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Side by Side Diff: ash/wm/workspace/workspace_animations.cc

Issue 11419225: Decouple workspace animation from other actions on windows (e.g. hide/show), so that animations can… (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix doc Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/workspace_animations.h" 5 #include "ash/wm/workspace/workspace_animations.h"
6 6
7 #include "ash/wm/window_animations.h"
7 #include "ui/aura/window.h" 8 #include "ui/aura/window.h"
8 #include "ui/compositor/layer.h" 9 #include "ui/compositor/layer.h"
9 #include "ui/compositor/scoped_layer_animation_settings.h" 10 #include "ui/compositor/scoped_layer_animation_settings.h"
10 #include "ui/views/corewm/window_animations.h" 11 #include "ui/views/corewm/window_animations.h"
11 12
12 namespace ash { 13 namespace ash {
13 namespace internal { 14 namespace internal {
14 15
15 const int kWorkspaceSwitchTimeMS = 200; 16 const int kWorkspaceSwitchTimeMS = 200;
16 17
17 namespace { 18 namespace {
18 19
19 // Tween type used when showing/hiding workspaces. 20 // Tween type used when showing/hiding workspaces.
20 const ui::Tween::Type kWorkspaceTweenType = ui::Tween::EASE_OUT; 21 const ui::Tween::Type kWorkspaceTweenType = ui::Tween::EASE_OUT;
21 22
22 // Scales for workspaces above/below current workspace.
23 const float kWorkspaceScaleAbove = 1.1f;
24 const float kWorkspaceScaleBelow = .9f;
25
26 enum WorkspaceScaleType {
27 WORKSPACE_SCALE_ABOVE,
28 WORKSPACE_SCALE_BELOW,
29 };
30
31 // Applies the specified WorkspaceScaleType.
32 void ApplyWorkspaceScale(ui::Layer* layer, WorkspaceScaleType type) {
33 const float scale = type == WORKSPACE_SCALE_ABOVE ? kWorkspaceScaleAbove :
34 kWorkspaceScaleBelow;
35 gfx::Transform transform;
36 transform.Translate(-layer->bounds().width() * (scale - 1.0f) / 2,
37 -layer->bounds().height() * (scale - 1.0f) / 2);
38 transform.Scale(scale, scale);
39 layer->SetTransform(transform);
40 }
41
42 // If |details.duration| is not-empty it is returned, otherwise 23 // If |details.duration| is not-empty it is returned, otherwise
43 // |kWorkspaceSwitchTimeMS| is returned. 24 // |kWorkspaceSwitchTimeMS| is returned.
44 base::TimeDelta DurationForWorkspaceShowOrHide( 25 base::TimeDelta DurationForWorkspaceShowOrHide(
45 const WorkspaceAnimationDetails& details) { 26 const WorkspaceAnimationDetails& details) {
46 return details.duration == base::TimeDelta() ? 27 return details.duration == base::TimeDelta() ?
47 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS) : 28 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS) :
48 details.duration; 29 details.duration;
49 } 30 }
50 31
51 } // namespace 32 } // namespace
(...skipping 14 matching lines...) Expand all
66 window->Show(); 47 window->Show();
67 48
68 if (!details.animate || views::corewm::WindowAnimationsDisabled(NULL)) { 49 if (!details.animate || views::corewm::WindowAnimationsDisabled(NULL)) {
69 window->layer()->SetOpacity(1.0f); 50 window->layer()->SetOpacity(1.0f);
70 window->layer()->SetTransform(gfx::Transform()); 51 window->layer()->SetTransform(gfx::Transform());
71 return; 52 return;
72 } 53 }
73 54
74 window->layer()->SetOpacity(details.animate_opacity ? 0.0f : 1.0f); 55 window->layer()->SetOpacity(details.animate_opacity ? 0.0f : 1.0f);
75 if (details.animate_scale) { 56 if (details.animate_scale) {
76 ApplyWorkspaceScale(window->layer(), 57 ApplyAshWindowAnimationScale(window->layer(),
77 details.direction == WORKSPACE_ANIMATE_UP ? 58 details.direction == WORKSPACE_ANIMATE_UP ?
78 WORKSPACE_SCALE_BELOW : WORKSPACE_SCALE_ABOVE); 59 ASH_WINDOW_SCALE_BELOW : ASH_WINDOW_SCALE_ABOVE);
79 } else { 60 } else {
80 window->layer()->SetTransform(gfx::Transform()); 61 window->layer()->SetTransform(gfx::Transform());
81 } 62 }
82 63
83 // In order for pause to work we need to stop animations. 64 // In order for pause to work we need to stop animations.
84 window->layer()->GetAnimator()->StopAnimating(); 65 window->layer()->GetAnimator()->StopAnimating();
85 66
86 { 67 {
87 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 68 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
88 69
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 ui::LayerAnimationElement::TRANSFORM, 104 ui::LayerAnimationElement::TRANSFORM,
124 ui::LayerAnimationElement::OPACITY, 105 ui::LayerAnimationElement::OPACITY,
125 ui::LayerAnimationElement::BRIGHTNESS, 106 ui::LayerAnimationElement::BRIGHTNESS,
126 ui::LayerAnimationElement::VISIBILITY, 107 ui::LayerAnimationElement::VISIBILITY,
127 -1); 108 -1);
128 } 109 }
129 110
130 settings.SetTransitionDuration(DurationForWorkspaceShowOrHide(details)); 111 settings.SetTransitionDuration(DurationForWorkspaceShowOrHide(details));
131 settings.SetTweenType(kWorkspaceTweenType); 112 settings.SetTweenType(kWorkspaceTweenType);
132 if (details.animate_scale) { 113 if (details.animate_scale) {
133 ApplyWorkspaceScale(window->layer(), 114 ApplyAshWindowAnimationScale(window->layer(),
134 details.direction == WORKSPACE_ANIMATE_UP ? 115 details.direction == WORKSPACE_ANIMATE_UP ?
135 WORKSPACE_SCALE_ABOVE : WORKSPACE_SCALE_BELOW); 116 ASH_WINDOW_SCALE_ABOVE : ASH_WINDOW_SCALE_BELOW);
136 } else { 117 } else {
137 window->layer()->SetTransform(gfx::Transform()); 118 window->layer()->SetTransform(gfx::Transform());
138 } 119 }
139 120
140 // NOTE: Hide() must be before SetOpacity(), else 121 // NOTE: Hide() must be before SetOpacity(), else
141 // VisibilityController::UpdateLayerVisibility doesn't pass the false to the 122 // VisibilityController::UpdateLayerVisibility doesn't pass the false to the
142 // layer so that the layer and window end up out of sync and confused. 123 // layer so that the layer and window end up out of sync and confused.
143 window->Hide(); 124 window->Hide();
144 125
145 if (details.animate_opacity) 126 if (details.animate_opacity)
146 window->layer()->SetOpacity(0.0f); 127 window->layer()->SetOpacity(0.0f);
147 128
148 // After the animation completes snap the transform back to the identity, 129 // After the animation completes snap the transform back to the identity,
149 // otherwise any one that asks for screen bounds gets a slightly scaled 130 // otherwise any one that asks for screen bounds gets a slightly scaled
150 // version. 131 // version.
151 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); 132 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
152 settings.SetTransitionDuration(base::TimeDelta()); 133 settings.SetTransitionDuration(base::TimeDelta());
153 window->layer()->SetTransform(gfx::Transform()); 134 window->layer()->SetTransform(gfx::Transform());
154 } 135 }
155 136
156 } // namespace internal 137 } // namespace internal
157 } // namespace ash 138 } // namespace ash
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