Index: cc/render_pass.cc |
diff --git a/cc/render_pass.cc b/cc/render_pass.cc |
index ac8dea49b14f62355a87681b87ab5a3dcce96e00..bbb36e5a629250d83100214c67e5b77c3f19b97c 100644 |
--- a/cc/render_pass.cc |
+++ b/cc/render_pass.cc |
@@ -90,10 +90,14 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac |
// Manually create the quad state for the gutter quads, as the root layer |
// doesn't have any bounds and so can't generate this itself. |
// FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas). |
+ |
+ DCHECK(rootLayer->screenSpaceTransform().isInvertible()); |
+ |
gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect(); |
float opacity = 1; |
- SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity)); |
- DCHECK(rootLayer->screenSpaceTransform().isInvertible()); |
+ SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::Create()); |
+ sharedQuadState->SetAll(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity); |
+ |
WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse(); |
for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects.next()) { |
// The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient. |