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Side by Side Diff: ash/wm/session_state_controller_impl2_unittest.cc

Issue 11453012: Fix black background when locking with fullscreen window: (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Remove stuff for testing and disable some tests" Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/session_state_controller_impl2.h" 5 #include "ash/wm/session_state_controller_impl2.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h"
9 #include "ash/test/ash_test_base.h" 10 #include "ash/test/ash_test_base.h"
10 #include "ash/test/test_shell_delegate.h" 11 #include "ash/test/test_shell_delegate.h"
11 #include "ash/wm/cursor_manager.h" 12 #include "ash/wm/cursor_manager.h"
12 #include "ash/wm/power_button_controller.h" 13 #include "ash/wm/power_button_controller.h"
13 #include "ash/wm/session_state_animator.h" 14 #include "ash/wm/session_state_animator.h"
14 #include "ash/wm/session_state_controller.h" 15 #include "ash/wm/session_state_controller.h"
15 #include "base/command_line.h" 16 #include "base/command_line.h"
16 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
17 #include "base/time.h" 18 #include "base/time.h"
18 #include "ui/aura/env.h" 19 #include "ui/aura/env.h"
19 #include "ui/aura/root_window.h" 20 #include "ui/aura/root_window.h"
20 #include "ui/aura/test/event_generator.h" 21 #include "ui/aura/test/event_generator.h"
22 #include "ui/compositor/scoped_layer_animation_settings.h"
23 #include "ui/compositor/test/compositor_test_support.h"
21 #include "ui/gfx/rect.h" 24 #include "ui/gfx/rect.h"
22 #include "ui/gfx/size.h" 25 #include "ui/gfx/size.h"
23 26
27
24 namespace ash { 28 namespace ash {
29
30 using internal::SessionStateAnimator;
31
25 namespace test { 32 namespace test {
33
26 namespace { 34 namespace {
35
27 bool cursor_visible() { 36 bool cursor_visible() {
28 return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible(); 37 return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible();
29 } 38 }
30 39
31 void CheckCalledCallback(bool* flag) { 40 void CheckCalledCallback(bool* flag) {
32 (*flag) = true; 41 if (flag)
42 (*flag) = true;
33 } 43 }
44
45 aura::Window* GetContainer(int container ) {
46 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
47 return Shell::GetContainer(root_window, container);
34 } 48 }
35 49
50 bool IsBackgroundHidden() {
51 return !GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->
52 IsVisible();
53 }
54
55 void ShowBackground() {
56 ui::ScopedLayerAnimationSettings settings(
57 GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->
58 layer()->GetAnimator());
59 settings.SetTransitionDuration(base::TimeDelta());
60 GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->Show();
61 }
62
63 void HideBackground() {
64 ui::ScopedLayerAnimationSettings settings(
65 GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->
66 layer()->GetAnimator());
67 settings.SetTransitionDuration(base::TimeDelta());
68 GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->Hide();
69 }
70
71 } // namespace
72
36 // Fake implementation of PowerButtonControllerDelegate that just logs requests 73 // Fake implementation of PowerButtonControllerDelegate that just logs requests
37 // to lock the screen and shut down the device. 74 // to lock the screen and shut down the device.
38 class TestSessionStateControllerDelegate : 75 class TestSessionStateControllerDelegate :
39 public SessionStateControllerDelegate { 76 public SessionStateControllerDelegate {
40 public: 77 public:
41 TestSessionStateControllerDelegate() 78 TestSessionStateControllerDelegate()
42 : num_lock_requests_(0), 79 : num_lock_requests_(0),
43 num_shutdown_requests_(0) {} 80 num_shutdown_requests_(0) {}
44 81
45 int num_lock_requests() const { return num_lock_requests_; } 82 int num_lock_requests() const { return num_lock_requests_; }
(...skipping 17 matching lines...) Expand all
63 class SessionStateControllerImpl2Test : public AshTestBase { 100 class SessionStateControllerImpl2Test : public AshTestBase {
64 public: 101 public:
65 SessionStateControllerImpl2Test() : controller_(NULL), delegate_(NULL) {} 102 SessionStateControllerImpl2Test() : controller_(NULL), delegate_(NULL) {}
66 virtual ~SessionStateControllerImpl2Test() {} 103 virtual ~SessionStateControllerImpl2Test() {}
67 104
68 virtual void SetUp() OVERRIDE { 105 virtual void SetUp() OVERRIDE {
69 CommandLine::ForCurrentProcess()->AppendSwitch( 106 CommandLine::ForCurrentProcess()->AppendSwitch(
70 ash::switches::kAshNewLockAnimationsEnabled); 107 ash::switches::kAshNewLockAnimationsEnabled);
71 108
72 AshTestBase::SetUp(); 109 AshTestBase::SetUp();
110
111 // We would control animations in a fine way:
112 ui::LayerAnimator::set_disable_animations_for_test(false);
113 //ToDo(antrim) : restore
114 // animator_helper_ = ui::test::CreateLayerAnimatorHelperForTest();
115
73 delegate_ = new TestSessionStateControllerDelegate; 116 delegate_ = new TestSessionStateControllerDelegate;
74 controller_ = Shell::GetInstance()->power_button_controller(); 117 controller_ = Shell::GetInstance()->power_button_controller();
75 state_controller_ = static_cast<SessionStateControllerImpl2*>( 118 state_controller_ = static_cast<SessionStateControllerImpl2*>(
76 Shell::GetInstance()->session_state_controller()); 119 Shell::GetInstance()->session_state_controller());
77 state_controller_->SetDelegate(delegate_); // transfers ownership 120 state_controller_->SetDelegate(delegate_); // transfers ownership
78 test_api_.reset( 121 test_api_.reset(
79 new SessionStateControllerImpl2::TestApi(state_controller_)); 122 new SessionStateControllerImpl2::TestApi(state_controller_));
80 animator_api_.reset( 123 animator_api_.reset(
81 new internal::SessionStateAnimator::TestApi(state_controller_-> 124 new SessionStateAnimator::TestApi(state_controller_->
82 animator_.get())); 125 animator_.get()));
83 shell_delegate_ = reinterpret_cast<TestShellDelegate*>( 126 shell_delegate_ = reinterpret_cast<TestShellDelegate*>(
84 ash::Shell::GetInstance()->delegate()); 127 ash::Shell::GetInstance()->delegate());
85 } 128 }
86 129
130 void TearDown() {
131 //ToDo(antrim) : restore
132 // animator_helper_->AdvanceUntilDone();
133 AshTestBase::TearDown();
134 }
135
87 protected: 136 protected:
88 void GenerateMouseMoveEvent() { 137 void GenerateMouseMoveEvent() {
89 aura::test::EventGenerator generator( 138 aura::test::EventGenerator generator(
90 Shell::GetPrimaryRootWindow()); 139 Shell::GetPrimaryRootWindow());
91 generator.MoveMouseTo(10, 10); 140 generator.MoveMouseTo(10, 10);
92 } 141 }
93 142
94 int NumShutdownRequests() { 143 int NumShutdownRequests() {
95 return delegate_->num_shutdown_requests() + 144 return delegate_->num_shutdown_requests() +
96 shell_delegate_->num_exit_requests(); 145 shell_delegate_->num_exit_requests();
97 } 146 }
98 147
148 void Advance(SessionStateAnimator::AnimationSpeed speed) {
149 // ToDo (antrim) : restore
150 // animator_helper_->Advance(SessionStateAnimator::GetDuration(speed));
151 }
152
153 void AdvancePartially(SessionStateAnimator::AnimationSpeed speed,
154 float factor) {
155 // ToDo (antrim) : restore
156 // base::TimeDelta duration = SessionStateAnimator::GetDuration(speed);
157 // base::TimeDelta partial_duration =
158 // base::TimeDelta::FromInternalValue(duration.ToInternalValue() * factor);
159 // animator_helper_->Advance(partial_duration);
160 }
161
162 void ExpectPreLockAnimationStarted() {
163 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
164 EXPECT_TRUE(
165 animator_api_->ContainersAreAnimated(
166 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
167 SessionStateAnimator::ANIMATION_LIFT));
168 EXPECT_TRUE(
169 animator_api_->ContainersAreAnimated(
170 SessionStateAnimator::LAUNCHER,
171 SessionStateAnimator::ANIMATION_FADE_OUT));
172 EXPECT_TRUE(
173 animator_api_->ContainersAreAnimated(
174 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
175 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
176 EXPECT_TRUE(test_api_->is_animating_lock());
177 }
178
179 void ExpectPreLockAnimationCancel() {
180 EXPECT_TRUE(
181 animator_api_->ContainersAreAnimated(
182 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
183 SessionStateAnimator::ANIMATION_DROP));
184 EXPECT_TRUE(
185 animator_api_->ContainersAreAnimated(
186 SessionStateAnimator::LAUNCHER,
187 SessionStateAnimator::ANIMATION_FADE_IN));
188 }
189
190 void ExpectPreLockAnimationFinished() {
191 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
192 EXPECT_TRUE(
193 animator_api_->ContainersAreAnimated(
194 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
195 SessionStateAnimator::ANIMATION_LIFT));
196 EXPECT_TRUE(
197 animator_api_->ContainersAreAnimated(
198 SessionStateAnimator::LAUNCHER,
199 SessionStateAnimator::ANIMATION_FADE_OUT));
200 EXPECT_TRUE(
201 animator_api_->ContainersAreAnimated(
202 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
203 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
204 }
205
206 void ExpectPostLockAnimationStarted() {
207 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
208 EXPECT_TRUE(
209 animator_api_->ContainersAreAnimated(
210 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
211 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
212 }
213
214 void ExpectPastLockAnimationFinished() {
215 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
216 EXPECT_TRUE(
217 animator_api_->ContainersAreAnimated(
218 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
219 SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
220 }
221
222 void ExpectUnlockBeforeUIDestroyedAnimationStarted() {
223 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
224 EXPECT_TRUE(
225 animator_api_->ContainersAreAnimated(
226 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
227 SessionStateAnimator::ANIMATION_LIFT));
228 }
229
230 void ExpectUnlockBeforeUIDestroyedAnimationFinished() {
231 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
232 EXPECT_TRUE(
233 animator_api_->ContainersAreAnimated(
234 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
235 SessionStateAnimator::ANIMATION_LIFT));
236 }
237
238 void ExpectUnlockAfterUIDestroyedAnimationStarted() {
239 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
240 EXPECT_TRUE(
241 animator_api_->ContainersAreAnimated(
242 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
243 SessionStateAnimator::ANIMATION_DROP));
244 EXPECT_TRUE(
245 animator_api_->ContainersAreAnimated(
246 SessionStateAnimator::LAUNCHER,
247 SessionStateAnimator::ANIMATION_FADE_IN));
248 }
249
250 void ExpectUnlockAfterUIDestroyedAnimationFinished() {
251 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
252 EXPECT_TRUE(
253 animator_api_->ContainersAreAnimated(
254 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
255 SessionStateAnimator::ANIMATION_DROP));
256 EXPECT_TRUE(
257 animator_api_->ContainersAreAnimated(
258 SessionStateAnimator::LAUNCHER,
259 SessionStateAnimator::ANIMATION_FADE_IN));
260 }
261
262 void ExpectShutdownAnimationStarted() {
263 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
264 EXPECT_TRUE(
265 animator_api_->RootWindowIsAnimated(
266 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
267 }
268
269 void ExpectShutdownAnimationFinished() {
270 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
271 EXPECT_TRUE(
272 animator_api_->RootWindowIsAnimated(
273 SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
274 }
275
276 void ExpectShutdownAnimationCancel() {
277 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
278 EXPECT_TRUE(
279 animator_api_->RootWindowIsAnimated(
280 SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS));
281 }
282
283 void ExpectBackgroundIsShowing() {
284 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
285 EXPECT_TRUE(
286 animator_api_->ContainersAreAnimated(
287 SessionStateAnimator::DESKTOP_BACKGROUND,
288 SessionStateAnimator::ANIMATION_FADE_IN));
289 }
290
291 void ExpectBackgroundIsHiding() {
292 //ToDo (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
293 EXPECT_TRUE(
294 animator_api_->ContainersAreAnimated(
295 SessionStateAnimator::DESKTOP_BACKGROUND,
296 SessionStateAnimator::ANIMATION_FADE_OUT));
297 }
298
299 void ExpectUnlockedState() {
300 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
301 EXPECT_FALSE(shell_delegate_->IsScreenLocked());
302
303 aura::Window::Windows containers;
304
305 SessionStateAnimator::GetContainers(
306 SessionStateAnimator::LAUNCHER |
307 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
308 &containers);
309 for (aura::Window::Windows::const_iterator it = containers.begin();
310 it != containers.end(); ++it) {
311 aura::Window* window = *it;
312 ui::Layer* layer = window->layer();
313 EXPECT_EQ(1.0f, layer->opacity());
314 EXPECT_EQ(0.0f, layer->layer_brightness());
315 EXPECT_EQ(0.0f, layer->layer_saturation());
316 EXPECT_EQ(gfx::Transform(), layer->transform());
317 }
318 }
319
320 void ExpectLockedState() {
321 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
322 EXPECT_TRUE(shell_delegate_->IsScreenLocked());
323
324 aura::Window::Windows containers;
325
326 SessionStateAnimator::GetContainers(
327 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS |
328 SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
329 &containers);
330 for (aura::Window::Windows::const_iterator it = containers.begin();
331 it != containers.end(); ++it) {
332 aura::Window* window = *it;
333 ui::Layer* layer = window->layer();
334 EXPECT_EQ(1.0f, layer->opacity());
335 EXPECT_EQ(0.0f, layer->layer_brightness());
336 EXPECT_EQ(0.0f, layer->layer_saturation());
337 EXPECT_EQ(gfx::Transform(), layer->transform());
338 }
339 }
340
341 void PressPowerButton() {
342 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
343 //ToDo (antrim) : restore animator_helper_->Advance(base::TimeDelta());
344 }
345
346 void ReleasePowerButton() {
347 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
348 //ToDo (antrim) : restore animator_helper_->Advance(base::TimeDelta());
349 }
350
351 void PressLockButton() {
352 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
353 }
354
355 void ReleaseLockButton() {
356 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
357 }
358
359 void SystemLocks() {
360 state_controller_->OnLockStateChanged(true);
361 shell_delegate_->LockScreen();
362 //ToDo (antrim) : restore animator_helper_->Advance(base::TimeDelta());
363 }
364
365 void SuccessfulAuthentication(bool* call_flag) {
366 base::Closure closure = base::Bind(&CheckCalledCallback, call_flag);
367 state_controller_->OnLockScreenHide(closure);
368 //ToDo (antrim) : restore animator_helper_->Advance(base::TimeDelta());
369 }
370
371 void SystemUnlocks() {
372 state_controller_->OnLockStateChanged(false);
373 shell_delegate_->UnlockScreen();
374 //ToDo (antrim) : restore animator_helper_->Advance(base::TimeDelta());
375 }
376
377 void Initialize(bool legacy_button, user::LoginStatus status) {
378 controller_->set_has_legacy_power_button_for_test(legacy_button);
379 state_controller_->OnLoginStateChanged(status);
380 SetUserLoggedIn(status != user::LOGGED_IN_NONE);
381 if (status == user::LOGGED_IN_GUEST)
382 SetCanLockScreen(false);
383 state_controller_->OnLockStateChanged(false);
384 }
385
99 PowerButtonController* controller_; // not owned 386 PowerButtonController* controller_; // not owned
100 SessionStateControllerImpl2* state_controller_; // not owned 387 SessionStateControllerImpl2* state_controller_; // not owned
101 TestSessionStateControllerDelegate* delegate_; // not owned 388 TestSessionStateControllerDelegate* delegate_; // not owned
102 TestShellDelegate* shell_delegate_; // not owned 389 TestShellDelegate* shell_delegate_; // not owned
103 390
104 scoped_ptr<SessionStateControllerImpl2::TestApi> test_api_; 391 scoped_ptr<SessionStateControllerImpl2::TestApi> test_api_;
105 scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_; 392 scoped_ptr<SessionStateAnimator::TestApi> animator_api_;
393 //ToDo(antrim) : restore
394 // scoped_ptr<ui::test::AnimationContainerTestHelper> animator_helper_;
106 395
107 private: 396 private:
108 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2Test); 397 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2Test);
109 }; 398 };
110 399
111 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't 400 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't
112 // correctly report power button releases. We should lock immediately the first 401 // correctly report power button releases. We should lock immediately the first
113 // time the button is pressed and shut down when it's pressed from the locked 402 // time the button is pressed and shut down when it's pressed from the locked
114 // state. 403 // state.
115 TEST_F(SessionStateControllerImpl2Test, LegacyLockAndShutDown) { 404 TEST_F(SessionStateControllerImpl2Test, DISABLED_LegacyLockAndShutDown) {
116 controller_->set_has_legacy_power_button_for_test(true); 405 Initialize(true, user::LOGGED_IN_USER);
117 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 406
118 state_controller_->OnLockStateChanged(false); 407 ExpectUnlockedState();
119 408
120 // We should request that the screen be locked immediately after seeing the 409 // We should request that the screen be locked immediately after seeing the
121 // power button get pressed. 410 // power button get pressed.
122 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 411 PressPowerButton();
123 EXPECT_TRUE(
124 animator_api_->ContainersAreAnimated(
125 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
126 internal::SessionStateAnimator::LAUNCHER,
127 internal::SessionStateAnimator::ANIMATION_LIFT));
128 412
129 EXPECT_FALSE(test_api_->lock_timer_is_running()); 413 ExpectPreLockAnimationStarted();
414
415 EXPECT_FALSE(test_api_->is_lock_cancellable());
416
417 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
418
419 ExpectPreLockAnimationFinished();
130 EXPECT_EQ(1, delegate_->num_lock_requests()); 420 EXPECT_EQ(1, delegate_->num_lock_requests());
131 421
132 // Notify that we locked successfully. 422 // Notify that we locked successfully.
133 state_controller_->OnStartingLock(); 423 state_controller_->OnStartingLock();
424 // We had that animation already.
425 //ToDo (antrim) : restore
426 // EXPECT_FALSE(animator_helper_->IsAnimating());
134 427
135 EXPECT_TRUE( 428 SystemLocks();
136 animator_api_->ContainersAreAnimated(
137 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
138 internal::SessionStateAnimator::LAUNCHER,
139 internal::SessionStateAnimator::ANIMATION_LIFT));
140 EXPECT_TRUE(
141 animator_api_->ContainersAreAnimated(
142 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
143 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
144 429
145 430 ExpectPostLockAnimationStarted();
146 // Notify that the lock window is visible. We should make it fade in. 431 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
147 state_controller_->OnLockStateChanged(true); 432 ExpectPastLockAnimationFinished();
148 shell_delegate_->LockScreen();
149
150 EXPECT_TRUE(
151 animator_api_->ContainersAreAnimated(
152 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
153 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
154 433
155 // We shouldn't progress towards the shutdown state, however. 434 // We shouldn't progress towards the shutdown state, however.
156 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 435 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
157 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 436 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
158 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 437
438 ReleasePowerButton();
159 439
160 // Hold the button again and check that we start shutting down. 440 // Hold the button again and check that we start shutting down.
161 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 441 PressPowerButton();
442
443 ExpectShutdownAnimationStarted();
444
162 EXPECT_EQ(0, NumShutdownRequests()); 445 EXPECT_EQ(0, NumShutdownRequests());
163
164 EXPECT_TRUE(
165 animator_api_->RootWindowIsAnimated(
166 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
167 // Make sure a mouse move event won't show the cursor. 446 // Make sure a mouse move event won't show the cursor.
168 GenerateMouseMoveEvent(); 447 GenerateMouseMoveEvent();
169 EXPECT_FALSE(cursor_visible()); 448 EXPECT_FALSE(cursor_visible());
449
170 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 450 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
171 test_api_->trigger_real_shutdown_timeout(); 451 test_api_->trigger_real_shutdown_timeout();
172 EXPECT_EQ(1, NumShutdownRequests()); 452 EXPECT_EQ(1, NumShutdownRequests());
173 } 453 }
174 454
175 // Test that we start shutting down immediately if the power button is pressed 455 // Test that we start shutting down immediately if the power button is pressed
176 // while we're not logged in on an unofficial system. 456 // while we're not logged in on an unofficial system.
177 TEST_F(SessionStateControllerImpl2Test, LegacyNotLoggedIn) { 457 TEST_F(SessionStateControllerImpl2Test, LegacyNotLoggedIn) {
178 controller_->set_has_legacy_power_button_for_test(true); 458 Initialize(true, user::LOGGED_IN_NONE);
179 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 459
180 state_controller_->OnLockStateChanged(false); 460 PressPowerButton();
181 SetUserLoggedIn(false); 461 ExpectShutdownAnimationStarted();
182 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 462
183 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 463 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
184 } 464 }
185 465
186 // Test that we start shutting down immediately if the power button is pressed 466 // Test that we start shutting down immediately if the power button is pressed
187 // while we're logged in as a guest on an unofficial system. 467 // while we're logged in as a guest on an unofficial system.
188 TEST_F(SessionStateControllerImpl2Test, LegacyGuest) { 468 TEST_F(SessionStateControllerImpl2Test, LegacyGuest) {
189 controller_->set_has_legacy_power_button_for_test(true); 469 Initialize(true, user::LOGGED_IN_GUEST);
190 state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); 470
191 state_controller_->OnLockStateChanged(false); 471 PressPowerButton();
192 SetCanLockScreen(false); 472 ExpectShutdownAnimationStarted();
193 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 473
194 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 474 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
195 } 475 }
196 476
197 // When we hold the power button while the user isn't logged in, we should shut 477 // When we hold the power button while the user isn't logged in, we should shut
198 // down the machine directly. 478 // down the machine directly.
199 TEST_F(SessionStateControllerImpl2Test, ShutdownWhenNotLoggedIn) { 479 TEST_F(SessionStateControllerImpl2Test, ShutdownWhenNotLoggedIn) {
200 controller_->set_has_legacy_power_button_for_test(false); 480 Initialize(false, user::LOGGED_IN_NONE);
201 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
202 state_controller_->OnLockStateChanged(false);
203 SetUserLoggedIn(false);
204 481
205 // Press the power button and check that we start the shutdown timer. 482 // Press the power button and check that we start the shutdown timer.
206 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 483 PressPowerButton();
207 EXPECT_FALSE(test_api_->lock_timer_is_running()); 484 EXPECT_FALSE(test_api_->is_animating_lock());
208 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 485 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
209 EXPECT_TRUE( 486 ExpectShutdownAnimationStarted();
210 animator_api_->RootWindowIsAnimated( 487
211 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); 488 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
212 489
213 // Release the power button before the shutdown timer fires. 490 // Release the power button before the shutdown timer fires.
214 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 491 ReleasePowerButton();
492
215 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 493 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
216 EXPECT_TRUE( 494 ExpectShutdownAnimationCancel();
217 animator_api_->RootWindowIsAnimated( 495
218 internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS)); 496 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_REVERT, 0.5f);
219 497
220 // Press the button again and make the shutdown timeout fire this time. 498 // Press the button again and make the shutdown timeout fire this time.
221 // Check that we start the timer for actually requesting the shutdown. 499 // Check that we start the timer for actually requesting the shutdown.
222 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 500 PressPowerButton();
501
223 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 502 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
503
504 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
505 ExpectShutdownAnimationFinished();
224 test_api_->trigger_shutdown_timeout(); 506 test_api_->trigger_shutdown_timeout();
507
225 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 508 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
226 EXPECT_EQ(0, NumShutdownRequests()); 509 EXPECT_EQ(0, NumShutdownRequests());
227 EXPECT_TRUE(
228 animator_api_->RootWindowIsAnimated(
229 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
230 510
231 // When the timout fires, we should request a shutdown. 511 // When the timout fires, we should request a shutdown.
232 test_api_->trigger_real_shutdown_timeout(); 512 test_api_->trigger_real_shutdown_timeout();
513
233 EXPECT_EQ(1, NumShutdownRequests()); 514 EXPECT_EQ(1, NumShutdownRequests());
234 } 515 }
235 516
236 // Test that we lock the screen and deal with unlocking correctly. 517 // Test that we lock the screen and deal with unlocking correctly.
237 TEST_F(SessionStateControllerImpl2Test, LockAndUnlock) { 518 TEST_F(SessionStateControllerImpl2Test, DISABLED_LockAndUnlock) {
238 controller_->set_has_legacy_power_button_for_test(false); 519 Initialize(false, user::LOGGED_IN_USER);
239 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 520
240 state_controller_->OnLockStateChanged(false); 521 ExpectUnlockedState();
241
242 // We should initially be showing the screen locker containers, since they
243 // also contain login-related windows that we want to show during the
244 // logging-in animation.
245 EXPECT_TRUE(
246 animator_api_->ContainersAreAnimated(
247 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
248 internal::SessionStateAnimator::ANIMATION_RESTORE));
249 522
250 // Press the power button and check that the lock timer is started and that we 523 // Press the power button and check that the lock timer is started and that we
251 // start lifting the non-screen-locker containers. 524 // start lifting the non-screen-locker containers.
252 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 525 PressPowerButton();
253 EXPECT_TRUE(test_api_->lock_timer_is_running()); 526
254 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 527 ExpectPreLockAnimationStarted();
255 EXPECT_TRUE( 528 EXPECT_TRUE(test_api_->is_lock_cancellable());
256 animator_api_->ContainersAreAnimated(
257 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
258 internal::SessionStateAnimator::LAUNCHER,
259 internal::SessionStateAnimator::ANIMATION_LIFT));
260
261 // Release the button before the lock timer fires.
262 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
263 EXPECT_FALSE(test_api_->lock_timer_is_running());
264 EXPECT_TRUE(
265 animator_api_->ContainersAreAnimated(
266 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
267 internal::SessionStateAnimator::LAUNCHER,
268 internal::SessionStateAnimator::ANIMATION_DROP));
269
270 // Press the button and fire the lock timer. We should request that the
271 // screen be locked, but we should still be in the lift animation.
272 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
273 EXPECT_TRUE(test_api_->lock_timer_is_running());
274 EXPECT_EQ(0, delegate_->num_lock_requests()); 529 EXPECT_EQ(0, delegate_->num_lock_requests());
275 test_api_->trigger_lock_timeout(); 530
531 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
532 ExpectPreLockAnimationFinished();
533
276 EXPECT_EQ(1, delegate_->num_lock_requests()); 534 EXPECT_EQ(1, delegate_->num_lock_requests());
277 EXPECT_TRUE(
278 animator_api_->ContainersAreAnimated(
279 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
280 internal::SessionStateAnimator::LAUNCHER,
281 internal::SessionStateAnimator::ANIMATION_LIFT));
282 535
283 // Notify that we locked successfully. 536 // Notify that we locked successfully.
284 state_controller_->OnStartingLock(); 537 state_controller_->OnStartingLock();
285 EXPECT_TRUE( 538 // We had that animation already.
286 animator_api_->ContainersAreAnimated( 539 //ToDo (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
287 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | 540
288 internal::SessionStateAnimator::LAUNCHER, 541 SystemLocks();
289 internal::SessionStateAnimator::ANIMATION_LIFT)); 542
290 EXPECT_TRUE( 543 ExpectPostLockAnimationStarted();
291 animator_api_->ContainersAreAnimated( 544 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
292 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 545 ExpectPastLockAnimationFinished();
293 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
294
295 // Notify that the lock window is visible. We should make it raise in.
296 state_controller_->OnLockStateChanged(true);
297 shell_delegate_->LockScreen();
298 EXPECT_TRUE(
299 animator_api_->ContainersAreAnimated(
300 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
301 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
302 546
303 // When we release the power button, the lock-to-shutdown timer should be 547 // When we release the power button, the lock-to-shutdown timer should be
304 // stopped. 548 // stopped.
549 ExpectLockedState();
305 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); 550 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
306 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 551 ReleasePowerButton();
552 ExpectLockedState();
307 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 553 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
308 554
309 // Notify that the screen has been unlocked. We should show the 555 // Notify that the screen has been unlocked. We should show the
310 // non-screen-locker windows. 556 // non-screen-locker windows.
311 state_controller_->OnLockStateChanged(false);
312 shell_delegate_->UnlockScreen();
313 bool called = false; 557 bool called = false;
314 base::Closure closure = base::Bind(&CheckCalledCallback, &called); 558 SuccessfulAuthentication(&called);
315 state_controller_->OnLockScreenHide(closure); 559
316 EXPECT_TRUE( 560 ExpectUnlockBeforeUIDestroyedAnimationStarted();
317 animator_api_->ContainersAreAnimated( 561 EXPECT_FALSE(called);
318 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 562 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
319 internal::SessionStateAnimator::ANIMATION_LIFT)); 563 ExpectUnlockBeforeUIDestroyedAnimationFinished();
564
320 EXPECT_TRUE(called); 565 EXPECT_TRUE(called);
321 EXPECT_TRUE( 566
322 animator_api_->ContainersAreAnimated( 567 SystemUnlocks();
323 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | 568
324 internal::SessionStateAnimator::LAUNCHER, 569 ExpectUnlockAfterUIDestroyedAnimationStarted();
325 internal::SessionStateAnimator::ANIMATION_DROP)); 570 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
571 ExpectUnlockAfterUIDestroyedAnimationFinished();
572
573 ExpectUnlockedState();
574 }
575
576 // Test that we deal with cancelling lock correctly.
577 TEST_F(SessionStateControllerImpl2Test, LockAndCancel) {
578 Initialize(false, user::LOGGED_IN_USER);
579
580 ExpectUnlockedState();
581
582 // Press the power button and check that the lock timer is started and that we
583 // start lifting the non-screen-locker containers.
584 PressPowerButton();
585
586 ExpectPreLockAnimationStarted();
587 EXPECT_TRUE(test_api_->is_lock_cancellable());
588
589 // forward only half way through
590 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
591
592 gfx::Transform transform_before_button_released =
593 GetContainer(internal::kShellWindowId_DefaultContainer)->
594 layer()->transform();
595
596 // Release the button before the lock timer fires.
597 ReleasePowerButton();
598
599 ExpectPreLockAnimationCancel();
600
601 gfx::Transform transform_after_button_released =
602 GetContainer(internal::kShellWindowId_DefaultContainer)->
603 layer()->transform();
604 // Expect no flickering, animation should proceed from mid-state.
605 EXPECT_EQ(transform_before_button_released, transform_after_button_released);
606
607 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
608 ExpectUnlockedState();
609 EXPECT_EQ(0, delegate_->num_lock_requests());
610 }
611
612 // Test that we deal with cancelling lock correctly.
613 TEST_F(SessionStateControllerImpl2Test, DISABLED_LockAndCancelAndLockAgain) {
614 Initialize(false, user::LOGGED_IN_USER);
615
616 ExpectUnlockedState();
617
618 // Press the power button and check that the lock timer is started and that we
619 // start lifting the non-screen-locker containers.
620 PressPowerButton();
621
622 ExpectPreLockAnimationStarted();
623 EXPECT_TRUE(test_api_->is_lock_cancellable());
624
625 // forward only half way through
626 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
627
628 // Release the button before the lock timer fires.
629 ReleasePowerButton();
630 ExpectPreLockAnimationCancel();
631
632 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f);
633
634 PressPowerButton();
635 ExpectPreLockAnimationStarted();
636 EXPECT_TRUE(test_api_->is_lock_cancellable());
637
638 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
639
640 EXPECT_EQ(0, delegate_->num_lock_requests());
641 ExpectPreLockAnimationStarted();
642
643 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
644 ExpectPreLockAnimationFinished();
645 EXPECT_EQ(1, delegate_->num_lock_requests());
326 } 646 }
327 647
328 // Hold the power button down from the unlocked state to eventual shutdown. 648 // Hold the power button down from the unlocked state to eventual shutdown.
329 TEST_F(SessionStateControllerImpl2Test, LockToShutdown) { 649 TEST_F(SessionStateControllerImpl2Test, DISABLED_LockToShutdown) {
330 controller_->set_has_legacy_power_button_for_test(false); 650 Initialize(false, user::LOGGED_IN_USER);
331 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
332 state_controller_->OnLockStateChanged(false);
333 651
334 // Hold the power button and lock the screen. 652 // Hold the power button and lock the screen.
335 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 653 PressPowerButton();
336 EXPECT_TRUE(test_api_->lock_timer_is_running()); 654 EXPECT_TRUE(test_api_->is_animating_lock());
337 test_api_->trigger_lock_timeout(); 655
338 state_controller_->OnStartingLock(); 656 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
339 state_controller_->OnLockStateChanged(true); 657 SystemLocks();
340 shell_delegate_->LockScreen(); 658 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
341 659
342 // When the lock-to-shutdown timeout fires, we should start the shutdown 660 // When the lock-to-shutdown timeout fires, we should start the shutdown
343 // timer. 661 // timer.
344 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); 662 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
663
345 test_api_->trigger_lock_to_shutdown_timeout(); 664 test_api_->trigger_lock_to_shutdown_timeout();
665
666 ExpectShutdownAnimationStarted();
346 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 667 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
347 EXPECT_TRUE(
348 animator_api_->ContainersAreAnimated(
349 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
350 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
351 668
352 // Fire the shutdown timeout and check that we request shutdown. 669 // Fire the shutdown timeout and check that we request shutdown.
670 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
671 ExpectShutdownAnimationFinished();
353 test_api_->trigger_shutdown_timeout(); 672 test_api_->trigger_shutdown_timeout();
673
354 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 674 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
355 EXPECT_EQ(0, NumShutdownRequests()); 675 EXPECT_EQ(0, NumShutdownRequests());
356 test_api_->trigger_real_shutdown_timeout(); 676 test_api_->trigger_real_shutdown_timeout();
357 EXPECT_EQ(1, NumShutdownRequests()); 677 EXPECT_EQ(1, NumShutdownRequests());
358 } 678 }
359 679
360
361 // Hold the power button down from the unlocked state to eventual shutdown, 680 // Hold the power button down from the unlocked state to eventual shutdown,
362 // then release the button while system does locking. 681 // then release the button while system does locking.
363 TEST_F(SessionStateControllerImpl2Test, CancelLockToShutdown) { 682 TEST_F(SessionStateControllerImpl2Test, CancelLockToShutdown) {
364 controller_->set_has_legacy_power_button_for_test(false); 683 Initialize(false, user::LOGGED_IN_USER);
365 684
366 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 685 PressPowerButton();
367 state_controller_->OnLockStateChanged(false);
368 686
369 // Hold the power button and lock the screen. 687 // Hold the power button and lock the screen.
370 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 688 EXPECT_TRUE(test_api_->is_animating_lock());
371 EXPECT_TRUE(test_api_->lock_timer_is_running()); 689
372 test_api_->trigger_lock_timeout(); 690 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
373 state_controller_->OnStartingLock(); 691 SystemLocks();
692 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f);
374 693
375 // Power button is released while system attempts to lock. 694 // Power button is released while system attempts to lock.
376 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 695 ReleasePowerButton();
377 state_controller_->OnLockStateChanged(true); 696
378 shell_delegate_->LockScreen(); 697 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
379 698
380 EXPECT_FALSE(state_controller_->ShutdownRequested()); 699 EXPECT_FALSE(state_controller_->ShutdownRequested());
381 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 700 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
382 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 701 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
383 } 702 }
384 703
385 // Test that we handle the case where lock requests are ignored. 704 // Test that we handle the case where lock requests are ignored.
386 TEST_F(SessionStateControllerImpl2Test, Lock) { 705 TEST_F(SessionStateControllerImpl2Test, DISABLED_Lock) {
387 // We require animations to have a duration for this test. 706 // We require animations to have a duration for this test.
388 ui::LayerAnimator::set_disable_animations_for_test(false); 707 ui::LayerAnimator::set_disable_animations_for_test(false);
389 708
390 controller_->set_has_legacy_power_button_for_test(false); 709 Initialize(false, user::LOGGED_IN_USER);
391 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
392 state_controller_->OnLockStateChanged(false);
393 710
394 // Hold the power button and lock the screen. 711 // Hold the power button and lock the screen.
395 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 712 PressPowerButton();
396 EXPECT_TRUE(test_api_->lock_timer_is_running()); 713 ExpectPreLockAnimationStarted();
397 EXPECT_TRUE( 714
398 animator_api_->ContainersAreAnimated( 715 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
399 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | 716
400 internal::SessionStateAnimator::LAUNCHER,
401 internal::SessionStateAnimator::ANIMATION_LIFT));
402 test_api_->trigger_lock_timeout();
403 EXPECT_EQ(1, delegate_->num_lock_requests()); 717 EXPECT_EQ(1, delegate_->num_lock_requests());
404 EXPECT_TRUE(test_api_->lock_fail_timer_is_running()); 718 EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
405
406 // We shouldn't start the lock-to-shutdown timer until the screen has actually 719 // We shouldn't start the lock-to-shutdown timer until the screen has actually
407 // been locked. 720 // been locked and this was animated.
408 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 721 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
409 722
410 // Act as if the request timed out. We should restore the windows. 723 // Act as if the request timed out. We should restore the windows.
411 test_api_->trigger_lock_fail_timeout(); 724 test_api_->trigger_lock_fail_timeout();
412 EXPECT_TRUE( 725
413 animator_api_->ContainersAreAnimated( 726 ExpectUnlockAfterUIDestroyedAnimationStarted();
414 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | 727 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
415 internal::SessionStateAnimator::LAUNCHER, 728 ExpectUnlockAfterUIDestroyedAnimationFinished();
416 internal::SessionStateAnimator::ANIMATION_DROP)); 729 ExpectUnlockedState();
730 }
731
732 // Test the basic operation of the lock button (not logged in).
733 TEST_F(SessionStateControllerImpl2Test, LockButtonBasicNotLoggedIn) {
734 // The lock button shouldn't do anything if we aren't logged in.
735 Initialize(false, user::LOGGED_IN_NONE);
736
737 PressLockButton();
738 EXPECT_FALSE(test_api_->is_animating_lock());
739 ReleaseLockButton();
740 EXPECT_EQ(0, delegate_->num_lock_requests());
741 }
742
743 // Test the basic operation of the lock button (guest).
744 TEST_F(SessionStateControllerImpl2Test, LockButtonBasicGuest) {
745 // The lock button shouldn't do anything when we're logged in as a guest.
746 Initialize(false, user::LOGGED_IN_GUEST);
747
748 PressLockButton();
749 EXPECT_FALSE(test_api_->is_animating_lock());
750 ReleaseLockButton();
751 EXPECT_EQ(0, delegate_->num_lock_requests());
417 } 752 }
418 753
419 // Test the basic operation of the lock button. 754 // Test the basic operation of the lock button.
420 TEST_F(SessionStateControllerImpl2Test, LockButtonBasic) { 755 TEST_F(SessionStateControllerImpl2Test, DISABLED_LockButtonBasic) {
421 controller_->set_has_legacy_power_button_for_test(false);
422 // The lock button shouldn't do anything if we aren't logged in.
423 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
424 state_controller_->OnLockStateChanged(false);
425 SetUserLoggedIn(false);
426 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
427 EXPECT_FALSE(test_api_->lock_timer_is_running());
428 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
429 EXPECT_EQ(0, delegate_->num_lock_requests());
430
431 // Ditto for when we're logged in as a guest.
432 state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
433 SetUserLoggedIn(true);
434 SetCanLockScreen(false);
435 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
436 EXPECT_FALSE(test_api_->lock_timer_is_running());
437 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
438 EXPECT_EQ(0, delegate_->num_lock_requests());
439
440 // If we're logged in as a regular user, we should start the lock timer and 756 // If we're logged in as a regular user, we should start the lock timer and
441 // the pre-lock animation. 757 // the pre-lock animation.
442 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 758 Initialize(false, user::LOGGED_IN_USER);
443 SetCanLockScreen(true); 759
444 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 760 PressLockButton();
445 EXPECT_TRUE(test_api_->lock_timer_is_running()); 761 ExpectPreLockAnimationStarted();
446 EXPECT_TRUE( 762 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
447 animator_api_->ContainersAreAnimated(
448 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
449 internal::SessionStateAnimator::LAUNCHER,
450 internal::SessionStateAnimator::ANIMATION_LIFT));
451 763
452 // If the button is released immediately, we shouldn't lock the screen. 764 // If the button is released immediately, we shouldn't lock the screen.
453 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 765 ReleaseLockButton();
454 EXPECT_FALSE(test_api_->lock_timer_is_running()); 766 ExpectPreLockAnimationCancel();
455 EXPECT_TRUE( 767 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
456 animator_api_->ContainersAreAnimated( 768
457 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | 769 ExpectUnlockedState();
458 internal::SessionStateAnimator::LAUNCHER,
459 internal::SessionStateAnimator::ANIMATION_DROP));
460 EXPECT_EQ(0, delegate_->num_lock_requests()); 770 EXPECT_EQ(0, delegate_->num_lock_requests());
461 771
462 // Press the button again and let the lock timeout fire. We should request 772 // Press the button again and let the lock timeout fire. We should request
463 // that the screen be locked. 773 // that the screen be locked.
464 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 774 PressLockButton();
465 EXPECT_TRUE(test_api_->lock_timer_is_running()); 775 ExpectPreLockAnimationStarted();
466 test_api_->trigger_lock_timeout(); 776 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
467 EXPECT_EQ(1, delegate_->num_lock_requests()); 777 EXPECT_EQ(1, delegate_->num_lock_requests());
468 778
469 // Pressing the lock button while we have a pending lock request shouldn't do 779 // Pressing the lock button while we have a pending lock request shouldn't do
470 // anything. 780 // anything.
471 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 781 ReleaseLockButton();
472 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 782 PressLockButton();
473 EXPECT_FALSE(test_api_->lock_timer_is_running()); 783 ExpectPreLockAnimationFinished();
474 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 784 ReleaseLockButton();
475 785
476 // Pressing the button also shouldn't do anything after the screen is locked. 786 // Pressing the button also shouldn't do anything after the screen is locked.
477 state_controller_->OnStartingLock(); 787 SystemLocks();
478 state_controller_->OnLockStateChanged(true); 788 ExpectPostLockAnimationStarted();
479 shell_delegate_->LockScreen(); 789
480 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 790 PressLockButton();
481 EXPECT_FALSE(test_api_->lock_timer_is_running()); 791 ReleaseLockButton();
482 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 792 ExpectPostLockAnimationStarted();
793
794 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
795 ExpectPastLockAnimationFinished();
796
797 PressLockButton();
798 ReleaseLockButton();
799 ExpectPastLockAnimationFinished();
483 } 800 }
484 801
485 // Test that the power button takes priority over the lock button. 802 // Test that the power button takes priority over the lock button.
486 TEST_F(SessionStateControllerImpl2Test, PowerButtonPreemptsLockButton) { 803 TEST_F(SessionStateControllerImpl2Test, PowerButtonPreemptsLockButton) {
487 controller_->set_has_legacy_power_button_for_test(false); 804 Initialize(false, user::LOGGED_IN_USER);
488 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
489 state_controller_->OnLockStateChanged(false);
490 805
491 // While the lock button is down, hold the power button. 806 // While the lock button is down, hold the power button.
492 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 807 PressLockButton();
493 EXPECT_TRUE(test_api_->lock_timer_is_running()); 808 ExpectPreLockAnimationStarted();
494 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 809 PressPowerButton();
495 EXPECT_TRUE(test_api_->lock_timer_is_running()); 810 ExpectPreLockAnimationStarted();
811
812 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
496 813
497 // The lock timer shouldn't be stopped when the lock button is released. 814 // The lock timer shouldn't be stopped when the lock button is released.
498 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 815 ReleaseLockButton();
499 EXPECT_TRUE(test_api_->lock_timer_is_running()); 816 ExpectPreLockAnimationStarted();
500 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 817 ReleasePowerButton();
501 EXPECT_FALSE(test_api_->lock_timer_is_running()); 818 ExpectPreLockAnimationCancel();
819
820 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
821 ExpectUnlockedState();
502 822
503 // Now press the power button first and then the lock button. 823 // Now press the power button first and then the lock button.
504 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 824 PressPowerButton();
505 EXPECT_TRUE(test_api_->lock_timer_is_running()); 825 ExpectPreLockAnimationStarted();
506 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 826 PressLockButton();
507 EXPECT_TRUE(test_api_->lock_timer_is_running()); 827 ExpectPreLockAnimationStarted();
828
829 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
508 830
509 // Releasing the power button should stop the lock timer. 831 // Releasing the power button should stop the lock timer.
510 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 832 ReleasePowerButton();
511 EXPECT_FALSE(test_api_->lock_timer_is_running()); 833 ExpectPreLockAnimationCancel();
512 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 834 ReleaseLockButton();
513 EXPECT_FALSE(test_api_->lock_timer_is_running()); 835 ExpectPreLockAnimationCancel();
514 } 836 }
515 837
516 // When the screen is locked without going through the usual power-button 838 // When the screen is locked without going through the usual power-button
517 // slow-close path (e.g. via the wrench menu), test that we still show the 839 // slow-close path (e.g. via the wrench menu), test that we still show the
518 // fast-close animation. 840 // fast-close animation.
519 TEST_F(SessionStateControllerImpl2Test, LockWithoutButton) { 841 TEST_F(SessionStateControllerImpl2Test, LockWithoutButton) {
520 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 842 Initialize(false, user::LOGGED_IN_USER);
521 state_controller_->OnStartingLock(); 843 state_controller_->OnStartingLock();
522 EXPECT_TRUE( 844
523 animator_api_->ContainersAreAnimated( 845 ExpectPreLockAnimationStarted();
524 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | 846 EXPECT_FALSE(test_api_->is_lock_cancellable());
525 internal::SessionStateAnimator::LAUNCHER,
526 internal::SessionStateAnimator::ANIMATION_LIFT));
527 } 847 }
528 848
529 // When we hear that the process is exiting but we haven't had a chance to 849 // When we hear that the process is exiting but we haven't had a chance to
530 // display an animation, we should just blank the screen. 850 // display an animation, we should just blank the screen.
531 TEST_F(SessionStateControllerImpl2Test, ShutdownWithoutButton) { 851 TEST_F(SessionStateControllerImpl2Test, ShutdownWithoutButton) {
532 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 852 Initialize(false, user::LOGGED_IN_USER);
533 state_controller_->OnAppTerminating(); 853 state_controller_->OnAppTerminating();
854
534 EXPECT_TRUE( 855 EXPECT_TRUE(
535 animator_api_->ContainersAreAnimated( 856 animator_api_->ContainersAreAnimated(
536 internal::SessionStateAnimator::kAllContainersMask, 857 SessionStateAnimator::kAllContainersMask,
537 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY)); 858 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
538 GenerateMouseMoveEvent(); 859 GenerateMouseMoveEvent();
539 EXPECT_FALSE(cursor_visible()); 860 EXPECT_FALSE(cursor_visible());
540 } 861 }
541 862
542 // Test that we display the fast-close animation and shut down when we get an 863 // Test that we display the fast-close animation and shut down when we get an
543 // outside request to shut down (e.g. from the login or lock screen). 864 // outside request to shut down (e.g. from the login or lock screen).
544 TEST_F(SessionStateControllerImpl2Test, RequestShutdownFromLoginScreen) { 865 TEST_F(SessionStateControllerImpl2Test, RequestShutdownFromLoginScreen) {
545 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 866 Initialize(false, user::LOGGED_IN_NONE);
546 state_controller_->OnLockStateChanged(false); 867
547 SetUserLoggedIn(false);
548 state_controller_->RequestShutdown(); 868 state_controller_->RequestShutdown();
549 EXPECT_TRUE( 869
550 animator_api_->RootWindowIsAnimated( 870 ExpectShutdownAnimationStarted();
551 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); 871 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
872
552 GenerateMouseMoveEvent(); 873 GenerateMouseMoveEvent();
553 EXPECT_FALSE(cursor_visible()); 874 EXPECT_FALSE(cursor_visible());
554 875
555 EXPECT_EQ(0, NumShutdownRequests()); 876 EXPECT_EQ(0, NumShutdownRequests());
556 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 877 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
557 test_api_->trigger_real_shutdown_timeout(); 878 test_api_->trigger_real_shutdown_timeout();
558 EXPECT_EQ(1, NumShutdownRequests()); 879 EXPECT_EQ(1, NumShutdownRequests());
559 } 880 }
560 881
561 TEST_F(SessionStateControllerImpl2Test, RequestShutdownFromLockScreen) { 882 TEST_F(SessionStateControllerImpl2Test, RequestShutdownFromLockScreen) {
562 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 883 Initialize(false, user::LOGGED_IN_USER);
563 state_controller_->OnLockStateChanged(true); 884
564 shell_delegate_->LockScreen(); 885 SystemLocks();
886 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
887 ExpectPastLockAnimationFinished();
888
565 state_controller_->RequestShutdown(); 889 state_controller_->RequestShutdown();
566 EXPECT_TRUE( 890
567 animator_api_->RootWindowIsAnimated( 891 ExpectShutdownAnimationStarted();
568 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); 892 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
893
569 GenerateMouseMoveEvent(); 894 GenerateMouseMoveEvent();
570 EXPECT_FALSE(cursor_visible()); 895 EXPECT_FALSE(cursor_visible());
571 896
572 EXPECT_EQ(0, NumShutdownRequests()); 897 EXPECT_EQ(0, NumShutdownRequests());
573 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 898 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
574 test_api_->trigger_real_shutdown_timeout(); 899 test_api_->trigger_real_shutdown_timeout();
575 EXPECT_EQ(1, NumShutdownRequests()); 900 EXPECT_EQ(1, NumShutdownRequests());
576 } 901 }
577 902
578 TEST_F(SessionStateControllerImpl2Test, 903 TEST_F(SessionStateControllerImpl2Test,
579 RequestAndCancelShutdownFromLockScreen) { 904 DISABLED_RequestAndCancelShutdownFromLockScreen) {
580 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 905 Initialize(false, user::LOGGED_IN_USER);
581 state_controller_->OnLockStateChanged(true); 906
582 shell_delegate_->LockScreen(); 907 SystemLocks();
908 Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
909 ExpectLockedState();
583 910
584 // Press the power button and check that we start the shutdown timer. 911 // Press the power button and check that we start the shutdown timer.
585 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 912 PressPowerButton();
586 EXPECT_FALSE(test_api_->lock_timer_is_running()); 913 EXPECT_FALSE(test_api_->is_animating_lock());
587 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 914 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
588 EXPECT_TRUE( 915
589 animator_api_->RootWindowIsAnimated( 916 ExpectShutdownAnimationStarted();
590 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS)); 917
918 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
919
920 float grayscale_before_button_release =
921 Shell::GetPrimaryRootWindow()->layer()->layer_grayscale();
591 922
592 // Release the power button before the shutdown timer fires. 923 // Release the power button before the shutdown timer fires.
593 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 924 ReleasePowerButton();
925
594 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 926 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
595 EXPECT_TRUE( 927
596 animator_api_->RootWindowIsAnimated( 928 ExpectShutdownAnimationCancel();
597 internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS)); 929
930 float grayscale_after_button_release =
931 Shell::GetPrimaryRootWindow()->layer()->layer_grayscale();
932 // Expect no flickering in undo animation.
933 EXPECT_EQ(grayscale_before_button_release, grayscale_after_button_release);
934
935 Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT);
936 ExpectLockedState();
598 } 937 }
599 938
600 // Test that we ignore power button presses when the screen is turned off. 939 // Test that we ignore power button presses when the screen is turned off.
601 TEST_F(SessionStateControllerImpl2Test, IgnorePowerButtonIfScreenIsOff) { 940 TEST_F(SessionStateControllerImpl2Test, IgnorePowerButtonIfScreenIsOff) {
602 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 941 Initialize(false, user::LOGGED_IN_USER);
603 942
604 // When the screen brightness is at 0%, we shouldn't do anything in response 943 // When the screen brightness is at 0%, we shouldn't do anything in response
605 // to power button presses. 944 // to power button presses.
606 controller_->OnScreenBrightnessChanged(0.0); 945 controller_->OnScreenBrightnessChanged(0.0);
607 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 946
608 EXPECT_FALSE(test_api_->lock_timer_is_running()); 947 PressPowerButton();
948 EXPECT_FALSE(test_api_->is_animating_lock());
949 ReleasePowerButton();
609 950
610 // After increasing the brightness to 10%, we should start the timer like 951 // After increasing the brightness to 10%, we should start the timer like
611 // usual. 952 // usual.
612 controller_->OnScreenBrightnessChanged(10.0); 953 controller_->OnScreenBrightnessChanged(10.0);
613 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 954
614 EXPECT_TRUE(test_api_->lock_timer_is_running()); 955 PressPowerButton();
956 EXPECT_TRUE(test_api_->is_animating_lock());
957 }
958
959 // Test that hidden background appears and revers correctly on lock/cancel.
960 TEST_F(SessionStateControllerImpl2Test,
961 DISABLED_TestHiddenBackgroundLockCancel) {
962 Initialize(false, user::LOGGED_IN_USER);
963 HideBackground();
964
965 EXPECT_TRUE(IsBackgroundHidden());
966 ExpectUnlockedState();
967 PressPowerButton();
968
969 ExpectPreLockAnimationStarted();
970 EXPECT_FALSE(IsBackgroundHidden());
971 ExpectBackgroundIsShowing();
972
973 // Forward only half way through.
974 AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
975
976 // Release the button before the lock timer fires.
977 ReleasePowerButton();
978 ExpectPreLockAnimationCancel();
979 ExpectBackgroundIsHiding();
980 EXPECT_FALSE(IsBackgroundHidden());
981
982 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
983
984 ExpectUnlockedState();
985 EXPECT_TRUE(IsBackgroundHidden());
986 }
987
988 // Test that hidden background appears and revers correctly on lock/unlock.
989 TEST_F(SessionStateControllerImpl2Test,
990 DISABLED_TestHiddenBackgroundLockUnlock) {
991 Initialize(false, user::LOGGED_IN_USER);
992 HideBackground();
993
994 EXPECT_TRUE(IsBackgroundHidden());
995 ExpectUnlockedState();
996
997 // Press the power button and check that the lock timer is started and that we
998 // start lifting the non-screen-locker containers.
999 PressPowerButton();
1000
1001 ExpectPreLockAnimationStarted();
1002 EXPECT_FALSE(IsBackgroundHidden());
1003 ExpectBackgroundIsShowing();
1004
1005 Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
1006
1007 ExpectPreLockAnimationFinished();
1008
1009 SystemLocks();
1010
1011 ReleasePowerButton();
1012
1013 ExpectPostLockAnimationStarted();
1014 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1015 ExpectPastLockAnimationFinished();
1016
1017 ExpectLockedState();
1018
1019 SuccessfulAuthentication(NULL);
1020
1021 ExpectUnlockBeforeUIDestroyedAnimationStarted();
1022 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1023 ExpectUnlockBeforeUIDestroyedAnimationFinished();
1024
1025 SystemUnlocks();
1026
1027 ExpectUnlockAfterUIDestroyedAnimationStarted();
1028 ExpectBackgroundIsHiding();
1029 EXPECT_FALSE(IsBackgroundHidden());
1030
1031 Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
1032 ExpectUnlockAfterUIDestroyedAnimationFinished();
1033 EXPECT_TRUE(IsBackgroundHidden());
1034
1035 ExpectUnlockedState();
615 } 1036 }
616 1037
617 } // namespace test 1038 } // namespace test
618 } // namespace ash 1039 } // namespace ash
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