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Side by Side Diff: cc/gl_renderer.h

Issue 11474014: Rename discardFramebufferEXT to discardBackbufferCHROMIUM to avoid collision with real discardFrame… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: back out accidental change to compositor_impl_android.cc Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
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61 61
62 virtual void setVisible(bool) OVERRIDE; 62 virtual void setVisible(bool) OVERRIDE;
63 63
64 virtual void sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisible AndNearby, size_t bytesAllocated) OVERRIDE; 64 virtual void sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisible AndNearby, size_t bytesAllocated) OVERRIDE;
65 65
66 protected: 66 protected:
67 GLRenderer(RendererClient*, ResourceProvider*); 67 GLRenderer(RendererClient*, ResourceProvider*);
68 68
69 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line); 69 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line);
70 70
71 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } 71 bool isBackbufferDiscarded() const { return m_isBackbufferDiscarded; }
72 bool initialize(); 72 bool initialize();
73 73
74 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad; } 74 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad; }
75 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get( ); } 75 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get( ); }
76 76
77 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect); 77 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect);
78 void releaseRenderPassTextures(); 78 void releaseRenderPassTextures();
79 79
80 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; 80 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE;
81 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE; 81 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE;
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123 bool makeContextCurrent(); 123 bool makeContextCurrent();
124 124
125 bool initializeSharedObjects(); 125 bool initializeSharedObjects();
126 void cleanupSharedObjects(); 126 void cleanupSharedObjects();
127 127
128 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM IUM implementation. 128 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM IUM implementation.
129 virtual void onSwapBuffersComplete() OVERRIDE; 129 virtual void onSwapBuffersComplete() OVERRIDE;
130 130
131 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC HROMIUM implementation. 131 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC HROMIUM implementation.
132 virtual void onMemoryAllocationChanged(WebKit::WebGraphicsMemoryAllocation) OVERRIDE; 132 virtual void onMemoryAllocationChanged(WebKit::WebGraphicsMemoryAllocation) OVERRIDE;
133 void discardFramebuffer(); 133 void discardBackbuffer();
134 void ensureFramebuffer(); 134 void ensureBackbuffer();
135 void enforceMemoryPolicy(); 135 void enforceMemoryPolicy();
136 136
137 // WebGraphicsContext3D::WebGraphicsContextLostCallback implementation. 137 // WebGraphicsContext3D::WebGraphicsContextLostCallback implementation.
138 virtual void onContextLost() OVERRIDE; 138 virtual void onContextLost() OVERRIDE;
139 139
140 RendererCapabilities m_capabilities; 140 RendererCapabilities m_capabilities;
141 141
142 unsigned m_offscreenFramebufferId; 142 unsigned m_offscreenFramebufferId;
143 143
144 scoped_ptr<GeometryBinding> m_sharedGeometry; 144 scoped_ptr<GeometryBinding> m_sharedGeometry;
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215 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; 215 scoped_ptr<VideoYUVProgram> m_videoYUVProgram;
216 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; 216 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram;
217 217
218 scoped_ptr<SolidColorProgram> m_solidColorProgram; 218 scoped_ptr<SolidColorProgram> m_solidColorProgram;
219 219
220 WebKit::WebGraphicsContext3D* m_context; 220 WebKit::WebGraphicsContext3D* m_context;
221 221
222 gfx::Rect m_swapBufferRect; 222 gfx::Rect m_swapBufferRect;
223 gfx::Rect m_scissorRect; 223 gfx::Rect m_scissorRect;
224 bool m_isViewportChanged; 224 bool m_isViewportChanged;
225 bool m_isFramebufferDiscarded; 225 bool m_isBackbufferDiscarded;
226 bool m_discardFramebufferWhenNotVisible; 226 bool m_discardBackbufferWhenNotVisible;
227 bool m_isUsingBindUniform; 227 bool m_isUsingBindUniform;
228 bool m_visible; 228 bool m_visible;
229 bool m_isScissorEnabled; 229 bool m_isScissorEnabled;
230 bool m_blendShadow; 230 bool m_blendShadow;
231 unsigned m_programShadow; 231 unsigned m_programShadow;
232 TexturedQuadDrawCache m_drawCache; 232 TexturedQuadDrawCache m_drawCache;
233 233
234 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; 234 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock;
235 235
236 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 236 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
237 }; 237 };
238 238
239 239
240 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL 240 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
241 // call made by the compositor. Useful for debugging rendering issues but 241 // call made by the compositor. Useful for debugging rendering issues but
242 // will significantly degrade performance. 242 // will significantly degrade performance.
243 #define DEBUG_GL_CALLS 0 243 #define DEBUG_GL_CALLS 0
244 244
245 #if DEBUG_GL_CALLS && !defined(NDEBUG) 245 #if DEBUG_GL_CALLS && !defined(NDEBUG)
246 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 246 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
247 #else 247 #else
248 #define GLC(context, x) (x) 248 #define GLC(context, x) (x)
249 #endif 249 #endif
250 250
251 251
252 } 252 }
253 253
254 #endif // CC_GL_RENDERER_H_ 254 #endif // CC_GL_RENDERER_H_
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