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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/damage_tracker.h" | 5 #include "cc/damage_tracker.h" |
6 | 6 |
7 #include "cc/layer_impl.h" | 7 #include "cc/layer_impl.h" |
8 #include "cc/layer_tree_host_common.h" | 8 #include "cc/layer_tree_host_common.h" |
9 #include "cc/math_util.h" | 9 #include "cc/math_util.h" |
10 #include "cc/single_thread_proxy.h" | 10 #include "cc/single_thread_proxy.h" |
11 #include "cc/test/fake_impl_proxy.h" | 11 #include "cc/test/fake_impl_proxy.h" |
12 #include "cc/test/fake_layer_tree_host_impl.h" | 12 #include "cc/test/fake_layer_tree_host_impl.h" |
13 #include "cc/test/geometry_test_utils.h" | 13 #include "cc/test/geometry_test_utils.h" |
14 #include "testing/gtest/include/gtest/gtest.h" | 14 #include "testing/gtest/include/gtest/gtest.h" |
15 #include "third_party/skia/include/effects/SkBlurImageFilter.h" | 15 #include "third_party/skia/include/effects/SkBlurImageFilter.h" |
16 #include "ui/gfx/quad_f.h" | 16 #include "ui/gfx/quad_f.h" |
17 #include <public/WebFilterOperation.h> | 17 #include <public/WebFilterOperation.h> |
18 #include <public/WebFilterOperations.h> | 18 #include <public/WebFilterOperations.h> |
19 | 19 |
20 using namespace WebKit; | 20 using namespace WebKit; |
21 using namespace WebKitTests; | |
22 | 21 |
23 namespace cc { | 22 namespace cc { |
24 namespace { | 23 namespace { |
25 | 24 |
26 void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& re
nderSurfaceLayerList) | 25 void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& re
nderSurfaceLayerList) |
27 { | 26 { |
28 int dummyMaxTextureSize = 512; | 27 int dummyMaxTextureSize = 512; |
29 | 28 |
30 // Sanity check: The test itself should create the root layer's render surfa
ce, so | 29 // Sanity check: The test itself should create the root layer's render surfa
ce, so |
31 // that the surface (and its damage tracker) can persist acros
s multiple | 30 // that the surface (and its damage tracker) can persist acros
s multiple |
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1163 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1162 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1164 | 1163 |
1165 // Damage should remain empty even after one frame, since there's yet no new
damage | 1164 // Damage should remain empty even after one frame, since there's yet no new
damage |
1166 emulateDrawingOneFrame(root.get()); | 1165 emulateDrawingOneFrame(root.get()); |
1167 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1166 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1168 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1167 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1169 } | 1168 } |
1170 | 1169 |
1171 } // namespace | 1170 } // namespace |
1172 } // namespace cc | 1171 } // namespace cc |
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