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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/render_surface_impl.h" | 5 #include "cc/render_surface_impl.h" |
6 | 6 |
7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
8 #include "cc/layer_impl.h" | 8 #include "cc/layer_impl.h" |
9 #include "cc/render_pass_sink.h" | 9 #include "cc/render_pass_sink.h" |
10 #include "cc/scoped_ptr_vector.h" | 10 #include "cc/scoped_ptr_vector.h" |
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96 SharedQuadStateList sharedStateList; | 96 SharedQuadStateList sharedStateList; |
97 MockQuadCuller mockQuadCuller(quadList, sharedStateList); | 97 MockQuadCuller mockQuadCuller(quadList, sharedStateList); |
98 AppendQuadsData appendQuadsData; | 98 AppendQuadsData appendQuadsData; |
99 | 99 |
100 bool forReplica = false; | 100 bool forReplica = false; |
101 renderSurface->appendQuads(mockQuadCuller, appendQuadsData, forReplica, Rend
erPass::Id(2, 0)); | 101 renderSurface->appendQuads(mockQuadCuller, appendQuadsData, forReplica, Rend
erPass::Id(2, 0)); |
102 | 102 |
103 ASSERT_EQ(1u, sharedStateList.size()); | 103 ASSERT_EQ(1u, sharedStateList.size()); |
104 SharedQuadState* sharedQuadState = sharedStateList[0]; | 104 SharedQuadState* sharedQuadState = sharedStateList[0]; |
105 | 105 |
106 EXPECT_EQ(30, sharedQuadState->quadTransform.m41()); | 106 EXPECT_EQ(30, sharedQuadState->content_to_target_transform.m41()); |
107 EXPECT_EQ(40, sharedQuadState->quadTransform.m42()); | 107 EXPECT_EQ(40, sharedQuadState->content_to_target_transform.m42()); |
108 EXPECT_RECT_EQ(contentRect, gfx::Rect(sharedQuadState->visibleContentRect)); | 108 EXPECT_RECT_EQ(contentRect, gfx::Rect(sharedQuadState->visible_content_rect)
); |
109 EXPECT_EQ(1, sharedQuadState->opacity); | 109 EXPECT_EQ(1, sharedQuadState->opacity); |
110 } | 110 } |
111 | 111 |
112 class TestRenderPassSink : public RenderPassSink { | 112 class TestRenderPassSink : public RenderPassSink { |
113 public: | 113 public: |
114 virtual void appendRenderPass(scoped_ptr<RenderPass> renderPass) OVERRIDE {
m_renderPasses.append(renderPass.Pass()); } | 114 virtual void appendRenderPass(scoped_ptr<RenderPass> renderPass) OVERRIDE {
m_renderPasses.append(renderPass.Pass()); } |
115 | 115 |
116 const ScopedPtrVector<RenderPass>& renderPasses() const { return m_renderPas
ses; } | 116 const ScopedPtrVector<RenderPass>& renderPasses() const { return m_renderPas
ses; } |
117 | 117 |
118 private: | 118 private: |
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145 ASSERT_EQ(1u, passSink.renderPasses().size()); | 145 ASSERT_EQ(1u, passSink.renderPasses().size()); |
146 RenderPass* pass = passSink.renderPasses()[0]; | 146 RenderPass* pass = passSink.renderPasses()[0]; |
147 | 147 |
148 EXPECT_EQ(RenderPass::Id(2, 0), pass->id()); | 148 EXPECT_EQ(RenderPass::Id(2, 0), pass->id()); |
149 EXPECT_RECT_EQ(contentRect, pass->outputRect()); | 149 EXPECT_RECT_EQ(contentRect, pass->outputRect()); |
150 EXPECT_EQ(origin, pass->transformToRootTarget()); | 150 EXPECT_EQ(origin, pass->transformToRootTarget()); |
151 } | 151 } |
152 | 152 |
153 } // namespace | 153 } // namespace |
154 } // namespace cc | 154 } // namespace cc |
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