOpSeparate(WebKit::WGC3Denum face, WebKit::WGC3Denum fai
l, WebKit::WGC3Denum zfail, WebKit::WGC3Denum zpass) { } |
184 | 170 |
185 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internal
format, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format,
WGC3Denum type, const void* pixels) { } | 171 virtual void texImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level, We
bKit::WGC3Denum internalformat, WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei hei
ght, WebKit::WGC3Dint border, WebKit::WGC3Denum format, WebKit::WGC3Denum type,
const void* pixels) { } |
186 | 172 |
187 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat par
am) { } | 173 virtual void texParameterf(WebKit::WGC3Denum target, WebKit::WGC3Denum pname
, WebKit::WGC3Dfloat param) { } |
188 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param
) { } | 174 virtual void texParameteri(WebKit::WGC3Denum target, WebKit::WGC3Denum pname
, WebKit::WGC3Dint param) { } |
189 | 175 |
190 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffse
t, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3
Denum type, const void* pixels) { } | 176 virtual void texSubImage2D(WebKit::WGC3Denum target, WebKit::WGC3Dint level,
WebKit::WGC3Dint xoffset, WebKit::WGC3Dint yoffset, WebKit::WGC3Dsizei width, W
ebKit::WGC3Dsizei height, WebKit::WGC3Denum format, WebKit::WGC3Denum type, cons
t void* pixels) { } |
191 | 177 |
192 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } | 178 virtual void uniform1f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x) { } |
193 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | 179 virtual void uniform1fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dfloat* v) { } |
194 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { } | 180 virtual void uniform1i(WebKit::WGC3Dint location, WebKit::WGC3Dint x) { } |
195 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | 181 virtual void uniform1iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dint* v) { } |
196 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { } | 182 virtual void uniform2f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x, WebK
it::WGC3Dfloat y) { } |
197 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | 183 virtual void uniform2fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dfloat* v) { } |
198 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { } | 184 virtual void uniform2i(WebKit::WGC3Dint location, WebKit::WGC3Dint x, WebKit
::WGC3Dint y) { } |
199 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | 185 virtual void uniform2iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dint* v) { } |
200 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df
loat z) { } | 186 virtual void uniform3f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x, WebK
it::WGC3Dfloat y, WebKit::WGC3Dfloat z) { } |
201 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | 187 virtual void uniform3fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dfloat* v) { } |
202 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z
) { } | 188 virtual void uniform3i(WebKit::WGC3Dint location, WebKit::WGC3Dint x, WebKit
::WGC3Dint y, WebKit::WGC3Dint z) { } |
203 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | 189 virtual void uniform3iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dint* v) { } |
204 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df
loat z, WGC3Dfloat w) { } | 190 virtual void uniform4f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x, WebK
it::WGC3Dfloat y, WebKit::WGC3Dfloat z, WebKit::WGC3Dfloat w) { } |
205 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | 191 virtual void uniform4fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dfloat* v) { } |
206 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z
, WGC3Dint w) { } | 192 virtual void uniform4i(WebKit::WGC3Dint location, WebKit::WGC3Dint x, WebKit
::WGC3Dint y, WebKit::WGC3Dint z, WebKit::WGC3Dint w) { } |
207 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | 193 virtual void uniform4iv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei count,
const WebKit::WGC3Dint* v) { } |
208 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } | 194 virtual void uniformMatrix2fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei
count, WebKit::WGC3Dboolean transpose, const WebKit::WGC3Dfloat* value) { } |
209 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } | 195 virtual void uniformMatrix3fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei
count, WebKit::WGC3Dboolean transpose, const WebKit::WGC3Dfloat* value) { } |
210 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } | 196 virtual void uniformMatrix4fv(WebKit::WGC3Dint location, WebKit::WGC3Dsizei
count, WebKit::WGC3Dboolean transpose, const WebKit::WGC3Dfloat* value) { } |
211 | 197 |
212 virtual void useProgram(WebGLId program) { } | 198 virtual void useProgram(WebKit::WebGLId program) { } |
213 virtual void validateProgram(WebGLId program) { } | 199 virtual void validateProgram(WebKit::WebGLId program) { } |
214 | 200 |
215 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { } | 201 virtual void vertexAttrib1f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x) {
} |
216 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { } | 202 virtual void vertexAttrib1fv(WebKit::WGC3Duint index, const WebKit::WGC3Dflo
at* values) { } |
217 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { } | 203 virtual void vertexAttrib2f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x, W
ebKit::WGC3Dfloat y) { } |
218 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { } | 204 virtual void vertexAttrib2fv(WebKit::WGC3Duint index, const WebKit::WGC3Dflo
at* values) { } |
219 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC
3Dfloat z) { } | 205 virtual void vertexAttrib3f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x, W
ebKit::WGC3Dfloat y, WebKit::WGC3Dfloat z) { } |
220 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { } | 206 virtual void vertexAttrib3fv(WebKit::WGC3Duint index, const WebKit::WGC3Dflo
at* values) { } |
221 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC
3Dfloat z, WGC3Dfloat w) { } | 207 virtual void vertexAttrib4f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x, W
ebKit::WGC3Dfloat y, WebKit::WGC3Dfloat z, WebKit::WGC3Dfloat w) { } |
222 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { } | 208 virtual void vertexAttrib4fv(WebKit::WGC3Duint index, const WebKit::WGC3Dflo
at* values) { } |
223 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum t
ype, WGC3Dboolean normalized, | 209 virtual void vertexAttribPointer(WebKit::WGC3Duint index, WebKit::WGC3Dint s
ize, WebKit::WGC3Denum type, WebKit::WGC3Dboolean normalized, |
224 WGC3Dsizei stride, WGC3Dintptr offset) { } | 210 WebKit::WGC3Dsizei stride, WebKit::WGC3Dint
ptr offset) { } |
225 | 211 |
226 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei h
eight) { } | 212 virtual void viewport(WebKit::WGC3Dint x, WebKit::WGC3Dint y, WebKit::WGC3Ds
izei width, WebKit::WGC3Dsizei height) { } |
227 | 213 |
228 virtual WebGLId createBuffer() { return 1; } | 214 virtual WebKit::WebGLId createBuffer(); |
229 virtual WebGLId createFramebuffer() { return 1; } | 215 virtual WebKit::WebGLId createFramebuffer(); |
230 virtual WebGLId createProgram() { return 1; } | 216 virtual WebKit::WebGLId createProgram(); |
231 virtual WebGLId createRenderbuffer() { return 1; } | 217 virtual WebKit::WebGLId createRenderbuffer(); |
232 virtual WebGLId createShader(WGC3Denum) { return 1; } | 218 virtual WebKit::WebGLId createShader(WebKit::WGC3Denum); |
233 virtual WebGLId createTexture() { return m_nextTextureId++; } | 219 virtual WebKit::WebGLId createTexture(); |
234 | 220 |
235 virtual void deleteBuffer(WebGLId) { } | 221 virtual void deleteBuffer(WebKit::WebGLId) { } |
236 virtual void deleteFramebuffer(WebGLId) { } | 222 virtual void deleteFramebuffer(WebKit::WebGLId) { } |
237 virtual void deleteProgram(WebGLId) { } | 223 virtual void deleteProgram(WebKit::WebGLId) { } |
238 virtual void deleteRenderbuffer(WebGLId) { } | 224 virtual void deleteRenderbuffer(WebKit::WebGLId) { } |
239 virtual void deleteShader(WebGLId) { } | 225 virtual void deleteShader(WebKit::WebGLId) { } |
240 virtual void deleteTexture(WebGLId) { } | 226 virtual void deleteTexture(WebKit::WebGLId) { } |
241 | 227 |
242 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, | 228 virtual void texStorage2DEXT(WebKit::WGC3Denum target, WebKit::WGC3Dint leve
ls, WebKit::WGC3Duint internalformat, |
243 WGC3Dint width, WGC3Dint height) { } | 229 WebKit::WGC3Dint width, WebKit::WGC3Dint height
) { } |
244 | 230 |
245 virtual WebGLId createQueryEXT() { return 1; } | 231 virtual WebKit::WebGLId createQueryEXT(); |
246 virtual void deleteQueryEXT(WebGLId) { } | 232 virtual void deleteQueryEXT(WebKit::WebGLId) { } |
247 virtual WGC3Dboolean isQueryEXT(WebGLId) { return true; } | 233 virtual WebKit::WGC3Dboolean isQueryEXT(WebKit::WebGLId); |
248 virtual void beginQueryEXT(WGC3Denum, WebGLId) { } | 234 virtual void beginQueryEXT(WebKit::WGC3Denum, WebKit::WebGLId) { } |
249 virtual void endQueryEXT(WGC3Denum) { } | 235 virtual void endQueryEXT(WebKit::WGC3Denum) { } |
250 virtual void getQueryivEXT(WGC3Denum, WGC3Denum, WGC3Dint*) { } | 236 virtual void getQueryivEXT(WebKit::WGC3Denum, WebKit::WGC3Denum, WebKit::WGC
3Dint*) { } |
251 virtual void getQueryObjectuivEXT(WebGLId, WGC3Denum, WGC3Duint*) { } | 237 virtual void getQueryObjectuivEXT(WebKit::WebGLId, WebKit::WGC3Denum, WebKit
::WGC3Duint*) { } |
252 | 238 |
253 protected: | 239 protected: |
254 unsigned m_nextTextureId; | 240 unsigned m_nextTextureId; |
255 Attributes m_attrs; | 241 Attributes m_attrs; |
256 }; | 242 }; |
257 | 243 |
258 } // namespace WebKit | 244 } // namespace cc |
259 | 245 |
260 #endif // CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ | 246 #endif // CC_TEST_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ |
OLD | NEW |