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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_state_animator.h" | 10 #include "ash/wm/session_state_animator.h" |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 } | 25 } |
| 26 | 26 |
| 27 namespace ash { | 27 namespace ash { |
| 28 | 28 |
| 29 namespace test { | 29 namespace test { |
| 30 class SessionStateControllerImpl2Test; | 30 class SessionStateControllerImpl2Test; |
| 31 } | 31 } |
| 32 | 32 |
| 33 // Displays onscreen animations and locks or suspends the system in response to | 33 // Displays onscreen animations and locks or suspends the system in response to |
| 34 // the power button being pressed or released. | 34 // the power button being pressed or released. |
| 35 // Lock workflow: |
| 36 // Entry points: |
| 37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be |
| 38 // cancelled. |
| 39 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock |
| 40 // animation. |
| 41 // This leads to call of either StartImmediatePreLockAnimation or |
| 42 // StartCancellablePreLockAnimation. Once they complete |
| 43 // PreLockAnimationFinished is called, and system lock is requested. |
| 44 // Once system locks and lock UI is created, OnLockStateChanged is called, and |
| 45 // StartPostLockAnimation is called. In PostLockAnimationFinished two |
| 46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it |
| 47 // triggers third part of animation within lock UI), and check for continuing to |
| 48 // shutdown is made. |
| 49 // |
| 50 // Unlock workflow: |
| 51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that |
| 52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is |
| 53 // called at the end of the animation, lock UI is deleted, system unlocks, and |
| 54 // OnLockStateChanged is called. It leads to |
| 55 // StartUnlockAnimationAfterUIDestroyed. |
| 56 |
| 35 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { | 57 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { |
| 36 public: | 58 public: |
| 37 | 59 |
| 38 // Helper class used by tests to access internal state. | 60 // Helper class used by tests to access internal state. |
| 39 class ASH_EXPORT TestApi { | 61 class ASH_EXPORT TestApi { |
| 40 public: | 62 public: |
| 41 explicit TestApi(SessionStateControllerImpl2* controller); | 63 explicit TestApi(SessionStateControllerImpl2* controller); |
| 42 | 64 |
| 43 virtual ~TestApi(); | 65 virtual ~TestApi(); |
| 44 | 66 |
| 45 bool lock_timer_is_running() const { | |
| 46 return controller_->lock_timer_.IsRunning(); | |
| 47 } | |
| 48 bool lock_fail_timer_is_running() const { | 67 bool lock_fail_timer_is_running() const { |
| 49 return controller_->lock_fail_timer_.IsRunning(); | 68 return controller_->lock_fail_timer_.IsRunning(); |
| 50 } | 69 } |
| 51 bool lock_to_shutdown_timer_is_running() const { | 70 bool lock_to_shutdown_timer_is_running() const { |
| 52 return controller_->lock_to_shutdown_timer_.IsRunning(); | 71 return controller_->lock_to_shutdown_timer_.IsRunning(); |
| 53 } | 72 } |
| 54 bool shutdown_timer_is_running() const { | 73 bool shutdown_timer_is_running() const { |
| 55 return controller_->pre_shutdown_timer_.IsRunning(); | 74 return controller_->pre_shutdown_timer_.IsRunning(); |
| 56 } | 75 } |
| 57 bool real_shutdown_timer_is_running() const { | 76 bool real_shutdown_timer_is_running() const { |
| 58 return controller_->real_shutdown_timer_.IsRunning(); | 77 return controller_->real_shutdown_timer_.IsRunning(); |
| 59 } | 78 } |
| 79 bool is_animating_lock() const { |
| 80 return controller_->animating_lock_; |
| 81 } |
| 82 bool is_lock_cancellable() const { |
| 83 return controller_->CanCancelLockAnimation(); |
| 84 } |
| 60 | 85 |
| 61 void trigger_lock_timeout() { | |
| 62 controller_->OnLockTimeout(); | |
| 63 controller_->lock_timer_.Stop(); | |
| 64 } | |
| 65 void trigger_lock_fail_timeout() { | 86 void trigger_lock_fail_timeout() { |
| 66 controller_->OnLockFailTimeout(); | 87 controller_->OnLockFailTimeout(); |
| 67 controller_->lock_fail_timer_.Stop(); | 88 controller_->lock_fail_timer_.Stop(); |
| 68 } | 89 } |
| 69 void trigger_lock_to_shutdown_timeout() { | 90 void trigger_lock_to_shutdown_timeout() { |
| 70 controller_->OnLockToShutdownTimeout(); | 91 controller_->OnLockToShutdownTimeout(); |
| 71 controller_->lock_to_shutdown_timer_.Stop(); | 92 controller_->lock_to_shutdown_timer_.Stop(); |
| 72 } | 93 } |
| 73 void trigger_shutdown_timeout() { | 94 void trigger_shutdown_timeout() { |
| 74 controller_->OnPreShutdownAnimationTimeout(); | 95 controller_->OnPreShutdownAnimationTimeout(); |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 114 virtual void OnStartingLock() OVERRIDE; | 135 virtual void OnStartingLock() OVERRIDE; |
| 115 virtual void RequestShutdown() OVERRIDE; | 136 virtual void RequestShutdown() OVERRIDE; |
| 116 | 137 |
| 117 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; | 138 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; |
| 118 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; | 139 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; |
| 119 | 140 |
| 120 protected: | 141 protected: |
| 121 friend class test::SessionStateControllerImpl2Test; | 142 friend class test::SessionStateControllerImpl2Test; |
| 122 | 143 |
| 123 private: | 144 private: |
| 145 struct UnlockedStateProperties { |
| 146 bool background_is_hidden; |
| 147 }; |
| 148 |
| 124 void RequestShutdownImpl(); | 149 void RequestShutdownImpl(); |
| 125 | 150 |
| 126 // Starts lock timer. | |
| 127 void StartLockTimer(); | |
| 128 | |
| 129 // Requests that the screen be locked and starts |lock_fail_timer_|. | |
| 130 void OnLockTimeout(); | |
| 131 | |
| 132 // Reverts the pre-lock animation, reports the error. | 151 // Reverts the pre-lock animation, reports the error. |
| 133 void OnLockFailTimeout(); | 152 void OnLockFailTimeout(); |
| 134 | 153 |
| 135 // Starts timer for gap between lock and shutdown. | 154 // Starts timer for gap between lock and shutdown. |
| 136 void StartLockToShutdownTimer(); | 155 void StartLockToShutdownTimer(); |
| 137 | 156 |
| 138 // Calls StartShutdownAnimation(). | 157 // Calls StartShutdownAnimation(). |
| 139 void OnLockToShutdownTimeout(); | 158 void OnLockToShutdownTimeout(); |
| 140 | 159 |
| 141 // Starts timer for undoable shutdown animation. | 160 // Starts timer for undoable shutdown animation. |
| 142 void StartPreShutdownAnimationTimer(); | 161 void StartPreShutdownAnimationTimer(); |
| 143 | 162 |
| 144 // Calls RequestShutdownImpl(); | 163 // Calls RequestShutdownImpl(); |
| 145 void OnPreShutdownAnimationTimeout(); | 164 void OnPreShutdownAnimationTimeout(); |
| 146 | 165 |
| 147 // Starts timer for final shutdown animation. | 166 // Starts timer for final shutdown animation. |
| 148 void StartRealShutdownTimer(); | 167 // If |with_animation_time| is true, it will also include time of "fade to |
| 168 // white" shutdown animation. |
| 169 void StartRealShutdownTimer(bool with_animation_time); |
| 149 | 170 |
| 150 // Requests that the machine be shut down. | 171 // Requests that the machine be shut down. |
| 151 void OnRealShutdownTimeout(); | 172 void OnRealShutdownTimeout(); |
| 152 | 173 |
| 174 // Starts shutdown animation that can be cancelled and starts pre-shutdown |
| 175 // timer. |
| 176 void StartCancellableShutdownAnimation(); |
| 177 |
| 178 // Starts non-cancellable animation and starts real shutdown timer that |
| 179 // includes animation time. |
| 180 void StartShutdownAnimationImpl(); |
| 181 |
| 153 // Triggers late animations on the lock screen. | 182 // Triggers late animations on the lock screen. |
| 154 void OnLockScreenAnimationFinished(); | 183 void OnLockScreenAnimationFinished(); |
| 155 | 184 |
| 185 void StartImmediatePreLockAnimation(); |
| 186 void StartCancellablePreLockAnimation(); |
| 187 void CancelPreLockAnimation(); |
| 188 void StartPostLockAnimation(); |
| 189 // This method calls |callback| when animation completes. |
| 190 void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback); |
| 191 void StartUnlockAnimationAfterUIDestroyed(); |
| 192 |
| 193 // These methods are called when corresponding animation completes. |
| 194 void LockAnimationCancelled(); |
| 195 void PreLockAnimationFinished(); |
| 196 void PostLockAnimationFinished(); |
| 197 void UnlockAnimationAfterUIDestroyedFinished(); |
| 198 |
| 199 // Stores properties of UI that have to be temporarily modified while locking. |
| 200 void StoreUnlockedProperties(); |
| 201 void RestoreUnlockedProperties(); |
| 202 |
| 203 // Fades in background layer with |speed| if it was hidden in unlocked state. |
| 204 void AnimateBackgroundAppearanceIfNecessary( |
| 205 ash::internal::SessionStateAnimator::AnimationSpeed speed, |
| 206 ui::LayerAnimationObserver* observer); |
| 207 |
| 208 // Fades out background layer with |speed| if it was hidden in unlocked state. |
| 209 void AnimateBackgroundHidingIfNecessary( |
| 210 ash::internal::SessionStateAnimator::AnimationSpeed speed, |
| 211 ui::LayerAnimationObserver* observer); |
| 212 |
| 156 // The current login status, or original login status from before we locked. | 213 // The current login status, or original login status from before we locked. |
| 157 user::LoginStatus login_status_; | 214 user::LoginStatus login_status_; |
| 158 | 215 |
| 159 // Current lock status. | 216 // Current lock status. |
| 160 bool system_is_locked_; | 217 bool system_is_locked_; |
| 161 | 218 |
| 162 // Are we in the process of shutting the machine down? | 219 // Are we in the process of shutting the machine down? |
| 163 bool shutting_down_; | 220 bool shutting_down_; |
| 164 | 221 |
| 165 // Indicates whether controller should proceed to (cancellable) shutdown after | 222 // Indicates whether controller should proceed to (cancellable) shutdown after |
| 166 // locking. | 223 // locking. |
| 167 bool shutdown_after_lock_; | 224 bool shutdown_after_lock_; |
| 168 | 225 |
| 169 // Started when the user first presses the power button while in a | 226 // Indicates that controller displays lock animation. |
| 170 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | 227 bool animating_lock_; |
| 171 // screen. | 228 |
| 172 base::OneShotTimer<SessionStateControllerImpl2> lock_timer_; | 229 // Indicates that lock animation can be undone. |
| 230 bool can_cancel_lock_animation_; |
| 231 |
| 232 scoped_ptr<UnlockedStateProperties> unlocked_properties_; |
| 173 | 233 |
| 174 // Started when we request that the screen be locked. When it fires, we | 234 // Started when we request that the screen be locked. When it fires, we |
| 175 // assume that our request got dropped. | 235 // assume that our request got dropped. |
| 176 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; | 236 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; |
| 177 | 237 |
| 178 // Started when the screen is locked while the power button is held. Adds a | 238 // Started when the screen is locked while the power button is held. Adds a |
| 179 // delay between the appearance of the lock screen and the beginning of the | 239 // delay between the appearance of the lock screen and the beginning of the |
| 180 // pre-shutdown animation. | 240 // pre-shutdown animation. |
| 181 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; | 241 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; |
| 182 | 242 |
| 183 // Started when we begin displaying the pre-shutdown animation. When it | 243 // Started when we begin displaying the pre-shutdown animation. When it |
| 184 // fires, we start the shutdown animation and get ready to request shutdown. | 244 // fires, we start the shutdown animation and get ready to request shutdown. |
| 185 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; | 245 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; |
| 186 | 246 |
| 187 // Started when we display the shutdown animation. When it fires, we actually | 247 // Started when we display the shutdown animation. When it fires, we actually |
| 188 // request shutdown. Gives the animation time to complete before Chrome, X, | 248 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 189 // etc. are shut down. | 249 // etc. are shut down. |
| 190 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; | 250 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; |
| 191 | 251 |
| 192 base::Closure lock_screen_displayed_callback_; | 252 base::Closure lock_screen_displayed_callback_; |
| 193 | 253 |
| 194 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); | 254 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); |
| 195 }; | 255 }; |
| 196 | 256 |
| 197 } // namespace ash | 257 } // namespace ash |
| 198 | 258 |
| 199 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 259 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
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