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Side by Side Diff: cc/layer_animation_controller.h

Issue 11418108: cc: Make the ScopedPtrVector and ScopedPtrDeque containers act like STL vector and deque. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: android!! Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_LAYER_ANIMATION_CONTROLLER_H_ 5 #ifndef CC_LAYER_ANIMATION_CONTROLLER_H_
6 #define CC_LAYER_ANIMATION_CONTROLLER_H_ 6 #define CC_LAYER_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/hash_tables.h" 9 #include "base/hash_tables.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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55 Animation* getAnimation(int groupId, Animation::TargetProperty) const; 55 Animation* getAnimation(int groupId, Animation::TargetProperty) const;
56 56
57 // Returns the active animation animating the given property that is either running, or is 57 // Returns the active animation animating the given property that is either running, or is
58 // next to run, if such an animation exists. 58 // next to run, if such an animation exists.
59 Animation* getAnimation(Animation::TargetProperty) const; 59 Animation* getAnimation(Animation::TargetProperty) const;
60 60
61 // Returns true if there are any animations that have neither finished nor a borted. 61 // Returns true if there are any animations that have neither finished nor a borted.
62 bool hasActiveAnimation() const; 62 bool hasActiveAnimation() const;
63 63
64 // Returns true if there are any animations at all to process. 64 // Returns true if there are any animations at all to process.
65 bool hasAnyAnimation() const { return !m_activeAnimations.isEmpty(); } 65 bool hasAnyAnimation() const { return !m_activeAnimations.empty(); }
66 66
67 // Returns true if there is an animation currently animating the given prope rty, or 67 // Returns true if there is an animation currently animating the given prope rty, or
68 // if there is an animation scheduled to animate this property in the future . 68 // if there is an animation scheduled to animate this property in the future .
69 bool isAnimatingProperty(Animation::TargetProperty) const; 69 bool isAnimatingProperty(Animation::TargetProperty) const;
70 70
71 // This is called in response to an animation being started on the impl thre ad. This 71 // This is called in response to an animation being started on the impl thre ad. This
72 // function updates the corresponding main thread animation's start time. 72 // function updates the corresponding main thread animation's start time.
73 virtual void OnAnimationStarted(const AnimationEvent&) OVERRIDE; 73 virtual void OnAnimationStarted(const AnimationEvent&) OVERRIDE;
74 74
75 // If a sync is forced, then the next time animation updates are pushed to t he impl 75 // If a sync is forced, then the next time animation updates are pushed to t he impl
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122 bool m_isActive; 122 bool m_isActive;
123 123
124 ObserverList<LayerAnimationValueObserver> m_observers; 124 ObserverList<LayerAnimationValueObserver> m_observers;
125 125
126 DISALLOW_COPY_AND_ASSIGN(LayerAnimationController); 126 DISALLOW_COPY_AND_ASSIGN(LayerAnimationController);
127 }; 127 };
128 128
129 } // namespace cc 129 } // namespace cc
130 130
131 #endif // CC_LAYER_ANIMATION_CONTROLLER_H_ 131 #endif // CC_LAYER_ANIMATION_CONTROLLER_H_
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