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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_controller_impl2.h" | 5 #include "ash/wm/session_state_controller_impl2.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_delegate.h" | 9 #include "ash/shell_delegate.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/wm/session_state_animator.h" | 11 #include "ash/wm/session_state_animator.h" |
12 #include "base/bind_helpers.h" | 12 #include "base/bind_helpers.h" |
13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
14 #include "base/timer.h" | |
14 #include "ui/aura/root_window.h" | 15 #include "ui/aura/root_window.h" |
16 #include "ui/compositor/layer_animation_sequence.h" | |
17 #include "ui/compositor/scoped_layer_animation_settings.h" | |
15 #include "ui/views/corewm/compound_event_filter.h" | 18 #include "ui/views/corewm/compound_event_filter.h" |
16 | 19 |
17 #if defined(OS_CHROMEOS) | 20 #if defined(OS_CHROMEOS) |
18 #include "base/chromeos/chromeos_version.h" | 21 #include "base/chromeos/chromeos_version.h" |
19 #endif | 22 #endif |
20 | 23 |
21 namespace ash { | 24 namespace ash { |
22 | 25 |
26 namespace { | |
27 | |
28 aura::Window* GetBackground() { | |
29 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); | |
30 return Shell::GetContainer(root_window, | |
31 internal::kShellWindowId_DesktopBackgroundContainer); | |
32 } | |
33 | |
34 bool IsBackgroundHidden() { | |
35 return !GetBackground()->IsVisible(); | |
36 } | |
37 | |
38 void ShowBackground() { | |
39 ui::ScopedLayerAnimationSettings settings( | |
40 GetBackground()->layer()->GetAnimator()); | |
41 settings.SetTransitionDuration(base::TimeDelta()); | |
42 GetBackground()->Show(); | |
43 } | |
44 | |
45 void HideBackground() { | |
46 ui::ScopedLayerAnimationSettings settings( | |
47 GetBackground()->layer()->GetAnimator()); | |
48 settings.SetTransitionDuration(base::TimeDelta()); | |
49 GetBackground()->Hide(); | |
50 } | |
51 | |
52 // This observer is intended to use in cases when some action have to be taken | |
Daniel Erat
2012/12/13 21:47:33
nit: s/have/has/
| |
53 // once some animation successfully completes (i.e. it was not aborted). | |
54 // Observer will count a number of sequences it is attached to, and a number of | |
55 // finished sequences (either Ended or Aborted). Once these two numbers are | |
56 // equal, observer will delete itself, calling callback passed to constructor if | |
57 // there was no aborted animations. | |
Daniel Erat
2012/12/13 21:47:33
nit: s/was/were/
| |
58 // This way it can be either used to wait for some animation to be finished in | |
59 // multiple layers, to wait once a sequence of animations is finished in one | |
60 // layer or the mixture of both. | |
61 class AnimationFinishedObserver : public ui::LayerAnimationObserver { | |
62 public: | |
63 explicit AnimationFinishedObserver(base::Closure &callback) | |
64 : callback_(callback), | |
65 sequences_attached_(0), | |
66 sequences_completed_(0), | |
67 paused_(false) { | |
68 } | |
69 | |
70 // Pauses observer: no checks will be made while paused. It can be used when | |
71 // sequence have some immediate animations in the beginning. | |
Daniel Erat
2012/12/13 21:47:33
nit: s/sequence have/a sequence has/
| |
72 void Pause() { | |
73 paused_ = true; | |
74 } | |
75 | |
76 // Unpauses observer. It does a check and calls callback if conditions are | |
77 // met. | |
78 void Unpause() { | |
79 if (!paused_) | |
80 return; | |
81 paused_ = false; | |
82 if (sequences_completed_ == sequences_attached_) { | |
83 callback_.Run(); | |
84 delete this; | |
85 } | |
86 } | |
87 | |
88 private: | |
89 virtual ~AnimationFinishedObserver() { | |
90 } | |
91 | |
92 // LayerAnimationObserver implementation | |
93 virtual void OnLayerAnimationEnded( | |
94 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
95 sequences_completed_++; | |
96 if ((sequences_completed_ == sequences_attached_) && !paused_) { | |
97 callback_.Run(); | |
98 delete this; | |
99 } | |
100 } | |
101 | |
102 virtual void OnLayerAnimationAborted( | |
103 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
104 sequences_completed_++; | |
105 if ((sequences_completed_ == sequences_attached_) && !paused_) | |
106 delete this; | |
107 } | |
108 | |
109 virtual void OnLayerAnimationScheduled( | |
110 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
111 } | |
112 | |
113 virtual void OnAttachedToSequence( | |
114 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
115 LayerAnimationObserver::OnAttachedToSequence(sequence); | |
116 sequences_attached_++; | |
117 } | |
118 | |
119 // Callback to be called. | |
120 base::Closure callback_; | |
121 | |
122 // Number of sequences this observer was attached to. | |
123 int sequences_attached_; | |
124 | |
125 // Number of sequences either ended or aborted. | |
126 int sequences_completed_; | |
127 | |
128 bool paused_; | |
129 | |
130 DISALLOW_COPY_AND_ASSIGN(AnimationFinishedObserver); | |
131 }; | |
132 | |
133 } // namespace | |
134 | |
23 SessionStateControllerImpl2::TestApi::TestApi( | 135 SessionStateControllerImpl2::TestApi::TestApi( |
24 SessionStateControllerImpl2* controller) | 136 SessionStateControllerImpl2* controller) |
25 : controller_(controller) { | 137 : controller_(controller) { |
26 } | 138 } |
27 | 139 |
28 SessionStateControllerImpl2::TestApi::~TestApi() { | 140 SessionStateControllerImpl2::TestApi::~TestApi() { |
29 } | 141 } |
30 | 142 |
31 SessionStateControllerImpl2::SessionStateControllerImpl2() | 143 SessionStateControllerImpl2::SessionStateControllerImpl2() |
32 : login_status_(user::LOGGED_IN_NONE), | 144 : login_status_(user::LOGGED_IN_NONE), |
33 system_is_locked_(false), | 145 system_is_locked_(false), |
34 shutting_down_(false), | 146 shutting_down_(false), |
35 shutdown_after_lock_(false) { | 147 shutdown_after_lock_(false), |
148 animating_lock_(false), | |
149 can_cancel_lock_animation_(false) { | |
36 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | 150 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
37 } | 151 } |
38 | 152 |
39 SessionStateControllerImpl2::~SessionStateControllerImpl2() { | 153 SessionStateControllerImpl2::~SessionStateControllerImpl2() { |
40 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | 154 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
41 } | 155 } |
42 | 156 |
43 void SessionStateControllerImpl2::OnLoginStateChanged( | 157 void SessionStateControllerImpl2::OnLoginStateChanged( |
44 user::LoginStatus status) { | 158 user::LoginStatus status) { |
45 if (status != user::LOGGED_IN_LOCKED) | 159 if (status != user::LOGGED_IN_LOCKED) |
46 login_status_ = status; | 160 login_status_ = status; |
47 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); | 161 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); |
48 } | 162 } |
49 | 163 |
50 void SessionStateControllerImpl2::OnAppTerminating() { | 164 void SessionStateControllerImpl2::OnAppTerminating() { |
51 // If we hear that Chrome is exiting but didn't request it ourselves, all we | 165 // If we hear that Chrome is exiting but didn't request it ourselves, all we |
52 // can really hope for is that we'll have time to clear the screen. | 166 // can really hope for is that we'll have time to clear the screen. |
167 // This is also a case when user signs off. | |
Daniel Erat
2012/12/13 21:47:33
nit: "... also the case when the user ..."
| |
53 if (!shutting_down_) { | 168 if (!shutting_down_) { |
54 shutting_down_ = true; | 169 shutting_down_ = true; |
55 Shell* shell = ash::Shell::GetInstance(); | 170 Shell* shell = ash::Shell::GetInstance(); |
56 shell->env_filter()->set_cursor_hidden_by_filter(false); | 171 shell->env_filter()->set_cursor_hidden_by_filter(false); |
57 shell->cursor_manager()->ShowCursor(false); | 172 shell->cursor_manager()->ShowCursor(false); |
58 animator_->StartAnimation( | 173 animator_->StartAnimation( |
59 internal::SessionStateAnimator::kAllContainersMask, | 174 internal::SessionStateAnimator::kAllContainersMask, |
60 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | 175 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
61 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 176 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
62 } | 177 } |
63 } | 178 } |
64 | 179 |
65 void SessionStateControllerImpl2::OnLockStateChanged(bool locked) { | 180 void SessionStateControllerImpl2::OnLockStateChanged(bool locked) { |
66 if (shutting_down_ || (system_is_locked_ == locked)) | 181 if (shutting_down_ || (system_is_locked_ == locked)) |
67 return; | 182 return; |
68 | 183 |
69 system_is_locked_ = locked; | 184 system_is_locked_ = locked; |
70 | 185 |
71 if (locked) { | 186 if (locked) { |
72 base::Callback<void(void)> callback = | 187 StartPostLockAnimation(); |
73 base::Bind(&SessionStateControllerImpl2::OnLockScreenAnimationFinished, | |
74 base::Unretained(this)); | |
75 animator_->StartAnimationWithCallback( | |
76 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
77 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, | |
78 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
79 callback); | |
80 lock_timer_.Stop(); | |
81 lock_fail_timer_.Stop(); | 188 lock_fail_timer_.Stop(); |
82 } else { | 189 } else { |
83 animator_->StartAnimation( | 190 StartUnlockAnimationAfterUIDestroyed(); |
84 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | |
85 internal::SessionStateAnimator::LAUNCHER, | |
86 internal::SessionStateAnimator::ANIMATION_DROP, | |
87 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | |
88 } | 191 } |
89 } | 192 } |
90 | 193 |
91 void SessionStateControllerImpl2::SetLockScreenDisplayedCallback( | 194 void SessionStateControllerImpl2::SetLockScreenDisplayedCallback( |
92 base::Closure& callback) { | 195 base::Closure& callback) { |
93 lock_screen_displayed_callback_ = callback; | 196 lock_screen_displayed_callback_ = callback; |
94 } | 197 } |
95 | 198 |
96 void SessionStateControllerImpl2::OnLockScreenAnimationFinished() { | |
97 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
98 OnSessionStateEvent( | |
99 SessionStateObserver::EVENT_LOCK_ANIMATION_FINISHED)); | |
100 if (!lock_screen_displayed_callback_.is_null()) { | |
101 lock_screen_displayed_callback_.Run(); | |
102 lock_screen_displayed_callback_.Reset(); | |
103 } | |
104 if (shutdown_after_lock_) { | |
105 shutdown_after_lock_ = false; | |
106 StartLockToShutdownTimer(); | |
107 } | |
108 } | |
109 | |
110 void SessionStateControllerImpl2::OnStartingLock() { | 199 void SessionStateControllerImpl2::OnStartingLock() { |
111 if (shutting_down_ || system_is_locked_) | 200 if (shutting_down_ || system_is_locked_) |
112 return; | 201 return; |
113 | 202 if (animating_lock_) |
114 animator_->StartAnimation( | 203 return; |
115 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | 204 StartImmediatePreLockAnimation(); |
116 internal::SessionStateAnimator::LAUNCHER, | |
117 internal::SessionStateAnimator::ANIMATION_LIFT, | |
118 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | |
119 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
120 OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | |
121 // Hide the screen locker containers so we can raise them later. | |
122 animator_->StartAnimation( | |
123 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
124 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
125 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
126 } | 205 } |
127 | 206 |
128 void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() { | 207 void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() { |
129 animator_->StartAnimation( | 208 if (animating_lock_) |
130 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | 209 return; |
131 internal::SessionStateAnimator::LAUNCHER, | 210 StartImmediatePreLockAnimation(); |
132 internal::SessionStateAnimator::ANIMATION_LIFT, | |
133 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | |
134 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
135 OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | |
136 OnLockTimeout(); | |
137 } | 211 } |
138 | 212 |
139 void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) { | 213 void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) { |
214 if (animating_lock_) | |
215 return; | |
140 shutdown_after_lock_ = shutdown_after_lock; | 216 shutdown_after_lock_ = shutdown_after_lock; |
217 can_cancel_lock_animation_ = true; | |
141 | 218 |
142 animator_->StartAnimation( | 219 StartCancellablePreLockAnimation(); |
143 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | |
144 internal::SessionStateAnimator::LAUNCHER, | |
145 internal::SessionStateAnimator::ANIMATION_LIFT, | |
146 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | |
147 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
148 OnSessionStateEvent( | |
149 SessionStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); | |
150 StartLockTimer(); | |
151 } | |
152 | |
153 void SessionStateControllerImpl2::StartShutdownAnimation() { | |
154 animator_->StartGlobalAnimation( | |
155 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
156 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
157 StartPreShutdownAnimationTimer(); | |
158 } | 220 } |
159 | 221 |
160 bool SessionStateControllerImpl2::LockRequested() { | 222 bool SessionStateControllerImpl2::LockRequested() { |
161 return lock_fail_timer_.IsRunning(); | 223 return lock_fail_timer_.IsRunning(); |
162 } | 224 } |
163 | 225 |
164 bool SessionStateControllerImpl2::ShutdownRequested() { | 226 bool SessionStateControllerImpl2::ShutdownRequested() { |
165 return shutting_down_; | 227 return shutting_down_; |
166 } | 228 } |
167 | 229 |
168 bool SessionStateControllerImpl2::CanCancelLockAnimation() { | 230 bool SessionStateControllerImpl2::CanCancelLockAnimation() { |
169 return lock_timer_.IsRunning(); | 231 return can_cancel_lock_animation_; |
170 } | 232 } |
171 | 233 |
172 void SessionStateControllerImpl2::CancelLockAnimation() { | 234 void SessionStateControllerImpl2::CancelLockAnimation() { |
173 if (!CanCancelLockAnimation()) | 235 if (!CanCancelLockAnimation()) |
174 return; | 236 return; |
175 shutdown_after_lock_ = false; | 237 shutdown_after_lock_ = false; |
176 animator_->StartAnimation( | 238 animating_lock_ = false; |
177 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | 239 CancelPreLockAnimation(); |
178 internal::SessionStateAnimator::LAUNCHER, | |
179 internal::SessionStateAnimator::ANIMATION_DROP, | |
180 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | |
181 lock_timer_.Stop(); | |
182 } | 240 } |
183 | 241 |
184 bool SessionStateControllerImpl2::CanCancelShutdownAnimation() { | 242 bool SessionStateControllerImpl2::CanCancelShutdownAnimation() { |
185 return pre_shutdown_timer_.IsRunning() || | 243 return pre_shutdown_timer_.IsRunning() || |
186 shutdown_after_lock_ || | 244 shutdown_after_lock_ || |
187 lock_to_shutdown_timer_.IsRunning(); | 245 lock_to_shutdown_timer_.IsRunning(); |
188 } | 246 } |
189 | 247 |
248 void SessionStateControllerImpl2::StartShutdownAnimation() { | |
249 StartCancellableShutdownAnimation(); | |
250 } | |
251 | |
190 void SessionStateControllerImpl2::CancelShutdownAnimation() { | 252 void SessionStateControllerImpl2::CancelShutdownAnimation() { |
191 if (!CanCancelShutdownAnimation()) | 253 if (!CanCancelShutdownAnimation()) |
192 return; | 254 return; |
193 if (lock_to_shutdown_timer_.IsRunning()) { | 255 if (lock_to_shutdown_timer_.IsRunning()) { |
194 lock_to_shutdown_timer_.Stop(); | 256 lock_to_shutdown_timer_.Stop(); |
195 return; | 257 return; |
196 } | 258 } |
197 if (shutdown_after_lock_) { | 259 if (shutdown_after_lock_) { |
198 shutdown_after_lock_ = false; | 260 shutdown_after_lock_ = false; |
199 return; | 261 return; |
(...skipping 10 matching lines...) Expand all Loading... | |
210 } | 272 } |
211 | 273 |
212 void SessionStateControllerImpl2::RequestShutdownImpl() { | 274 void SessionStateControllerImpl2::RequestShutdownImpl() { |
213 DCHECK(!shutting_down_); | 275 DCHECK(!shutting_down_); |
214 shutting_down_ = true; | 276 shutting_down_ = true; |
215 | 277 |
216 Shell* shell = ash::Shell::GetInstance(); | 278 Shell* shell = ash::Shell::GetInstance(); |
217 shell->env_filter()->set_cursor_hidden_by_filter(false); | 279 shell->env_filter()->set_cursor_hidden_by_filter(false); |
218 shell->cursor_manager()->ShowCursor(false); | 280 shell->cursor_manager()->ShowCursor(false); |
219 | 281 |
220 animator_->StartGlobalAnimation( | 282 StartShutdownAnimationImpl(); |
221 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
222 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
223 StartRealShutdownTimer(); | |
224 } | 283 } |
225 | 284 |
226 void SessionStateControllerImpl2::OnRootWindowHostCloseRequested( | 285 void SessionStateControllerImpl2::OnRootWindowHostCloseRequested( |
227 const aura::RootWindow*) { | 286 const aura::RootWindow*) { |
228 Shell::GetInstance()->delegate()->Exit(); | 287 Shell::GetInstance()->delegate()->Exit(); |
229 } | 288 } |
230 | 289 |
231 void SessionStateControllerImpl2::StartLockTimer() { | |
232 lock_timer_.Stop(); | |
233 lock_timer_.Start( | |
234 FROM_HERE, | |
235 animator_->GetDuration( | |
236 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE), | |
237 this, &SessionStateControllerImpl2::OnLockTimeout); | |
238 } | |
239 | |
240 void SessionStateControllerImpl2::OnLockTimeout() { | |
241 delegate_->RequestLockScreen(); | |
242 lock_fail_timer_.Start( | |
243 FROM_HERE, | |
244 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | |
245 this, &SessionStateControllerImpl2::OnLockFailTimeout); | |
246 } | |
247 | |
248 void SessionStateControllerImpl2::OnLockFailTimeout() { | 290 void SessionStateControllerImpl2::OnLockFailTimeout() { |
249 DCHECK(!system_is_locked_); | 291 DCHECK(!system_is_locked_); |
250 // Undo lock animation. | 292 // Undo lock animation. |
251 animator_->StartAnimation( | 293 StartUnlockAnimationAfterUIDestroyed(); |
252 internal::SessionStateAnimator::LAUNCHER | | |
253 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
254 internal::SessionStateAnimator::ANIMATION_DROP, | |
255 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | |
256 } | 294 } |
257 | 295 |
258 void SessionStateControllerImpl2::StartLockToShutdownTimer() { | 296 void SessionStateControllerImpl2::StartLockToShutdownTimer() { |
259 shutdown_after_lock_ = false; | 297 shutdown_after_lock_ = false; |
260 lock_to_shutdown_timer_.Stop(); | 298 lock_to_shutdown_timer_.Stop(); |
261 lock_to_shutdown_timer_.Start( | 299 lock_to_shutdown_timer_.Start( |
262 FROM_HERE, | 300 FROM_HERE, |
263 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | 301 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
264 this, &SessionStateControllerImpl2::OnLockToShutdownTimeout); | 302 this, &SessionStateControllerImpl2::OnLockToShutdownTimeout); |
265 } | 303 } |
266 | 304 |
267 | |
268 void SessionStateControllerImpl2::OnLockToShutdownTimeout() { | 305 void SessionStateControllerImpl2::OnLockToShutdownTimeout() { |
269 DCHECK(system_is_locked_); | 306 DCHECK(system_is_locked_); |
270 StartShutdownAnimation(); | 307 StartCancellableShutdownAnimation(); |
308 } | |
309 | |
310 void SessionStateControllerImpl2::StartCancellableShutdownAnimation() { | |
311 animator_->StartGlobalAnimation( | |
312 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
313 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
314 StartPreShutdownAnimationTimer(); | |
315 } | |
316 | |
317 void SessionStateControllerImpl2::StartShutdownAnimationImpl() { | |
318 animator_->StartGlobalAnimation( | |
319 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
320 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
321 StartRealShutdownTimer(true); | |
271 } | 322 } |
272 | 323 |
273 void SessionStateControllerImpl2::StartPreShutdownAnimationTimer() { | 324 void SessionStateControllerImpl2::StartPreShutdownAnimationTimer() { |
274 pre_shutdown_timer_.Stop(); | 325 pre_shutdown_timer_.Stop(); |
275 pre_shutdown_timer_.Start( | 326 pre_shutdown_timer_.Start( |
276 FROM_HERE, | 327 FROM_HERE, |
277 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), | 328 animator_-> |
329 GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN), | |
Daniel Erat
2012/12/13 21:47:33
nit: change this to:
animator_->GetDuration(
| |
278 this, &SessionStateControllerImpl2::OnPreShutdownAnimationTimeout); | 330 this, &SessionStateControllerImpl2::OnPreShutdownAnimationTimeout); |
279 } | 331 } |
280 | 332 |
281 void SessionStateControllerImpl2::OnPreShutdownAnimationTimeout() { | 333 void SessionStateControllerImpl2::OnPreShutdownAnimationTimeout() { |
282 if (!shutting_down_) | 334 shutting_down_ = true; |
283 RequestShutdownImpl(); | 335 |
336 Shell* shell = ash::Shell::GetInstance(); | |
337 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
338 shell->cursor_manager()->ShowCursor(false); | |
339 | |
340 StartRealShutdownTimer(false); | |
284 } | 341 } |
285 | 342 |
286 void SessionStateControllerImpl2::StartRealShutdownTimer() { | 343 |
344 void SessionStateControllerImpl2::StartRealShutdownTimer(bool animation_time) { | |
Daniel Erat
2012/12/13 21:47:33
nit: s/animation_time/with_animation_time/ to matc
| |
287 base::TimeDelta duration = | 345 base::TimeDelta duration = |
288 base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); | 346 base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); |
289 duration += animator_->GetDuration( | 347 if (animation_time) { |
290 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | 348 duration += animator_->GetDuration( |
349 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
350 } | |
291 real_shutdown_timer_.Start( | 351 real_shutdown_timer_.Start( |
292 FROM_HERE, | 352 FROM_HERE, |
293 duration, | 353 duration, |
294 this, &SessionStateControllerImpl2::OnRealShutdownTimeout); | 354 this, &SessionStateControllerImpl2::OnRealShutdownTimeout); |
295 } | 355 } |
296 | 356 |
297 void SessionStateControllerImpl2::OnRealShutdownTimeout() { | 357 void SessionStateControllerImpl2::OnRealShutdownTimeout() { |
298 DCHECK(shutting_down_); | 358 DCHECK(shutting_down_); |
299 #if defined(OS_CHROMEOS) | 359 #if defined(OS_CHROMEOS) |
300 if (!base::chromeos::IsRunningOnChromeOS()) { | 360 if (!base::chromeos::IsRunningOnChromeOS()) { |
301 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | 361 ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
302 if (delegate) { | 362 if (delegate) { |
303 delegate->Exit(); | 363 delegate->Exit(); |
304 return; | 364 return; |
305 } | 365 } |
306 } | 366 } |
307 #endif | 367 #endif |
308 delegate_->RequestShutdown(); | 368 delegate_->RequestShutdown(); |
309 } | 369 } |
310 | 370 |
311 void SessionStateControllerImpl2::OnLockScreenHide( | 371 void SessionStateControllerImpl2::OnLockScreenHide( |
312 base::Callback<void(void)>& callback) { | 372 base::Callback<void(void)>& callback) { |
373 StartUnlockAnimationBeforeUIDestroyed(callback); | |
374 } | |
375 | |
376 void SessionStateControllerImpl2::LockAnimationCancelled() { | |
377 can_cancel_lock_animation_ = false; | |
378 RestoreUnlockedProperties(); | |
379 } | |
380 | |
381 void SessionStateControllerImpl2::PreLockAnimationFinished() { | |
382 can_cancel_lock_animation_ = false; | |
383 | |
384 delegate_->RequestLockScreen(); | |
385 lock_fail_timer_.Start( | |
386 FROM_HERE, | |
387 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | |
388 this, &SessionStateControllerImpl2::OnLockFailTimeout); | |
389 } | |
390 | |
391 void SessionStateControllerImpl2::PostLockAnimationFinished() { | |
392 animating_lock_ = false; | |
393 | |
394 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
395 OnSessionStateEvent( | |
396 SessionStateObserver::EVENT_LOCK_ANIMATION_FINISHED)); | |
397 if (!lock_screen_displayed_callback_.is_null()) { | |
398 lock_screen_displayed_callback_.Run(); | |
399 lock_screen_displayed_callback_.Reset(); | |
400 } | |
401 if (shutdown_after_lock_) { | |
402 shutdown_after_lock_ = false; | |
403 StartLockToShutdownTimer(); | |
404 } | |
405 } | |
406 | |
407 void SessionStateControllerImpl2::UnlockAnimationAfterUIDestroyedFinished() { | |
408 RestoreUnlockedProperties(); | |
409 } | |
410 | |
411 void SessionStateControllerImpl2::StartImmediatePreLockAnimation() { | |
412 animating_lock_ = true; | |
413 | |
414 StoreUnlockedProperties(); | |
415 | |
416 base::Closure next_animation_starter = | |
417 base::Bind(&SessionStateControllerImpl2::PreLockAnimationFinished, | |
418 base::Unretained(this)); | |
419 ui::LayerAnimationObserver* observer = | |
420 new AnimationFinishedObserver(next_animation_starter); | |
421 | |
422 animator_->StartAnimationWithObserver( | |
423 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
424 internal::SessionStateAnimator::ANIMATION_LIFT, | |
425 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
426 observer); | |
427 | |
Daniel Erat
2012/12/13 21:47:33
nit: delete extra blank lines between these functi
| |
428 animator_->StartAnimationWithObserver( | |
429 internal::SessionStateAnimator::LAUNCHER, | |
430 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
431 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
432 observer); | |
433 | |
434 // Hide the screen locker containers so we can raise them later. | |
435 animator_->StartAnimation( | |
436 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
437 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
438 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
439 | |
440 AnimateBackgroundAppearanceIfNecessary( | |
441 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
442 observer); | |
443 | |
444 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
445 OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | |
446 } | |
447 | |
448 void SessionStateControllerImpl2::StartCancellablePreLockAnimation() { | |
449 animating_lock_ = true; | |
450 StoreUnlockedProperties(); | |
451 | |
452 base::Closure next_animation_starter = | |
453 base::Bind(&SessionStateControllerImpl2::PreLockAnimationFinished, | |
454 base::Unretained(this)); | |
455 AnimationFinishedObserver* observer = | |
456 new AnimationFinishedObserver(next_animation_starter); | |
457 | |
458 observer->Pause(); | |
459 | |
460 animator_->StartAnimationWithObserver( | |
461 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
462 internal::SessionStateAnimator::ANIMATION_LIFT, | |
463 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
464 observer); | |
465 | |
Daniel Erat
2012/12/13 21:47:33
nit: delete extra blank line
| |
466 animator_->StartAnimationWithObserver( | |
467 internal::SessionStateAnimator::LAUNCHER, | |
468 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
469 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
470 observer); | |
471 | |
472 // Hide the screen locker containers so we can raise them later. | |
473 animator_->StartAnimation( | |
474 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
475 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
476 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
477 | |
Daniel Erat
2012/12/13 21:47:33
nit: delete blank line
| |
478 AnimateBackgroundAppearanceIfNecessary( | |
479 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
480 observer); | |
481 | |
482 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | |
483 OnSessionStateEvent( | |
484 SessionStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); | |
485 observer->Unpause(); | |
486 } | |
487 | |
488 void SessionStateControllerImpl2::CancelPreLockAnimation() { | |
489 base::Closure next_animation_starter = | |
490 base::Bind(&SessionStateControllerImpl2::LockAnimationCancelled, | |
491 base::Unretained(this)); | |
492 AnimationFinishedObserver* observer = | |
493 new AnimationFinishedObserver(next_animation_starter); | |
494 | |
495 observer->Pause(); | |
496 | |
497 animator_->StartAnimationWithObserver( | |
498 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
499 internal::SessionStateAnimator::ANIMATION_UNDO_LIFT, | |
500 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
501 observer); | |
502 | |
Daniel Erat
2012/12/13 21:47:33
nit: delete blank lines
| |
503 animator_->StartAnimationWithObserver( | |
504 internal::SessionStateAnimator::LAUNCHER, | |
505 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
506 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
507 observer); | |
508 | |
509 AnimateBackgroundHidingIfNecessary( | |
510 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
511 observer); | |
512 observer->Unpause(); | |
513 } | |
514 | |
515 void SessionStateControllerImpl2::StartPostLockAnimation() { | |
516 base::Closure next_animation_starter = | |
517 base::Bind(&SessionStateControllerImpl2::PostLockAnimationFinished, | |
518 base::Unretained(this)); | |
519 | |
Daniel Erat
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nit: delete blank lines
| |
520 ui::LayerAnimationObserver* observer = | |
521 new AnimationFinishedObserver(next_animation_starter); | |
522 | |
523 animator_->StartAnimationWithObserver( | |
524 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
525 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, | |
526 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
527 observer); | |
528 } | |
529 | |
530 void SessionStateControllerImpl2::StartUnlockAnimationBeforeUIDestroyed( | |
531 base::Closure& callback) { | |
313 animator_->StartAnimationWithCallback( | 532 animator_->StartAnimationWithCallback( |
314 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 533 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
315 internal::SessionStateAnimator::ANIMATION_LIFT, | 534 internal::SessionStateAnimator::ANIMATION_LIFT, |
316 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | 535 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, |
317 callback); | 536 callback); |
318 } | 537 } |
319 | 538 |
539 void SessionStateControllerImpl2::StartUnlockAnimationAfterUIDestroyed() { | |
540 base::Closure next_animation_starter = | |
541 base::Bind( | |
542 &SessionStateControllerImpl2::UnlockAnimationAfterUIDestroyedFinished, | |
543 base::Unretained(this)); | |
544 | |
Daniel Erat
2012/12/13 21:47:33
nit: delete blank lines
| |
545 ui::LayerAnimationObserver* observer = | |
546 new AnimationFinishedObserver(next_animation_starter); | |
547 | |
548 animator_->StartAnimationWithObserver( | |
549 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
550 internal::SessionStateAnimator::ANIMATION_DROP, | |
551 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
552 observer); | |
553 | |
554 animator_->StartAnimationWithObserver( | |
555 internal::SessionStateAnimator::LAUNCHER, | |
556 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
557 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
558 observer); | |
559 | |
560 AnimateBackgroundHidingIfNecessary( | |
561 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
562 observer); | |
563 } | |
564 | |
565 void SessionStateControllerImpl2::StoreUnlockedProperties() { | |
566 if (!unlocked_properties_.get()) { | |
567 unlocked_properties_.reset(new UnlockedStateProperties()); | |
568 unlocked_properties_->background_is_hidden = IsBackgroundHidden(); | |
569 } | |
570 if (unlocked_properties_->background_is_hidden) { | |
571 // Hide background so that it can be animated later. | |
572 animator_->StartAnimation( | |
573 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
574 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
575 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
576 ShowBackground(); | |
577 } | |
578 } | |
579 | |
580 void SessionStateControllerImpl2::RestoreUnlockedProperties() { | |
581 if (!unlocked_properties_.get()) | |
582 return; | |
583 if (unlocked_properties_->background_is_hidden) { | |
584 HideBackground(); | |
585 // Restore background visibility. | |
586 animator_->StartAnimation( | |
587 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
588 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
589 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
590 } | |
591 unlocked_properties_.reset(); | |
592 } | |
593 | |
594 void SessionStateControllerImpl2::AnimateBackgroundAppearanceIfNecessary( | |
595 internal::SessionStateAnimator::AnimationSpeed speed, | |
596 ui::LayerAnimationObserver* observer) { | |
597 if (unlocked_properties_.get() && | |
598 unlocked_properties_->background_is_hidden) { | |
599 animator_->StartAnimationWithObserver( | |
600 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
601 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
602 speed, | |
603 observer); | |
604 } | |
605 } | |
606 | |
607 void SessionStateControllerImpl2::AnimateBackgroundHidingIfNecessary( | |
608 internal::SessionStateAnimator::AnimationSpeed speed, | |
609 ui::LayerAnimationObserver* observer) { | |
610 if (unlocked_properties_.get() && | |
611 unlocked_properties_->background_is_hidden) { | |
612 animator_->StartAnimationWithObserver( | |
613 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
614 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
615 speed, | |
616 observer); | |
617 } | |
618 } | |
619 | |
320 } // namespace ash | 620 } // namespace ash |
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