Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(151)

Side by Side Diff: ui/views/corewm/shadow_controller_unittest.cc

Issue 11421006: Desktop aura: Break aura::Window::SetParent in two. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix ash_unittests Created 8 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « ui/views/corewm/focus_controller_unittest.cc ('k') | ui/views/widget/native_widget_aura.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/corewm/shadow_controller.h" 5 #include "ui/views/corewm/shadow_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 scoped_ptr<ShadowController> shadow_controller_; 47 scoped_ptr<ShadowController> shadow_controller_;
48 48
49 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); 49 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest);
50 }; 50 };
51 51
52 // Tests that various methods in Window update the Shadow object as expected. 52 // Tests that various methods in Window update the Shadow object as expected.
53 TEST_F(ShadowControllerTest, Shadow) { 53 TEST_F(ShadowControllerTest, Shadow) {
54 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 54 scoped_ptr<aura::Window> window(new aura::Window(NULL));
55 window->SetType(aura::client::WINDOW_TYPE_NORMAL); 55 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
56 window->Init(ui::LAYER_TEXTURED); 56 window->Init(ui::LAYER_TEXTURED);
57 window->SetParent(NULL); 57 SetDefaultParentByPrimaryRootWindow(window.get());
58 58
59 // We should create the shadow before the window is visible (the shadow's 59 // We should create the shadow before the window is visible (the shadow's
60 // layer won't get drawn yet since it's a child of the window's layer). 60 // layer won't get drawn yet since it's a child of the window's layer).
61 ShadowController::TestApi api(shadow_controller()); 61 ShadowController::TestApi api(shadow_controller());
62 const Shadow* shadow = api.GetShadowForWindow(window.get()); 62 const Shadow* shadow = api.GetShadowForWindow(window.get());
63 ASSERT_TRUE(shadow != NULL); 63 ASSERT_TRUE(shadow != NULL);
64 EXPECT_TRUE(shadow->layer()->visible()); 64 EXPECT_TRUE(shadow->layer()->visible());
65 65
66 // The shadow should remain visible after window visibility changes. 66 // The shadow should remain visible after window visibility changes.
67 window->Show(); 67 window->Show();
(...skipping 15 matching lines...) Expand all
83 aura::Window* window_ptr = window.get(); 83 aura::Window* window_ptr = window.get();
84 window.reset(); 84 window.reset();
85 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); 85 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
86 } 86 }
87 87
88 // Tests that the window's shadow's bounds are updated correctly. 88 // Tests that the window's shadow's bounds are updated correctly.
89 TEST_F(ShadowControllerTest, ShadowBounds) { 89 TEST_F(ShadowControllerTest, ShadowBounds) {
90 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 90 scoped_ptr<aura::Window> window(new aura::Window(NULL));
91 window->SetType(aura::client::WINDOW_TYPE_NORMAL); 91 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
92 window->Init(ui::LAYER_TEXTURED); 92 window->Init(ui::LAYER_TEXTURED);
93 window->SetParent(NULL); 93 SetDefaultParentByPrimaryRootWindow(window.get());
94 window->Show(); 94 window->Show();
95 95
96 const gfx::Rect kOldBounds(20, 30, 400, 300); 96 const gfx::Rect kOldBounds(20, 30, 400, 300);
97 window->SetBounds(kOldBounds); 97 window->SetBounds(kOldBounds);
98 98
99 // When the shadow is first created, it should use the window's size (but 99 // When the shadow is first created, it should use the window's size (but
100 // remain at the origin, since it's a child of the window's layer). 100 // remain at the origin, since it's a child of the window's layer).
101 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); 101 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
102 ShadowController::TestApi api(shadow_controller()); 102 ShadowController::TestApi api(shadow_controller());
103 const Shadow* shadow = api.GetShadowForWindow(window.get()); 103 const Shadow* shadow = api.GetShadowForWindow(window.get());
104 ASSERT_TRUE(shadow != NULL); 104 ASSERT_TRUE(shadow != NULL);
105 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), 105 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
106 shadow->content_bounds().ToString()); 106 shadow->content_bounds().ToString());
107 107
108 // When we change the window's bounds, the shadow's should be updated too. 108 // When we change the window's bounds, the shadow's should be updated too.
109 gfx::Rect kNewBounds(50, 60, 500, 400); 109 gfx::Rect kNewBounds(50, 60, 500, 400);
110 window->SetBounds(kNewBounds); 110 window->SetBounds(kNewBounds);
111 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), 111 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(),
112 shadow->content_bounds().ToString()); 112 shadow->content_bounds().ToString());
113 } 113 }
114 114
115 // Tests that activating a window changes the shadow style. 115 // Tests that activating a window changes the shadow style.
116 TEST_F(ShadowControllerTest, ShadowStyle) { 116 TEST_F(ShadowControllerTest, ShadowStyle) {
117 ShadowController::TestApi api(shadow_controller()); 117 ShadowController::TestApi api(shadow_controller());
118 118
119 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); 119 scoped_ptr<aura::Window> window1(new aura::Window(NULL));
120 window1->SetType(aura::client::WINDOW_TYPE_NORMAL); 120 window1->SetType(aura::client::WINDOW_TYPE_NORMAL);
121 window1->Init(ui::LAYER_TEXTURED); 121 window1->Init(ui::LAYER_TEXTURED);
122 window1->SetParent(NULL); 122 SetDefaultParentByPrimaryRootWindow(window1.get());
123 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); 123 window1->SetBounds(gfx::Rect(10, 20, 300, 400));
124 window1->Show(); 124 window1->Show();
125 ActivateWindow(window1.get()); 125 ActivateWindow(window1.get());
126 126
127 // window1 is active, so style should have active appearance. 127 // window1 is active, so style should have active appearance.
128 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); 128 Shadow* shadow1 = api.GetShadowForWindow(window1.get());
129 ASSERT_TRUE(shadow1 != NULL); 129 ASSERT_TRUE(shadow1 != NULL);
130 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 130 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
131 131
132 // Create another window and activate it. 132 // Create another window and activate it.
133 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); 133 scoped_ptr<aura::Window> window2(new aura::Window(NULL));
134 window2->SetType(aura::client::WINDOW_TYPE_NORMAL); 134 window2->SetType(aura::client::WINDOW_TYPE_NORMAL);
135 window2->Init(ui::LAYER_TEXTURED); 135 window2->Init(ui::LAYER_TEXTURED);
136 window2->SetParent(NULL); 136 SetDefaultParentByPrimaryRootWindow(window2.get());
137 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); 137 window2->SetBounds(gfx::Rect(11, 21, 301, 401));
138 window2->Show(); 138 window2->Show();
139 ActivateWindow(window2.get()); 139 ActivateWindow(window2.get());
140 140
141 // window1 is now inactive, so shadow should go inactive. 141 // window1 is now inactive, so shadow should go inactive.
142 Shadow* shadow2 = api.GetShadowForWindow(window2.get()); 142 Shadow* shadow2 = api.GetShadowForWindow(window2.get());
143 ASSERT_TRUE(shadow2 != NULL); 143 ASSERT_TRUE(shadow2 != NULL);
144 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); 144 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style());
145 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); 145 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style());
146 } 146 }
147 147
148 // Tests that we use smaller shadows for tooltips and menus. 148 // Tests that we use smaller shadows for tooltips and menus.
149 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { 149 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
150 ShadowController::TestApi api(shadow_controller()); 150 ShadowController::TestApi api(shadow_controller());
151 151
152 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); 152 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL));
153 tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP); 153 tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP);
154 tooltip_window->Init(ui::LAYER_TEXTURED); 154 tooltip_window->Init(ui::LAYER_TEXTURED);
155 tooltip_window->SetParent(NULL); 155 SetDefaultParentByPrimaryRootWindow(tooltip_window.get());
156 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); 156 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400));
157 tooltip_window->Show(); 157 tooltip_window->Show();
158 158
159 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); 159 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get());
160 ASSERT_TRUE(tooltip_shadow != NULL); 160 ASSERT_TRUE(tooltip_shadow != NULL);
161 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); 161 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
162 162
163 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); 163 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL));
164 menu_window->SetType(aura::client::WINDOW_TYPE_MENU); 164 menu_window->SetType(aura::client::WINDOW_TYPE_MENU);
165 menu_window->Init(ui::LAYER_TEXTURED); 165 menu_window->Init(ui::LAYER_TEXTURED);
166 menu_window->SetParent(NULL); 166 SetDefaultParentByPrimaryRootWindow(menu_window.get());
167 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); 167 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400));
168 menu_window->Show(); 168 menu_window->Show();
169 169
170 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); 170 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get());
171 ASSERT_TRUE(menu_shadow != NULL); 171 ASSERT_TRUE(menu_shadow != NULL);
172 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); 172 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style());
173 } 173 }
174 174
175 // http://crbug.com/120210 - transient parents of certain types of transients 175 // http://crbug.com/120210 - transient parents of certain types of transients
176 // should not lose their shadow when they lose activation to the transient. 176 // should not lose their shadow when they lose activation to the transient.
177 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { 177 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
178 ShadowController::TestApi api(shadow_controller()); 178 ShadowController::TestApi api(shadow_controller());
179 179
180 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); 180 scoped_ptr<aura::Window> window1(new aura::Window(NULL));
181 window1->SetType(aura::client::WINDOW_TYPE_NORMAL); 181 window1->SetType(aura::client::WINDOW_TYPE_NORMAL);
182 window1->Init(ui::LAYER_TEXTURED); 182 window1->Init(ui::LAYER_TEXTURED);
183 window1->SetParent(NULL); 183 SetDefaultParentByPrimaryRootWindow(window1.get());
184 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); 184 window1->SetBounds(gfx::Rect(10, 20, 300, 400));
185 window1->Show(); 185 window1->Show();
186 ActivateWindow(window1.get()); 186 ActivateWindow(window1.get());
187 187
188 // window1 is active, so style should have active appearance. 188 // window1 is active, so style should have active appearance.
189 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); 189 Shadow* shadow1 = api.GetShadowForWindow(window1.get());
190 ASSERT_TRUE(shadow1 != NULL); 190 ASSERT_TRUE(shadow1 != NULL);
191 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 191 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
192 192
193 // Create a window that is transient to window1, and that has the 'hide on 193 // Create a window that is transient to window1, and that has the 'hide on
194 // deactivate' property set. Upon activation, window1 should still have an 194 // deactivate' property set. Upon activation, window1 should still have an
195 // active shadow. 195 // active shadow.
196 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); 196 scoped_ptr<aura::Window> window2(new aura::Window(NULL));
197 window2->SetType(aura::client::WINDOW_TYPE_NORMAL); 197 window2->SetType(aura::client::WINDOW_TYPE_NORMAL);
198 window2->Init(ui::LAYER_TEXTURED); 198 window2->Init(ui::LAYER_TEXTURED);
199 window2->SetParent(NULL); 199 SetDefaultParentByPrimaryRootWindow(window2.get());
200 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); 200 window2->SetBounds(gfx::Rect(11, 21, 301, 401));
201 window1->AddTransientChild(window2.get()); 201 window1->AddTransientChild(window2.get());
202 aura::client::SetHideOnDeactivate(window2.get(), true); 202 aura::client::SetHideOnDeactivate(window2.get(), true);
203 window2->Show(); 203 window2->Show();
204 ActivateWindow(window2.get()); 204 ActivateWindow(window2.get());
205 205
206 // window1 is now inactive, but its shadow should still appear active. 206 // window1 is now inactive, but its shadow should still appear active.
207 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 207 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
208 } 208 }
209 209
210 } // namespace corewm 210 } // namespace corewm
211 } // namespace views 211 } // namespace views
OLDNEW
« no previous file with comments | « ui/views/corewm/focus_controller_unittest.cc ('k') | ui/views/widget/native_widget_aura.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698