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Issue 11418108: cc: Make the ScopedPtrVector and ScopedPtrDeque containers act like STL vector and deque. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: android!! Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/tile_manager.h" 5 #include "cc/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <set> 8 #include <set>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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177 manage_tiles_pending_(false), 177 manage_tiles_pending_(false),
178 manage_tiles_call_count_(0), 178 manage_tiles_call_count_(0),
179 check_for_completed_set_pixels_pending_(false) { 179 check_for_completed_set_pixels_pending_(false) {
180 // Initialize all threads. 180 // Initialize all threads.
181 const std::string thread_name_prefix = kRasterThreadNamePrefix; 181 const std::string thread_name_prefix = kRasterThreadNamePrefix;
182 while (raster_threads_.size() < num_raster_threads) { 182 while (raster_threads_.size() < num_raster_threads) {
183 int thread_number = raster_threads_.size() + 1; 183 int thread_number = raster_threads_.size() + 1;
184 scoped_ptr<RasterThread> thread = make_scoped_ptr( 184 scoped_ptr<RasterThread> thread = make_scoped_ptr(
185 new RasterThread(thread_name_prefix + 185 new RasterThread(thread_name_prefix +
186 StringPrintf("Worker%d", thread_number).c_str())); 186 StringPrintf("Worker%d", thread_number).c_str()));
187 raster_threads_.append(thread.Pass()); 187 raster_threads_.push_back(thread.Pass());
188 } 188 }
189 189
190 ResetBinCounts(); 190 ResetBinCounts();
191 } 191 }
192 192
193 TileManager::~TileManager() { 193 TileManager::~TileManager() {
194 // Reset global state and manage. This should cause 194 // Reset global state and manage. This should cause
195 // our memory usage to drop to zero. 195 // our memory usage to drop to zero.
196 global_state_ = GlobalStateThatImpactsTilePriority(); 196 global_state_ = GlobalStateThatImpactsTilePriority();
197 AssignGpuMemoryToTiles(); 197 AssignGpuMemoryToTiles();
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719 void TileManager::DidFinishTileInitialization(Tile* tile) { 719 void TileManager::DidFinishTileInitialization(Tile* tile) {
720 ManagedTileState& managed_tile_state = tile->managed_state(); 720 ManagedTileState& managed_tile_state = tile->managed_state();
721 DCHECK(managed_tile_state.resource); 721 DCHECK(managed_tile_state.resource);
722 managed_tile_state.resource_is_being_initialized = false; 722 managed_tile_state.resource_is_being_initialized = false;
723 managed_tile_state.can_be_freed = true; 723 managed_tile_state.can_be_freed = true;
724 for (int i = 0; i < NUM_TREES; ++i) 724 for (int i = 0; i < NUM_TREES; ++i)
725 drawable_tiles_in_bin_count_[managed_tile_state.bin[i]][i]++; 725 drawable_tiles_in_bin_count_[managed_tile_state.bin[i]][i]++;
726 } 726 }
727 727
728 } 728 }
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