| Index: ash/wm/session_state_controller_impl2.cc
|
| diff --git a/ash/wm/session_state_controller_impl2.cc b/ash/wm/session_state_controller_impl2.cc
|
| index 8b19827738b8c4faf5ba24b2ec5be5497c1c128f..ed72af5b5ec7b6c7914384737b416876deff77c8 100644
|
| --- a/ash/wm/session_state_controller_impl2.cc
|
| +++ b/ash/wm/session_state_controller_impl2.cc
|
| @@ -11,7 +11,10 @@
|
| #include "ash/wm/session_state_animator.h"
|
| #include "base/bind_helpers.h"
|
| #include "base/command_line.h"
|
| +#include "base/timer.h"
|
| #include "ui/aura/root_window.h"
|
| +#include "ui/compositor/layer_animation_sequence.h"
|
| +#include "ui/compositor/scoped_layer_animation_settings.h"
|
| #include "ui/views/corewm/compound_event_filter.h"
|
|
|
| #if defined(OS_CHROMEOS)
|
| @@ -20,6 +23,115 @@
|
|
|
| namespace ash {
|
|
|
| +namespace {
|
| +
|
| +aura::Window* GetBackground() {
|
| + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
|
| + return Shell::GetContainer(root_window,
|
| + internal::kShellWindowId_DesktopBackgroundContainer);
|
| +}
|
| +
|
| +bool IsBackgroundHidden() {
|
| + return !GetBackground()->IsVisible();
|
| +}
|
| +
|
| +void ShowBackground() {
|
| + ui::ScopedLayerAnimationSettings settings(
|
| + GetBackground()->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta());
|
| + GetBackground()->Show();
|
| +}
|
| +
|
| +void HideBackground() {
|
| + ui::ScopedLayerAnimationSettings settings(
|
| + GetBackground()->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta());
|
| + GetBackground()->Hide();
|
| +}
|
| +
|
| +// This observer is intended to use in cases when some action has to be taken
|
| +// once some animation successfully completes (i.e. it was not aborted).
|
| +// Observer will count a number of sequences it is attached to, and a number of
|
| +// finished sequences (either Ended or Aborted). Once these two numbers are
|
| +// equal, observer will delete itself, calling callback passed to constructor if
|
| +// there were no aborted animations.
|
| +// This way it can be either used to wait for some animation to be finished in
|
| +// multiple layers, to wait once a sequence of animations is finished in one
|
| +// layer or the mixture of both.
|
| +class AnimationFinishedObserver : public ui::LayerAnimationObserver {
|
| + public:
|
| + explicit AnimationFinishedObserver(base::Closure &callback)
|
| + : callback_(callback),
|
| + sequences_attached_(0),
|
| + sequences_completed_(0),
|
| + paused_(false) {
|
| + }
|
| +
|
| + // Pauses observer: no checks will be made while paused. It can be used when
|
| + // a sequence has some immediate animations in the beginning.
|
| + void Pause() {
|
| + paused_ = true;
|
| + }
|
| +
|
| + // Unpauses observer. It does a check and calls callback if conditions are
|
| + // met.
|
| + void Unpause() {
|
| + if (!paused_)
|
| + return;
|
| + paused_ = false;
|
| + if (sequences_completed_ == sequences_attached_) {
|
| + callback_.Run();
|
| + delete this;
|
| + }
|
| + }
|
| +
|
| + private:
|
| + virtual ~AnimationFinishedObserver() {
|
| + }
|
| +
|
| + // LayerAnimationObserver implementation
|
| + virtual void OnLayerAnimationEnded(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + sequences_completed_++;
|
| + if ((sequences_completed_ == sequences_attached_) && !paused_) {
|
| + callback_.Run();
|
| + delete this;
|
| + }
|
| + }
|
| +
|
| + virtual void OnLayerAnimationAborted(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + sequences_completed_++;
|
| + if ((sequences_completed_ == sequences_attached_) && !paused_)
|
| + delete this;
|
| + }
|
| +
|
| + virtual void OnLayerAnimationScheduled(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + }
|
| +
|
| + virtual void OnAttachedToSequence(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + LayerAnimationObserver::OnAttachedToSequence(sequence);
|
| + sequences_attached_++;
|
| + }
|
| +
|
| + // Callback to be called.
|
| + base::Closure callback_;
|
| +
|
| + // Number of sequences this observer was attached to.
|
| + int sequences_attached_;
|
| +
|
| + // Number of sequences either ended or aborted.
|
| + int sequences_completed_;
|
| +
|
| + bool paused_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(AnimationFinishedObserver);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| SessionStateControllerImpl2::TestApi::TestApi(
|
| SessionStateControllerImpl2* controller)
|
| : controller_(controller) {
|
| @@ -32,7 +144,9 @@ SessionStateControllerImpl2::SessionStateControllerImpl2()
|
| : login_status_(user::LOGGED_IN_NONE),
|
| system_is_locked_(false),
|
| shutting_down_(false),
|
| - shutdown_after_lock_(false) {
|
| + shutdown_after_lock_(false),
|
| + animating_lock_(false),
|
| + can_cancel_lock_animation_(false) {
|
| Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
|
| }
|
|
|
| @@ -50,6 +164,7 @@ void SessionStateControllerImpl2::OnLoginStateChanged(
|
| void SessionStateControllerImpl2::OnAppTerminating() {
|
| // If we hear that Chrome is exiting but didn't request it ourselves, all we
|
| // can really hope for is that we'll have time to clear the screen.
|
| + // This is also the case when the user signs off.
|
| if (!shutting_down_) {
|
| shutting_down_ = true;
|
| Shell* shell = ash::Shell::GetInstance();
|
| @@ -69,22 +184,10 @@ void SessionStateControllerImpl2::OnLockStateChanged(bool locked) {
|
| system_is_locked_ = locked;
|
|
|
| if (locked) {
|
| - base::Callback<void(void)> callback =
|
| - base::Bind(&SessionStateControllerImpl2::OnLockScreenAnimationFinished,
|
| - base::Unretained(this));
|
| - animator_->StartAnimationWithCallback(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| - callback);
|
| - lock_timer_.Stop();
|
| + StartPostLockAnimation();
|
| lock_fail_timer_.Stop();
|
| } else {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_DROP,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| + StartUnlockAnimationAfterUIDestroyed();
|
| }
|
| }
|
|
|
| @@ -93,68 +196,27 @@ void SessionStateControllerImpl2::SetLockScreenDisplayedCallback(
|
| lock_screen_displayed_callback_ = callback;
|
| }
|
|
|
| -void SessionStateControllerImpl2::OnLockScreenAnimationFinished() {
|
| - FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| - OnSessionStateEvent(
|
| - SessionStateObserver::EVENT_LOCK_ANIMATION_FINISHED));
|
| - if (!lock_screen_displayed_callback_.is_null()) {
|
| - lock_screen_displayed_callback_.Run();
|
| - lock_screen_displayed_callback_.Reset();
|
| - }
|
| - if (shutdown_after_lock_) {
|
| - shutdown_after_lock_ = false;
|
| - StartLockToShutdownTimer();
|
| - }
|
| -}
|
| -
|
| void SessionStateControllerImpl2::OnStartingLock() {
|
| if (shutting_down_ || system_is_locked_)
|
| return;
|
| -
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_LIFT,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| - OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED));
|
| - // Hide the screen locker containers so we can raise them later.
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + if (animating_lock_)
|
| + return;
|
| + StartImmediatePreLockAnimation();
|
| }
|
|
|
| void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_LIFT,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| - OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED));
|
| - OnLockTimeout();
|
| + if (animating_lock_)
|
| + return;
|
| + StartImmediatePreLockAnimation();
|
| }
|
|
|
| void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) {
|
| + if (animating_lock_)
|
| + return;
|
| shutdown_after_lock_ = shutdown_after_lock;
|
| + can_cancel_lock_animation_ = true;
|
|
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_LIFT,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| - FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| - OnSessionStateEvent(
|
| - SessionStateObserver::EVENT_PRELOCK_ANIMATION_STARTED));
|
| - StartLockTimer();
|
| -}
|
| -
|
| -void SessionStateControllerImpl2::StartShutdownAnimation() {
|
| - animator_->StartGlobalAnimation(
|
| - internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| - StartPreShutdownAnimationTimer();
|
| + StartCancellablePreLockAnimation();
|
| }
|
|
|
| bool SessionStateControllerImpl2::LockRequested() {
|
| @@ -166,19 +228,15 @@ bool SessionStateControllerImpl2::ShutdownRequested() {
|
| }
|
|
|
| bool SessionStateControllerImpl2::CanCancelLockAnimation() {
|
| - return lock_timer_.IsRunning();
|
| + return can_cancel_lock_animation_;
|
| }
|
|
|
| void SessionStateControllerImpl2::CancelLockAnimation() {
|
| if (!CanCancelLockAnimation())
|
| return;
|
| shutdown_after_lock_ = false;
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_DROP,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - lock_timer_.Stop();
|
| + animating_lock_ = false;
|
| + CancelPreLockAnimation();
|
| }
|
|
|
| bool SessionStateControllerImpl2::CanCancelShutdownAnimation() {
|
| @@ -187,6 +245,10 @@ bool SessionStateControllerImpl2::CanCancelShutdownAnimation() {
|
| lock_to_shutdown_timer_.IsRunning();
|
| }
|
|
|
| +void SessionStateControllerImpl2::StartShutdownAnimation() {
|
| + StartCancellableShutdownAnimation();
|
| +}
|
| +
|
| void SessionStateControllerImpl2::CancelShutdownAnimation() {
|
| if (!CanCancelShutdownAnimation())
|
| return;
|
| @@ -217,10 +279,7 @@ void SessionStateControllerImpl2::RequestShutdownImpl() {
|
| shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| shell->cursor_manager()->ShowCursor(false);
|
|
|
| - animator_->StartGlobalAnimation(
|
| - internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| - StartRealShutdownTimer();
|
| + StartShutdownAnimationImpl();
|
| }
|
|
|
| void SessionStateControllerImpl2::OnRootWindowHostCloseRequested(
|
| @@ -228,31 +287,10 @@ void SessionStateControllerImpl2::OnRootWindowHostCloseRequested(
|
| Shell::GetInstance()->delegate()->Exit();
|
| }
|
|
|
| -void SessionStateControllerImpl2::StartLockTimer() {
|
| - lock_timer_.Stop();
|
| - lock_timer_.Start(
|
| - FROM_HERE,
|
| - animator_->GetDuration(
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE),
|
| - this, &SessionStateControllerImpl2::OnLockTimeout);
|
| -}
|
| -
|
| -void SessionStateControllerImpl2::OnLockTimeout() {
|
| - delegate_->RequestLockScreen();
|
| - lock_fail_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
|
| - this, &SessionStateControllerImpl2::OnLockFailTimeout);
|
| -}
|
| -
|
| void SessionStateControllerImpl2::OnLockFailTimeout() {
|
| DCHECK(!system_is_locked_);
|
| // Undo lock animation.
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::LAUNCHER |
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_DROP,
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| + StartUnlockAnimationAfterUIDestroyed();
|
| }
|
|
|
| void SessionStateControllerImpl2::StartLockToShutdownTimer() {
|
| @@ -264,34 +302,58 @@ void SessionStateControllerImpl2::StartLockToShutdownTimer() {
|
| this, &SessionStateControllerImpl2::OnLockToShutdownTimeout);
|
| }
|
|
|
| -
|
| void SessionStateControllerImpl2::OnLockToShutdownTimeout() {
|
| DCHECK(system_is_locked_);
|
| - StartShutdownAnimation();
|
| + StartCancellableShutdownAnimation();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StartCancellableShutdownAnimation() {
|
| + animator_->StartGlobalAnimation(
|
| + internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + StartPreShutdownAnimationTimer();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StartShutdownAnimationImpl() {
|
| + animator_->StartGlobalAnimation(
|
| + internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + StartRealShutdownTimer(true);
|
| }
|
|
|
| void SessionStateControllerImpl2::StartPreShutdownAnimationTimer() {
|
| pre_shutdown_timer_.Stop();
|
| pre_shutdown_timer_.Start(
|
| FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
|
| - this, &SessionStateControllerImpl2::OnPreShutdownAnimationTimeout);
|
| + animator_->
|
| + GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN),
|
| + this,
|
| + &SessionStateControllerImpl2::OnPreShutdownAnimationTimeout);
|
| }
|
|
|
| void SessionStateControllerImpl2::OnPreShutdownAnimationTimeout() {
|
| - if (!shutting_down_)
|
| - RequestShutdownImpl();
|
| + shutting_down_ = true;
|
| +
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->ShowCursor(false);
|
| +
|
| + StartRealShutdownTimer(false);
|
| }
|
|
|
| -void SessionStateControllerImpl2::StartRealShutdownTimer() {
|
| +void SessionStateControllerImpl2::StartRealShutdownTimer(
|
| + bool with_animation_time) {
|
| base::TimeDelta duration =
|
| base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs);
|
| - duration += animator_->GetDuration(
|
| - internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + if (with_animation_time) {
|
| + duration += animator_->GetDuration(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + }
|
| real_shutdown_timer_.Start(
|
| FROM_HERE,
|
| duration,
|
| - this, &SessionStateControllerImpl2::OnRealShutdownTimeout);
|
| + this,
|
| + &SessionStateControllerImpl2::OnRealShutdownTimeout);
|
| }
|
|
|
| void SessionStateControllerImpl2::OnRealShutdownTimeout() {
|
| @@ -310,6 +372,158 @@ void SessionStateControllerImpl2::OnRealShutdownTimeout() {
|
|
|
| void SessionStateControllerImpl2::OnLockScreenHide(
|
| base::Callback<void(void)>& callback) {
|
| + StartUnlockAnimationBeforeUIDestroyed(callback);
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::LockAnimationCancelled() {
|
| + can_cancel_lock_animation_ = false;
|
| + RestoreUnlockedProperties();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::PreLockAnimationFinished() {
|
| + can_cancel_lock_animation_ = false;
|
| +
|
| + delegate_->RequestLockScreen();
|
| + lock_fail_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
|
| + this,
|
| + &SessionStateControllerImpl2::OnLockFailTimeout);
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::PostLockAnimationFinished() {
|
| + animating_lock_ = false;
|
| +
|
| + FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| + OnSessionStateEvent(
|
| + SessionStateObserver::EVENT_LOCK_ANIMATION_FINISHED));
|
| + if (!lock_screen_displayed_callback_.is_null()) {
|
| + lock_screen_displayed_callback_.Run();
|
| + lock_screen_displayed_callback_.Reset();
|
| + }
|
| + if (shutdown_after_lock_) {
|
| + shutdown_after_lock_ = false;
|
| + StartLockToShutdownTimer();
|
| + }
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::UnlockAnimationAfterUIDestroyedFinished() {
|
| + RestoreUnlockedProperties();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StartImmediatePreLockAnimation() {
|
| + animating_lock_ = true;
|
| +
|
| + StoreUnlockedProperties();
|
| +
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&SessionStateControllerImpl2::PreLockAnimationFinished,
|
| + base::Unretained(this));
|
| + ui::LayerAnimationObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_OUT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + // Hide the screen locker containers so we can raise them later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + AnimateBackgroundAppearanceIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| +
|
| + FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| + OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED));
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StartCancellablePreLockAnimation() {
|
| + animating_lock_ = true;
|
| + StoreUnlockedProperties();
|
| +
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&SessionStateControllerImpl2::PreLockAnimationFinished,
|
| + base::Unretained(this));
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_OUT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
|
| + observer);
|
| + // Hide the screen locker containers so we can raise them later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + AnimateBackgroundAppearanceIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
|
| + observer);
|
| +
|
| + FOR_EACH_OBSERVER(SessionStateObserver, observers_,
|
| + OnSessionStateEvent(
|
| + SessionStateObserver::EVENT_PRELOCK_ANIMATION_STARTED));
|
| + observer->Unpause();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::CancelPreLockAnimation() {
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&SessionStateControllerImpl2::LockAnimationCancelled,
|
| + base::Unretained(this));
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + AnimateBackgroundHidingIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + observer->Unpause();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StartPostLockAnimation() {
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&SessionStateControllerImpl2::PostLockAnimationFinished,
|
| + base::Unretained(this));
|
| +
|
| + ui::LayerAnimationObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StartUnlockAnimationBeforeUIDestroyed(
|
| + base::Closure& callback) {
|
| animator_->StartAnimationWithCallback(
|
| internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| internal::SessionStateAnimator::ANIMATION_LIFT,
|
| @@ -317,4 +531,83 @@ void SessionStateControllerImpl2::OnLockScreenHide(
|
| callback);
|
| }
|
|
|
| +void SessionStateControllerImpl2::StartUnlockAnimationAfterUIDestroyed() {
|
| + base::Closure next_animation_starter =
|
| + base::Bind(
|
| + &SessionStateControllerImpl2::UnlockAnimationAfterUIDestroyedFinished,
|
| + base::Unretained(this));
|
| +
|
| + ui::LayerAnimationObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_DROP,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + AnimateBackgroundHidingIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::StoreUnlockedProperties() {
|
| + if (!unlocked_properties_.get()) {
|
| + unlocked_properties_.reset(new UnlockedStateProperties());
|
| + unlocked_properties_->background_is_hidden = IsBackgroundHidden();
|
| + }
|
| + if (unlocked_properties_->background_is_hidden) {
|
| + // Hide background so that it can be animated later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + ShowBackground();
|
| + }
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::RestoreUnlockedProperties() {
|
| + if (!unlocked_properties_.get())
|
| + return;
|
| + if (unlocked_properties_->background_is_hidden) {
|
| + HideBackground();
|
| + // Restore background visibility.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + }
|
| + unlocked_properties_.reset();
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::AnimateBackgroundAppearanceIfNecessary(
|
| + internal::SessionStateAnimator::AnimationSpeed speed,
|
| + ui::LayerAnimationObserver* observer) {
|
| + if (unlocked_properties_.get() &&
|
| + unlocked_properties_->background_is_hidden) {
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + speed,
|
| + observer);
|
| + }
|
| +}
|
| +
|
| +void SessionStateControllerImpl2::AnimateBackgroundHidingIfNecessary(
|
| + internal::SessionStateAnimator::AnimationSpeed speed,
|
| + ui::LayerAnimationObserver* observer) {
|
| + if (unlocked_properties_.get() &&
|
| + unlocked_properties_->background_is_hidden) {
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_OUT,
|
| + speed,
|
| + observer);
|
| + }
|
| +}
|
| +
|
| } // namespace ash
|
|
|